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glgsg: Fix p3d_LightModel.ambient not updating properly
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@ -1293,7 +1293,7 @@ reflect_uniform(int i, char *name_buffer, GLsizei name_buflen) {
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bind._func = Shader::SMF_first;
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bind._func = Shader::SMF_first;
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bind._part[0] = Shader::SMO_light_ambient;
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bind._part[0] = Shader::SMO_light_ambient;
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bind._arg[0] = nullptr;
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bind._arg[0] = nullptr;
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bind._dep[0] = Shader::SSD_general | Shader::SSD_light;
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bind._dep[0] = Shader::SSD_general | Shader::SSD_light | Shader::SSD_frame;
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bind._part[1] = Shader::SMO_identity;
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bind._part[1] = Shader::SMO_identity;
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bind._arg[1] = nullptr;
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bind._arg[1] = nullptr;
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bind._dep[1] = Shader::SSD_NONE;
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bind._dep[1] = Shader::SSD_NONE;
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