glgsg: Fix p3d_LightModel.ambient not updating properly

This commit is contained in:
rdb 2023-02-12 13:07:14 +01:00
parent 3d7c2505e9
commit 173dd67b52

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@ -1293,7 +1293,7 @@ reflect_uniform(int i, char *name_buffer, GLsizei name_buflen) {
bind._func = Shader::SMF_first;
bind._part[0] = Shader::SMO_light_ambient;
bind._arg[0] = nullptr;
bind._dep[0] = Shader::SSD_general | Shader::SSD_light;
bind._dep[0] = Shader::SSD_general | Shader::SSD_light | Shader::SSD_frame;
bind._part[1] = Shader::SMO_identity;
bind._arg[1] = nullptr;
bind._dep[1] = Shader::SSD_NONE;