Merge branch 'release/1.10.x' into incoming

This commit is contained in:
rdb 2021-08-31 14:03:57 +02:00
commit 1739cef318
12 changed files with 112 additions and 24 deletions

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@ -34,6 +34,7 @@ This is a list of all the people who are contributing financially to Panda3D. I
* Kyle Roach
* Brian Lach
* C0MPU73R
* Maxwell Dreytser
## Backers

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@ -24,7 +24,7 @@ Installing Panda3D
==================
The latest Panda3D SDK can be downloaded from
[this page](https://www.panda3d.org/download/sdk-1-10-9/).
[this page](https://www.panda3d.org/download/sdk-1-10-10/).
If you are familiar with installing Python packages, you can use
the following command:
@ -64,8 +64,8 @@ depending on whether you are on a 32-bit or 64-bit system, or you can
[click here](https://github.com/rdb/panda3d-thirdparty) for instructions on
building them from source.
- https://www.panda3d.org/download/panda3d-1.10.9/panda3d-1.10.9-tools-win64.zip
- https://www.panda3d.org/download/panda3d-1.10.9/panda3d-1.10.9-tools-win32.zip
- https://www.panda3d.org/download/panda3d-1.10.10/panda3d-1.10.10-tools-win64.zip
- https://www.panda3d.org/download/panda3d-1.10.10/panda3d-1.10.10-tools-win32.zip
After acquiring these dependencies, you can build Panda3D from the command
prompt using the following command. Change the `--msvc-version` option based
@ -136,7 +136,7 @@ macOS
-----
On macOS, you will need to download a set of precompiled thirdparty packages in order to
compile Panda3D, which can be acquired from [here](https://www.panda3d.org/download/panda3d-1.10.9/panda3d-1.10.9-tools-mac.tar.gz).
compile Panda3D, which can be acquired from [here](https://www.panda3d.org/download/panda3d-1.10.10/panda3d-1.10.10-tools-mac.tar.gz).
After placing the thirdparty directory inside the panda3d source directory,
you may build Panda3D using a command like the following:

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@ -1,3 +1,36 @@
----------------------- RELEASE 1.10.10 -----------------------
This release fixes assorted, mostly very minor bugs.
* Round refresh rates when choosing display mode on macOS (#1144)
* Vectors now support floor division
* It is now possible to use round(), ceil() and floor() with vector types
* Add RenderState::get_unused_states()
* Fix assertion error in RenderState::get_num_unused_states()
* Fix Assimp loader not importing normal vectors correctly (#1163)
* Fix error when trying to render DirectGUI in offscreen mode (#1174)
* Fix crash when resizing window in multi-window DirectX 9 application (#1167)
* Fixes to enable compilation with recent OpenEXR and FFMpeg versions
* Fix draw callback being called twice if cull callback calls upcall()
* Improve error message when display module fails to load
* Fix writing/reading BitArray to/from bam files on 64-bit systems (#1181)
* evdev input devices (such as gamepads) are now supported in FreeBSD as well
* Panda no longer tries to compress buffer textures when compression is enabled
* Fix Geom::make_lines_in_place() (& points, patches) leaving invalid state
* Fix memory leak when cleaning up FilterManager (#1166)
* Fix memory leak deleting multisample OpenGL FBOs (#1166)
* Fix auto-binding of SSBOs sometimes causing overlapping bindings (#1176)
* PSSMCameraRig::update() now accepts a camera node directly
* Support copying depth buffer for 32-bit depth with 8-bit stencil (#1142)
* Prevent trying to copy depth from non-depth buffer in OpenGL renderer (#1142)
* Fixes to format selection for OpenGL renderbuffers (#1137, #1141)
* gl-depth-zero-to-one is now supported in OpenGL ES 2+ (if driver supports)
* Maya models can contain more than three eggObjectTypes (#1134)
* Fix black screen on Linux when switching fullscreen without a WM active
* Fix Linux crash when trying to load a directory instead of a file (#1140)
* Fix crash when loading an invalid font
* Fix a very obscure unintended DirectGUI behavior change in 1.10.9
------------------------ RELEASE 1.10.9 -----------------------
This is a bugfix release which addresses some severe issues on macOS, as well as

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@ -371,7 +371,7 @@ static PyObject *Dtool_MutableSequenceWrapper_insert(PyObject *self, PyObject *a
return PyErr_Format(PyExc_TypeError, "%s.insert() does not support negative indices", wrap->_base._name);
}
}
return wrap->_insert_func(wrap->_base._self, (ssize_t)std::max(index, (Py_ssize_t)0), PyTuple_GET_ITEM(args, 1));
return wrap->_insert_func(wrap->_base._self, (size_t)std::max(index, (Py_ssize_t)0), PyTuple_GET_ITEM(args, 1));
}
/**

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@ -60,7 +60,7 @@ __setstate__(PyObject *state) {
_this->set_name(std::string(data, len));
_this->set_respect_prev_transform(PyTuple_GET_ITEM(state, 1) != Py_False);
size_t num_colliders = (ssize_t)PyLong_AsLong(PyTuple_GET_ITEM(state, 2));
size_t num_colliders = (size_t)PyLong_AsLong(PyTuple_GET_ITEM(state, 2));
for (size_t i = 0; i < num_colliders; ++i) {
NodePath *collider = (NodePath *)DtoolInstance_VOID_PTR(PyTuple_GET_ITEM(state, i * 2 + 3));

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@ -231,10 +231,12 @@ correct_time(double time) {
// backward in the high-precision clock, since this does appear to happen
// in a threaded environment.
clock_cat.debug()
<< "Clock error detected; elapsed time " << time_delta
<< "s on high-resolution counter, and " << tod_delta
<< "s on time-of-day clock.\n";
if (clock_cat.is_debug()) {
clock_cat.debug()
<< "Clock error detected; elapsed time " << time_delta
<< "s on high-resolution counter, and " << tod_delta
<< "s on time-of-day clock.\n";
}
++_error_count;
// If both are negative, we call it 0. If one is negative, we trust the

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@ -120,6 +120,8 @@ typedef char GLchar;
#define GL_ONE_MINUS_SRC1_COLOR GL_ONE_MINUS_SRC1_COLOR_EXT
#define GL_SRC1_ALPHA GL_SRC1_ALPHA_EXT
#define GL_ONE_MINUS_SRC1_ALPHA GL_ONE_MINUS_SRC1_ALPHA_EXT
#define GL_LOWER_LEFT GL_LOWER_LEFT_EXT
#define GL_ZERO_TO_ONE GL_ZERO_TO_ONE_EXT
#define GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
#define GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_KHR

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@ -1050,6 +1050,30 @@ GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size,
#endif
#endif /* GL_EXT_buffer_storage */
#ifndef GL_EXT_clear_texture
#define GL_EXT_clear_texture 1
typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
#endif
#endif /* GL_EXT_clear_texture */
#ifndef GL_EXT_clip_control
#define GL_EXT_clip_control 1
#define GL_LOWER_LEFT_EXT 0x8CA1
#define GL_UPPER_LEFT_EXT 0x8CA2
#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E
#define GL_ZERO_TO_ONE_EXT 0x935F
#define GL_CLIP_ORIGIN_EXT 0x935C
#define GL_CLIP_DEPTH_MODE_EXT 0x935D
typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth);
#endif
#endif /* GL_EXT_clip_control */
#ifndef GL_EXT_color_buffer_float
#define GL_EXT_color_buffer_float 1
#endif /* GL_EXT_color_buffer_float */

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@ -1104,6 +1104,18 @@ reset() {
_supports_clear_texture = true;
}
}
#elif !defined(OPENGLES_1)
if (has_extension("GL_EXT_clear_texture")) {
_glClearTexImage = (PFNGLCLEARTEXIMAGEEXTPROC)
get_extension_func("glClearTexImageEXT");
if (_glClearTexImage == nullptr) {
GLCAT.warning()
<< "GL_EXT_clear_texture advertised as supported by OpenGL runtime, but could not get pointers to extension function.\n";
} else {
_supports_clear_texture = true;
}
}
#endif
_supports_clear_buffer = false;
@ -3319,23 +3331,30 @@ reset() {
#endif
// Set depth range from zero to one if requested.
#ifndef OPENGLES
#ifndef OPENGLES_1
_use_depth_zero_to_one = false;
_use_remapped_depth_range = false;
if (gl_depth_zero_to_one) {
#ifndef OPENGLES
PFNGLCLIPCONTROLPROC pglClipControl = nullptr;
if (is_at_least_gl_version(4, 5) || has_extension("GL_ARB_clip_control")) {
PFNGLCLIPCONTROLPROC pglClipControl =
(PFNGLCLIPCONTROLPROC)get_extension_func("glClipControl");
pglClipControl = (PFNGLCLIPCONTROLPROC)get_extension_func("glClipControl");
}
#else
PFNGLCLIPCONTROLEXTPROC pglClipControl = nullptr;
if (has_extension("GL_EXT_clip_control")) {
pglClipControl = (PFNGLCLIPCONTROLEXTPROC)get_extension_func("glClipControlEXT");
}
#endif
if (pglClipControl != nullptr) {
pglClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
_use_depth_zero_to_one = true;
if (pglClipControl != nullptr) {
pglClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
_use_depth_zero_to_one = true;
if (GLCAT.is_debug()) {
GLCAT.debug()
<< "Set zero-to-one depth using glClipControl\n";
}
if (GLCAT.is_debug()) {
GLCAT.debug()
<< "Set zero-to-one depth using glClipControl\n";
}
}/* else if (has_extension("GL_NV_depth_buffer_float")) {
// Alternatively, all GeForce 8+ and even some AMD drivers support this

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@ -229,10 +229,10 @@ typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFo
typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
#endif // OPENGLES_1
#ifndef OPENGLES
typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
#endif // OPENGLES_1
#ifndef OPENGLES
typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures);
typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers);
typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures);
@ -767,9 +767,11 @@ protected:
#endif
public:
#ifndef OPENGLES
#ifndef OPENGLES_1
bool _use_depth_zero_to_one;
bool _use_remapped_depth_range;
#endif
#ifndef OPENGLES
PFNGLDEPTHRANGEDNVPROC _glDepthRangedNV;
#endif
#ifndef OPENGLES_1
@ -811,7 +813,7 @@ public:
#endif
bool _supports_clear_texture;
#ifndef OPENGLES
#ifndef OPENGLES_1
PFNGLCLEARTEXIMAGEPROC _glClearTexImage;
PFNGLCLEARTEXSUBIMAGEPROC _glClearTexSubImage;
#endif

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@ -310,6 +310,8 @@ get_sort(Thread *current_thread) const {
* Searches for a node below the referenced node that matches the indicated
* string. Returns the shortest match found, if any, or an empty NodePath if
* no match can be found.
*
* The referenced node itself is not considered in the search.
*/
NodePath NodePath::
find(const string &path) const {
@ -350,6 +352,8 @@ find_path_to(PandaNode *node) const {
/**
* Returns the complete set of all NodePaths that begin with this NodePath and
* can be extended by path. The shortest paths will be listed first.
*
* The referenced node itself is not considered in the search.
*/
NodePathCollection NodePath::
find_all_matches(const string &path) const {

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@ -18,6 +18,7 @@ classifiers =
Programming Language :: Python :: 3.7
Programming Language :: Python :: 3.8
Programming Language :: Python :: 3.9
Programming Language :: Python :: 3.10
Programming Language :: Python :: Implementation :: CPython
Topic :: Games/Entertainment
Topic :: Multimedia