Fixes for texture padding

This commit is contained in:
Josh Yelon 2008-02-28 18:45:40 +00:00
parent 7ab42fafae
commit 17a1700b26
6 changed files with 30 additions and 21 deletions

View File

@ -316,15 +316,7 @@ add_render_texture(Texture *tex, RenderTextureMode mode,
// Go ahead and tell the texture our anticipated size, even if it
// might be inaccurate (particularly if this is a GraphicsWindow,
// which has system-imposed restrictions on size).
if (Texture::get_textures_power_2() != ATS_none) {
tex->set_x_size(Texture::up_to_power_2(get_x_size()));
tex->set_y_size(Texture::up_to_power_2(get_y_size()));
} else {
tex->set_x_size(get_x_size());
tex->set_y_size(get_y_size());
}
tex->set_pad_size(tex->get_x_size() - get_x_size(),
tex->get_y_size() - get_y_size());
tex->set_size_padded(get_x_size(), get_y_size());
if (mode == RTM_bind_or_copy && !support_render_texture) {
mode = RTM_copy_texture;

View File

@ -1426,8 +1426,7 @@ framebuffer_copy_to_texture(Texture *tex, int z, const DisplayRegion *dr,
HRESULT hr;
int xo, yo, w, h;
dr->get_region_pixels_i(xo, yo, w, h);
tex->set_x_size(Texture::up_to_power_2(w));
tex->set_y_size(Texture::up_to_power_2(h));
tex->set_size_padded(w, h);
TextureContext *tc = tex->prepare_now(get_prepared_objects(), this);
if (tc == (TextureContext *)NULL) {

View File

@ -2029,8 +2029,7 @@ framebuffer_copy_to_texture(Texture *tex, int z, const DisplayRegion *dr,
HRESULT hr;
int xo, yo, w, h;
dr->get_region_pixels_i(xo, yo, w, h);
tex->set_x_size(Texture::up_to_power_2(w));
tex->set_y_size(Texture::up_to_power_2(h));
tex->set_size_padded(w, h);
bool use_stretch_rect;

View File

@ -3429,13 +3429,8 @@ framebuffer_copy_to_texture(Texture *tex, int z, const DisplayRegion *dr,
int xo, yo, w, h;
dr->get_region_pixels(xo, yo, w, h);
if (_supports_tex_non_pow2) {
tex->set_x_size(w);
tex->set_y_size(h);
} else {
tex->set_x_size(Texture::up_to_power_2(w));
tex->set_y_size(Texture::up_to_power_2(h));
}
tex->set_size_padded(w, h);
if (tex->get_compression() == Texture::CM_default) {
// Unless the user explicitly turned on texture compression, turn
// it off for the copy-to-texture case.

View File

@ -2880,6 +2880,28 @@ clear_prepared(PreparedGraphicsObjects *prepared_objects) {
}
////////////////////////////////////////////////////////////////////
// Function: Texture::set_size_padded
// Description: Changes the size of the texture, padding
// if necessary, and setting the pad region
// as well.
////////////////////////////////////////////////////////////////////
void Texture::
set_size_padded(int x, int y, int z) {
if (get_textures_power_2() != ATS_none) {
set_x_size(up_to_power_2(x));
set_y_size(up_to_power_2(y));
set_z_size(up_to_power_2(z));
} else {
set_x_size(x);
set_y_size(y);
set_z_size(z);
}
set_pad_size(get_x_size() - x,
get_y_size() - y,
get_z_size() - z);
}
////////////////////////////////////////////////////////////////////
// Function: Texture::consider_rescale
// Access: Private
@ -3893,3 +3915,4 @@ operator << (ostream &out, Texture::CompressionMode cm) {
return out << "(**invalid Texture::CompressionMode(" << (int)cm << ")**)";
}

View File

@ -350,6 +350,7 @@ PUBLISHED:
INLINE int get_pad_z_size() const;
INLINE void set_pad_size(int x=0, int y=0, int z=0);
void set_size_padded(int x=1, int y=1, int z=1);
void set_format(Format format);
void set_component_type(ComponentType component_type);