mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-29 00:06:44 -04:00
Merge branch 'release/1.10.x' into incoming
This commit is contained in:
commit
1739cef318
@ -34,6 +34,7 @@ This is a list of all the people who are contributing financially to Panda3D. I
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* Kyle Roach
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* Brian Lach
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* C0MPU73R
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* Maxwell Dreytser
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## Backers
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@ -24,7 +24,7 @@ Installing Panda3D
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==================
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The latest Panda3D SDK can be downloaded from
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[this page](https://www.panda3d.org/download/sdk-1-10-9/).
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[this page](https://www.panda3d.org/download/sdk-1-10-10/).
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If you are familiar with installing Python packages, you can use
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the following command:
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@ -64,8 +64,8 @@ depending on whether you are on a 32-bit or 64-bit system, or you can
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[click here](https://github.com/rdb/panda3d-thirdparty) for instructions on
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building them from source.
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- https://www.panda3d.org/download/panda3d-1.10.9/panda3d-1.10.9-tools-win64.zip
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- https://www.panda3d.org/download/panda3d-1.10.9/panda3d-1.10.9-tools-win32.zip
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- https://www.panda3d.org/download/panda3d-1.10.10/panda3d-1.10.10-tools-win64.zip
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- https://www.panda3d.org/download/panda3d-1.10.10/panda3d-1.10.10-tools-win32.zip
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After acquiring these dependencies, you can build Panda3D from the command
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prompt using the following command. Change the `--msvc-version` option based
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@ -136,7 +136,7 @@ macOS
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-----
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On macOS, you will need to download a set of precompiled thirdparty packages in order to
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compile Panda3D, which can be acquired from [here](https://www.panda3d.org/download/panda3d-1.10.9/panda3d-1.10.9-tools-mac.tar.gz).
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compile Panda3D, which can be acquired from [here](https://www.panda3d.org/download/panda3d-1.10.10/panda3d-1.10.10-tools-mac.tar.gz).
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After placing the thirdparty directory inside the panda3d source directory,
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you may build Panda3D using a command like the following:
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@ -1,3 +1,36 @@
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----------------------- RELEASE 1.10.10 -----------------------
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This release fixes assorted, mostly very minor bugs.
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* Round refresh rates when choosing display mode on macOS (#1144)
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* Vectors now support floor division
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* It is now possible to use round(), ceil() and floor() with vector types
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* Add RenderState::get_unused_states()
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* Fix assertion error in RenderState::get_num_unused_states()
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* Fix Assimp loader not importing normal vectors correctly (#1163)
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* Fix error when trying to render DirectGUI in offscreen mode (#1174)
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* Fix crash when resizing window in multi-window DirectX 9 application (#1167)
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* Fixes to enable compilation with recent OpenEXR and FFMpeg versions
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* Fix draw callback being called twice if cull callback calls upcall()
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* Improve error message when display module fails to load
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* Fix writing/reading BitArray to/from bam files on 64-bit systems (#1181)
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* evdev input devices (such as gamepads) are now supported in FreeBSD as well
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* Panda no longer tries to compress buffer textures when compression is enabled
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* Fix Geom::make_lines_in_place() (& points, patches) leaving invalid state
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* Fix memory leak when cleaning up FilterManager (#1166)
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* Fix memory leak deleting multisample OpenGL FBOs (#1166)
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* Fix auto-binding of SSBOs sometimes causing overlapping bindings (#1176)
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* PSSMCameraRig::update() now accepts a camera node directly
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* Support copying depth buffer for 32-bit depth with 8-bit stencil (#1142)
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* Prevent trying to copy depth from non-depth buffer in OpenGL renderer (#1142)
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* Fixes to format selection for OpenGL renderbuffers (#1137, #1141)
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* gl-depth-zero-to-one is now supported in OpenGL ES 2+ (if driver supports)
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* Maya models can contain more than three eggObjectTypes (#1134)
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* Fix black screen on Linux when switching fullscreen without a WM active
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* Fix Linux crash when trying to load a directory instead of a file (#1140)
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* Fix crash when loading an invalid font
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* Fix a very obscure unintended DirectGUI behavior change in 1.10.9
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------------------------ RELEASE 1.10.9 -----------------------
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This is a bugfix release which addresses some severe issues on macOS, as well as
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@ -371,7 +371,7 @@ static PyObject *Dtool_MutableSequenceWrapper_insert(PyObject *self, PyObject *a
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return PyErr_Format(PyExc_TypeError, "%s.insert() does not support negative indices", wrap->_base._name);
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}
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}
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return wrap->_insert_func(wrap->_base._self, (ssize_t)std::max(index, (Py_ssize_t)0), PyTuple_GET_ITEM(args, 1));
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return wrap->_insert_func(wrap->_base._self, (size_t)std::max(index, (Py_ssize_t)0), PyTuple_GET_ITEM(args, 1));
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}
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/**
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@ -60,7 +60,7 @@ __setstate__(PyObject *state) {
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_this->set_name(std::string(data, len));
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_this->set_respect_prev_transform(PyTuple_GET_ITEM(state, 1) != Py_False);
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size_t num_colliders = (ssize_t)PyLong_AsLong(PyTuple_GET_ITEM(state, 2));
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size_t num_colliders = (size_t)PyLong_AsLong(PyTuple_GET_ITEM(state, 2));
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for (size_t i = 0; i < num_colliders; ++i) {
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NodePath *collider = (NodePath *)DtoolInstance_VOID_PTR(PyTuple_GET_ITEM(state, i * 2 + 3));
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@ -231,10 +231,12 @@ correct_time(double time) {
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// backward in the high-precision clock, since this does appear to happen
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// in a threaded environment.
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clock_cat.debug()
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<< "Clock error detected; elapsed time " << time_delta
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<< "s on high-resolution counter, and " << tod_delta
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<< "s on time-of-day clock.\n";
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if (clock_cat.is_debug()) {
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clock_cat.debug()
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<< "Clock error detected; elapsed time " << time_delta
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<< "s on high-resolution counter, and " << tod_delta
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<< "s on time-of-day clock.\n";
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}
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++_error_count;
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// If both are negative, we call it 0. If one is negative, we trust the
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@ -120,6 +120,8 @@ typedef char GLchar;
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#define GL_ONE_MINUS_SRC1_COLOR GL_ONE_MINUS_SRC1_COLOR_EXT
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#define GL_SRC1_ALPHA GL_SRC1_ALPHA_EXT
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#define GL_ONE_MINUS_SRC1_ALPHA GL_ONE_MINUS_SRC1_ALPHA_EXT
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#define GL_LOWER_LEFT GL_LOWER_LEFT_EXT
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#define GL_ZERO_TO_ONE GL_ZERO_TO_ONE_EXT
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
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#define GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_KHR
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@ -1050,6 +1050,30 @@ GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size,
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#endif
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#endif /* GL_EXT_buffer_storage */
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#ifndef GL_EXT_clear_texture
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#define GL_EXT_clear_texture 1
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typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
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typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
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GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
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#endif
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#endif /* GL_EXT_clear_texture */
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#ifndef GL_EXT_clip_control
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#define GL_EXT_clip_control 1
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#define GL_LOWER_LEFT_EXT 0x8CA1
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#define GL_UPPER_LEFT_EXT 0x8CA2
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#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E
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#define GL_ZERO_TO_ONE_EXT 0x935F
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#define GL_CLIP_ORIGIN_EXT 0x935C
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#define GL_CLIP_DEPTH_MODE_EXT 0x935D
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typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth);
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#endif
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#endif /* GL_EXT_clip_control */
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#ifndef GL_EXT_color_buffer_float
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#define GL_EXT_color_buffer_float 1
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#endif /* GL_EXT_color_buffer_float */
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@ -1104,6 +1104,18 @@ reset() {
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_supports_clear_texture = true;
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}
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}
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#elif !defined(OPENGLES_1)
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if (has_extension("GL_EXT_clear_texture")) {
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_glClearTexImage = (PFNGLCLEARTEXIMAGEEXTPROC)
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get_extension_func("glClearTexImageEXT");
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if (_glClearTexImage == nullptr) {
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GLCAT.warning()
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<< "GL_EXT_clear_texture advertised as supported by OpenGL runtime, but could not get pointers to extension function.\n";
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} else {
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_supports_clear_texture = true;
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}
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}
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#endif
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_supports_clear_buffer = false;
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@ -3319,23 +3331,30 @@ reset() {
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#endif
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// Set depth range from zero to one if requested.
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#ifndef OPENGLES
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#ifndef OPENGLES_1
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_use_depth_zero_to_one = false;
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_use_remapped_depth_range = false;
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if (gl_depth_zero_to_one) {
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#ifndef OPENGLES
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PFNGLCLIPCONTROLPROC pglClipControl = nullptr;
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if (is_at_least_gl_version(4, 5) || has_extension("GL_ARB_clip_control")) {
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PFNGLCLIPCONTROLPROC pglClipControl =
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(PFNGLCLIPCONTROLPROC)get_extension_func("glClipControl");
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pglClipControl = (PFNGLCLIPCONTROLPROC)get_extension_func("glClipControl");
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}
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#else
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PFNGLCLIPCONTROLEXTPROC pglClipControl = nullptr;
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if (has_extension("GL_EXT_clip_control")) {
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pglClipControl = (PFNGLCLIPCONTROLEXTPROC)get_extension_func("glClipControlEXT");
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}
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#endif
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if (pglClipControl != nullptr) {
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pglClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
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_use_depth_zero_to_one = true;
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if (pglClipControl != nullptr) {
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pglClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
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_use_depth_zero_to_one = true;
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if (GLCAT.is_debug()) {
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GLCAT.debug()
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<< "Set zero-to-one depth using glClipControl\n";
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}
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if (GLCAT.is_debug()) {
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GLCAT.debug()
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<< "Set zero-to-one depth using glClipControl\n";
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}
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}/* else if (has_extension("GL_NV_depth_buffer_float")) {
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// Alternatively, all GeForce 8+ and even some AMD drivers support this
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@ -229,10 +229,10 @@ typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFo
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typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
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typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
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typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
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#endif // OPENGLES_1
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#ifndef OPENGLES
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typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
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typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
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#endif // OPENGLES_1
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#ifndef OPENGLES
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typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures);
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typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers);
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typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures);
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@ -767,9 +767,11 @@ protected:
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#endif
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public:
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#ifndef OPENGLES
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#ifndef OPENGLES_1
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bool _use_depth_zero_to_one;
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bool _use_remapped_depth_range;
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#endif
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#ifndef OPENGLES
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PFNGLDEPTHRANGEDNVPROC _glDepthRangedNV;
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#endif
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#ifndef OPENGLES_1
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@ -811,7 +813,7 @@ public:
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#endif
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bool _supports_clear_texture;
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#ifndef OPENGLES
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#ifndef OPENGLES_1
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PFNGLCLEARTEXIMAGEPROC _glClearTexImage;
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PFNGLCLEARTEXSUBIMAGEPROC _glClearTexSubImage;
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#endif
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@ -310,6 +310,8 @@ get_sort(Thread *current_thread) const {
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* Searches for a node below the referenced node that matches the indicated
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* string. Returns the shortest match found, if any, or an empty NodePath if
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* no match can be found.
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*
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* The referenced node itself is not considered in the search.
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*/
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NodePath NodePath::
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find(const string &path) const {
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@ -350,6 +352,8 @@ find_path_to(PandaNode *node) const {
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/**
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* Returns the complete set of all NodePaths that begin with this NodePath and
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* can be extended by path. The shortest paths will be listed first.
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*
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* The referenced node itself is not considered in the search.
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*/
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NodePathCollection NodePath::
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find_all_matches(const string &path) const {
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@ -18,6 +18,7 @@ classifiers =
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Programming Language :: Python :: 3.7
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Programming Language :: Python :: 3.8
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Programming Language :: Python :: 3.9
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Programming Language :: Python :: 3.10
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Programming Language :: Python :: Implementation :: CPython
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Topic :: Games/Entertainment
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Topic :: Multimedia
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