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Fix stencil clear: reset stencil mask before glClearStencil
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@ -2412,6 +2412,7 @@ clear(DrawableRegion *clearable) {
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}
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if (clearable->get_clear_stencil_active()) {
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glStencilMask(~0);
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glClearStencil(clearable->get_clear_stencil());
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mask |= GL_STENCIL_BUFFER_BIT;
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}
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