pgraph text

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David Rose 2002-03-13 23:35:00 +00:00
parent 993af3debb
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// Filename: qptextNode.h
// Created by: drose (13Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef qpTEXTNODE_H
#define qpTEXTNODE_H
#include "pandabase.h"
#include "config_text.h"
#include "textFont.h"
#include "pandaNode.h"
#include "luse.h"
class StringDecoder;
////////////////////////////////////////////////////////////////////
// Class : TextNode
// Description : The primary interface to this module. This class
// does basic text assembly; given a string of text and
// a TextFont object, it creates a piece of geometry
// that may be placed in the 3-d or 2-d world to
// represent the indicated text.
//
// The TextNode may be used in one of two ways.
// Naively, it may be parented to the scene graph
// directly; used in this way, you can optionally call
// freeze() and thaw() between changing many parameters
// in the text at once, to avoid unnecessary expensive
// regeneration with each parameter change. However, it
// will work, if slowly, even if you never call freeze()
// and thaw().
//
// The second way TextNode may be used is as a text
// generator. To use it in this way, call freeze() once
// on the TextNode when you create it, and never call
// thaw(). Do not parent the TextNode to the scene
// graph; instea, set the properties of the text and
// call generate() to return a node which you may parent
// wherever you like. Each time you call generate() a
// new node is returned.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA qpTextNode : public PandaNode {
PUBLISHED:
qpTextNode(const string &name);
~qpTextNode();
enum Alignment {
A_left,
A_right,
A_center,
};
enum Encoding {
E_iso8859,
E_utf8,
E_unicode
};
INLINE int freeze();
INLINE int get_freeze_level() const;
INLINE int thaw();
INLINE void set_font(TextFont *font);
INLINE TextFont *get_font() const;
INLINE void set_encoding(Encoding encoding);
INLINE Encoding get_encoding() const;
INLINE void set_expand_amp(bool expand_amp);
INLINE bool get_expand_amp() const;
INLINE float get_line_height() const;
INLINE void set_slant(float slant);
INLINE float get_slant() const;
INLINE void set_align(Alignment align_type);
INLINE Alignment get_align() const;
INLINE void set_wordwrap(float width);
INLINE void clear_wordwrap();
INLINE bool has_wordwrap() const;
INLINE float get_wordwrap() const;
INLINE void set_text_color(float r, float g, float b, float a);
INLINE void set_text_color(const Colorf &text_color);
INLINE void clear_text_color();
INLINE bool has_text_color() const;
INLINE Colorf get_text_color() const;
INLINE void set_frame_color(float r, float g, float b, float a);
INLINE void set_frame_color(const Colorf &frame_color);
INLINE Colorf get_frame_color() const;
INLINE void set_card_border(float size, float uv_portion);
INLINE void clear_card_border();
INLINE float get_card_border_size() const;
INLINE float get_card_border_uv_portion() const;
INLINE bool has_card_border() const;
INLINE void set_card_color(float r, float g, float b, float a);
INLINE void set_card_color(const Colorf &card_color);
INLINE Colorf get_card_color() const;
INLINE void set_card_texture(Texture *card_texture);
INLINE void clear_card_texture();
INLINE bool has_card_texture() const;
INLINE Texture *get_card_texture() const;
INLINE void set_shadow_color(float r, float g, float b, float a);
INLINE void set_shadow_color(const Colorf &shadow_color);
INLINE Colorf get_shadow_color() const;
INLINE void set_frame_as_margin(float left, float right,
float bottom, float top);
INLINE void set_frame_actual(float left, float right,
float bottom, float top);
INLINE void clear_frame();
INLINE bool has_frame() const;
INLINE bool is_frame_as_margin() const;
INLINE LVecBase4f get_frame_as_set() const;
INLINE LVecBase4f get_frame_actual() const;
INLINE void set_frame_line_width(float line_width);
INLINE float get_frame_line_width() const;
INLINE void set_frame_corners(bool corners);
INLINE bool get_frame_corners() const;
INLINE void set_card_as_margin(float left, float right,
float bottom, float top);
INLINE void set_card_actual(float left, float right,
float bottom, float top);
INLINE void clear_card();
INLINE bool has_card() const;
INLINE bool is_card_as_margin() const;
INLINE LVecBase4f get_card_as_set() const;
INLINE LVecBase4f get_card_actual() const;
INLINE LVecBase4f get_card_transformed() const;
INLINE void set_shadow(float xoffset, float yoffset);
INLINE void clear_shadow();
INLINE bool has_shadow() const;
INLINE LVecBase2f get_shadow() const;
INLINE void set_bin(const string &bin);
INLINE void clear_bin();
INLINE bool has_bin() const;
INLINE const string &get_bin() const;
INLINE int set_draw_order(int draw_order);
INLINE int get_draw_order() const;
INLINE void set_transform(const LMatrix4f &transform);
INLINE LMatrix4f get_transform() const;
INLINE void set_coordinate_system(CoordinateSystem cs);
INLINE CoordinateSystem get_coordinate_system() const;
INLINE void set_text(const string &text);
INLINE void clear_text();
INLINE bool has_text() const;
INLINE string get_text() const;
INLINE float calc_width(int character) const;
INLINE float calc_width(const string &line) const;
string wordwrap_to(const string &text, float wordwrap_width,
bool preserve_trailing_whitespace) const;
virtual void write(ostream &out, int indent_level = 0) const;
INLINE void rebuild(bool needs_measure);
INLINE void measure();
// The following functions return information about the text that
// was last built (and is currently visible).
INLINE float get_left() const;
INLINE float get_right() const;
INLINE float get_bottom() const;
INLINE float get_top() const;
INLINE float get_height() const;
INLINE float get_width() const;
INLINE LPoint3f get_upper_left_3d() const;
INLINE LPoint3f get_lower_right_3d() const;
INLINE int get_num_rows() const;
PT(PandaNode) generate();
public:
// Direct support for wide-character strings.
INLINE void set_wtext(const wstring &wtext);
INLINE const wstring &get_wtext() const;
INLINE float calc_width(const wstring &line) const;
INLINE wstring wordwrap_to(const wstring &wtext, float wordwrap_width,
bool preserve_trailing_whitespace) const;
string encode_wchar(wchar_t ch) const;
string encode_wtext(const wstring &wtext) const;
wstring decode_text(const string &text) const;
private:
wstring decode_text_impl(StringDecoder &decoder) const;
int expand_amp_sequence(StringDecoder &decoder) const;
void do_rebuild();
void do_measure();
#ifndef CPPPARSER // interrogate has a bit of trouble with wstring.
float assemble_row(wstring::iterator &si, const wstring::iterator &send,
PandaNode *dest);
PT(PandaNode) assemble_text(wstring::iterator si, const wstring::iterator &send,
LVector2f &ul, LVector2f &lr, int &num_rows);
float measure_row(wstring::iterator &si, const wstring::iterator &send);
void measure_text(wstring::iterator si, const wstring::iterator &send,
LVector2f &ul, LVector2f &lr, int &num_rows);
#endif // CPPPARSER
PT(PandaNode) make_frame();
PT(PandaNode) make_card();
PT(PandaNode) make_card_with_border();
PT(TextFont) _font;
Encoding _encoding;
float _slant;
PT(Texture) _card_texture;
Colorf _text_color;
Colorf _shadow_color;
Colorf _frame_color;
Colorf _card_color;
enum Flags {
F_has_text_color = 0x0001,
F_has_wordwrap = 0x0002,
F_has_frame = 0x0004,
F_frame_as_margin = 0x0008,
F_has_card = 0x0010,
F_card_as_margin = 0x0020,
F_has_card_texture = 0x0040,
F_has_shadow = 0x0080,
F_frame_corners = 0x0100,
F_card_transp = 0x0200,
F_has_card_border = 0x0400,
F_expand_amp = 0x0800,
};
int _flags;
Alignment _align;
float _wordwrap_width;
float _frame_width;
float _card_border_size;
float _card_border_uv_portion;
LVector2f _frame_ul, _frame_lr;
LVector2f _card_ul, _card_lr;
LVector2f _shadow_offset;
string _bin;
int _draw_order;
LMatrix4f _transform;
CoordinateSystem _coordinate_system;
string _text;
wstring _wtext;
LPoint2f _ul2d, _lr2d;
LPoint3f _ul3d, _lr3d;
int _num_rows;
int _freeze_level;
bool _needs_rebuild;
public:
static Encoding _default_encoding;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "qpTextNode",
PandaNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "qptextNode.I"
#endif