Guard against null shader.

This commit is contained in:
Mark Wojtowicz 2010-03-25 22:31:20 +00:00
parent c7bdb4ae1b
commit 19346fa3ca

View File

@ -3105,7 +3105,7 @@ string_transform_type(const string &arg) {
////////////////////////////////////////////////////////////////////
void MayaToEggConverter::
set_vertex_color(EggVertex &vert, MItMeshPolygon &pi, int vert_index, const MayaShader *shader, const Colorf &color) {
if (shader->_legacy_mode) {
if (shader == (MayaShader *)NULL || shader->_legacy_mode) {
set_vertex_color_legacy(vert, pi, vert_index, shader, color);
} else {
set_vertex_color_modern(vert, pi, vert_index, shader, color);