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synced 2025-10-01 09:23:03 -04:00
add base.adjustWindowAspectRatio()
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@ -2626,73 +2626,7 @@ class ShowBase(DirectObject.DirectObject):
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# If we have not forced the aspect ratio, let's see if it has
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# changed and update the camera lenses and aspect2d parameters
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if not self.__configAspectRatio:
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aspectRatio = self.getAspectRatio()
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if aspectRatio != self.__oldAspectRatio:
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self.__oldAspectRatio = aspectRatio
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# Fix up some anything that depends on the aspectRatio
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self.camLens.setAspectRatio(aspectRatio)
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if aspectRatio < 1:
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# If the window is TALL, lets expand the top and bottom
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self.aspect2d.setScale(1.0, 1.0, aspectRatio)
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self.a2dTop = 1.0 / aspectRatio
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self.a2dBottom = - 1.0 / aspectRatio
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self.a2dLeft = -1
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self.a2dRight = 1.0
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# Don't forget 2dp
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self.aspect2dp.setScale(1.0, 1.0, aspectRatio)
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self.a2dpTop = 1.0 / aspectRatio
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self.a2dpBottom = - 1.0 / aspectRatio
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self.a2dpLeft = -1
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self.a2dpRight = 1.0
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else:
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# If the window is WIDE, lets expand the left and right
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self.aspect2d.setScale(1.0 / aspectRatio, 1.0, 1.0)
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self.a2dTop = 1.0
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self.a2dBottom = -1.0
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self.a2dLeft = -aspectRatio
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self.a2dRight = aspectRatio
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# Don't forget 2dp
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self.aspect2dp.setScale(1.0 / aspectRatio, 1.0, 1.0)
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self.a2dpTop = 1.0
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self.a2dpBottom = -1.0
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self.a2dpLeft = -aspectRatio
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self.a2dpRight = aspectRatio
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# Reposition the aspect2d marker nodes
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self.a2dTopCenter.setPos(0, 0, self.a2dTop)
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self.a2dBottomCenter.setPos(0, 0, self.a2dBottom)
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self.a2dLeftCenter.setPos(self.a2dLeft, 0, 0)
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self.a2dRightCenter.setPos(self.a2dRight, 0, 0)
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self.a2dTopLeft.setPos(self.a2dLeft, 0, self.a2dTop)
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self.a2dTopRight.setPos(self.a2dRight, 0, self.a2dTop)
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self.a2dBottomLeft.setPos(self.a2dLeft, 0, self.a2dBottom)
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self.a2dBottomRight.setPos(self.a2dRight, 0, self.a2dBottom)
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# Reposition the aspect2d marker nodes
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self.a2dTopCenterNs.setPos(0, 0, self.a2dTop)
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self.a2dBottomCenterNs.setPos(0, 0, self.a2dBottom)
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self.a2dLeftCenterNs.setPos(self.a2dLeft, 0, 0)
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self.a2dRightCenterNs.setPos(self.a2dRight, 0, 0)
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self.a2dTopLeftNs.setPos(self.a2dLeft, 0, self.a2dTop)
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self.a2dTopRightNs.setPos(self.a2dRight, 0, self.a2dTop)
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self.a2dBottomLeftNs.setPos(self.a2dLeft, 0, self.a2dBottom)
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self.a2dBottomRightNs.setPos(self.a2dRight, 0, self.a2dBottom)
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# Reposition the aspect2dp marker nodes
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self.a2dpTopCenter.setPos(0, 0, self.a2dpTop)
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self.a2dpBottomCenter.setPos(0, 0, self.a2dpBottom)
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self.a2dpLeftCenter.setPos(self.a2dpLeft, 0, 0)
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self.a2dpRightCenter.setPos(self.a2dpRight, 0, 0)
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self.a2dpTopLeft.setPos(self.a2dpLeft, 0, self.a2dpTop)
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self.a2dpTopRight.setPos(self.a2dpRight, 0, self.a2dpTop)
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self.a2dpBottomLeft.setPos(self.a2dpLeft, 0, self.a2dpBottom)
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self.a2dpBottomRight.setPos(self.a2dpRight, 0, self.a2dpBottom)
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# If anybody needs to update their GUI, put a callback on this event
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messenger.send("aspectRatioChanged")
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self.adjustWindowAspectRatio(self.getAspectRatio())
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# Temporary hasattr for old Pandas
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if not hasattr(win, 'getSbsLeftXSize'):
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@ -2702,6 +2636,78 @@ class ShowBase(DirectObject.DirectObject):
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self.pixel2d.setScale(2.0 / win.getSbsLeftXSize(), 1.0, 2.0 / win.getSbsLeftYSize())
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self.pixel2dp.setScale(2.0 / win.getSbsLeftXSize(), 1.0, 2.0 / win.getSbsLeftYSize())
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def adjustWindowAspectRatio(self, aspectRatio):
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""" This function is normally called internally by
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windowEvent(), but it may also be called to explicitly adjust
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the aspect ratio of the render/render2d DisplayRegion, by a
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class that has redefined these. """
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if not self.__configAspectRatio:
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if aspectRatio != self.__oldAspectRatio:
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self.__oldAspectRatio = aspectRatio
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# Fix up some anything that depends on the aspectRatio
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self.camLens.setAspectRatio(aspectRatio)
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if aspectRatio < 1:
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# If the window is TALL, lets expand the top and bottom
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self.aspect2d.setScale(1.0, 1.0, aspectRatio)
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self.a2dTop = 1.0 / aspectRatio
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self.a2dBottom = - 1.0 / aspectRatio
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self.a2dLeft = -1
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self.a2dRight = 1.0
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# Don't forget 2dp
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self.aspect2dp.setScale(1.0, 1.0, aspectRatio)
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self.a2dpTop = 1.0 / aspectRatio
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self.a2dpBottom = - 1.0 / aspectRatio
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self.a2dpLeft = -1
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self.a2dpRight = 1.0
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else:
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# If the window is WIDE, lets expand the left and right
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self.aspect2d.setScale(1.0 / aspectRatio, 1.0, 1.0)
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self.a2dTop = 1.0
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self.a2dBottom = -1.0
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self.a2dLeft = -aspectRatio
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self.a2dRight = aspectRatio
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# Don't forget 2dp
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self.aspect2dp.setScale(1.0 / aspectRatio, 1.0, 1.0)
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self.a2dpTop = 1.0
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self.a2dpBottom = -1.0
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self.a2dpLeft = -aspectRatio
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self.a2dpRight = aspectRatio
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# Reposition the aspect2d marker nodes
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self.a2dTopCenter.setPos(0, 0, self.a2dTop)
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self.a2dBottomCenter.setPos(0, 0, self.a2dBottom)
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self.a2dLeftCenter.setPos(self.a2dLeft, 0, 0)
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self.a2dRightCenter.setPos(self.a2dRight, 0, 0)
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self.a2dTopLeft.setPos(self.a2dLeft, 0, self.a2dTop)
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self.a2dTopRight.setPos(self.a2dRight, 0, self.a2dTop)
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self.a2dBottomLeft.setPos(self.a2dLeft, 0, self.a2dBottom)
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self.a2dBottomRight.setPos(self.a2dRight, 0, self.a2dBottom)
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# Reposition the aspect2d marker nodes
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self.a2dTopCenterNs.setPos(0, 0, self.a2dTop)
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self.a2dBottomCenterNs.setPos(0, 0, self.a2dBottom)
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self.a2dLeftCenterNs.setPos(self.a2dLeft, 0, 0)
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self.a2dRightCenterNs.setPos(self.a2dRight, 0, 0)
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self.a2dTopLeftNs.setPos(self.a2dLeft, 0, self.a2dTop)
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self.a2dTopRightNs.setPos(self.a2dRight, 0, self.a2dTop)
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self.a2dBottomLeftNs.setPos(self.a2dLeft, 0, self.a2dBottom)
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self.a2dBottomRightNs.setPos(self.a2dRight, 0, self.a2dBottom)
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# Reposition the aspect2dp marker nodes
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self.a2dpTopCenter.setPos(0, 0, self.a2dpTop)
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self.a2dpBottomCenter.setPos(0, 0, self.a2dpBottom)
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self.a2dpLeftCenter.setPos(self.a2dpLeft, 0, 0)
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self.a2dpRightCenter.setPos(self.a2dpRight, 0, 0)
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self.a2dpTopLeft.setPos(self.a2dpLeft, 0, self.a2dpTop)
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self.a2dpTopRight.setPos(self.a2dpRight, 0, self.a2dpTop)
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self.a2dpBottomLeft.setPos(self.a2dpLeft, 0, self.a2dpBottom)
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self.a2dpBottomRight.setPos(self.a2dpRight, 0, self.a2dpBottom)
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# If anybody needs to update their GUI, put a callback on this event
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messenger.send("aspectRatioChanged")
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def userExit(self):
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# The user has requested we exit the program. Deal with this.
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if self.exitFunc:
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