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synced 2025-10-03 10:22:45 -04:00
Fix circular reference in shader context preventing shader states from being cleared
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@ -424,11 +424,13 @@ set_state_and_transform(const RenderState *target_rs,
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altered |= Shader::SSD_projection;
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}
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if (_state_rs != target_rs) {
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if (_state_rs == NULL) {
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// We haven't set any state yet.
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if (_state_rs.was_deleted() || _state_rs == (const RenderState *)NULL) {
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// Reset all of the state.
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altered |= Shader::SSD_general;
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} else {
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_state_rs = target_rs;
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} else if (_state_rs != target_rs) {
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// The state has changed since last time.
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if (_state_rs->get_attrib(ColorAttrib::get_class_slot()) !=
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target_rs->get_attrib(ColorAttrib::get_class_slot())) {
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altered |= Shader::SSD_color;
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@ -461,7 +463,6 @@ set_state_and_transform(const RenderState *target_rs,
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target_rs->get_attrib(TexMatrixAttrib::get_class_slot())) {
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altered |= Shader::SSD_tex_matrix;
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}
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}
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_state_rs = target_rs;
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}
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@ -77,7 +77,7 @@ private:
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pvector<CGparameter> _cg_parameter_map;
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CPT(RenderState) _state_rs;
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WCPT(RenderState) _state_rs;
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CPT(TransformState) _modelview_transform;
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CPT(TransformState) _projection_transform;
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GLint _frame_number;
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@ -1613,11 +1613,13 @@ set_state_and_transform(const RenderState *target_rs,
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altered |= Shader::SSD_projection;
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}
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if (_state_rs != target_rs) {
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if (_state_rs == NULL) {
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// We haven't set any state yet.
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if (_state_rs.was_deleted() || _state_rs == (const RenderState *)NULL) {
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// Reset all of the state.
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altered |= Shader::SSD_general;
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} else {
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_state_rs = target_rs;
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} else if (_state_rs != target_rs) {
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// The state has changed since last time.
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if (_state_rs->get_attrib(ColorAttrib::get_class_slot()) !=
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target_rs->get_attrib(ColorAttrib::get_class_slot())) {
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altered |= Shader::SSD_color;
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@ -1650,7 +1652,6 @@ set_state_and_transform(const RenderState *target_rs,
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target_rs->get_attrib(TexMatrixAttrib::get_class_slot())) {
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altered |= Shader::SSD_tex_matrix;
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}
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}
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_state_rs = target_rs;
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}
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@ -69,7 +69,7 @@ private:
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typedef pvector<GLuint> GLSLShaders;
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GLSLShaders _glsl_shaders;
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CPT(RenderState) _state_rs;
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WCPT(RenderState) _state_rs;
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CPT(TransformState) _modelview_transform;
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CPT(TransformState) _projection_transform;
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