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https://github.com/panda3d/panda3d.git
synced 2025-09-27 23:34:57 -04:00
Merge branch 'release/1.10.x'
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commit
199b797d72
@ -1170,7 +1170,7 @@ find_display_modes(int width, int height) {
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// Get the current refresh rate and pixel encoding.
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CFStringRef current_pixel_encoding;
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int refresh_rate;
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double refresh_rate;
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mode = CGDisplayCopyDisplayMode(_display);
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// First check if the current mode is adequate.
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@ -1204,7 +1204,7 @@ find_display_modes(int width, int height) {
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// the mode width and height but also actual pixel widh and height.
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if (CGDisplayModeGetWidth(mode) == width &&
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CGDisplayModeGetHeight(mode) == height &&
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CGDisplayModeGetRefreshRate(mode) == refresh_rate &&
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(int)(CGDisplayModeGetRefreshRate(mode) + 0.5) == (int)(refresh_rate + 0.5) &&
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1080
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(floor(NSAppKitVersionNumber) <= NSAppKitVersionNumber10_14 ||
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(CGDisplayModeGetPixelWidth(mode) == expected_pixel_width &&
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@ -1212,7 +1212,12 @@ find_display_modes(int width, int height) {
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#endif
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CFStringCompare(pixel_encoding, current_pixel_encoding, 0) == kCFCompareEqualTo) {
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CFArrayAppendValue(valid_modes, mode);
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if (CGDisplayModeGetRefreshRate(mode) == refresh_rate) {
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// Exact match for refresh rate, prioritize this.
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CFArrayInsertValueAtIndex(valid_modes, 0, mode);
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} else {
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CFArrayAppendValue(valid_modes, mode);
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}
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}
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CFRelease(pixel_encoding);
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}
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@ -13074,22 +13074,22 @@ upload_texture(CLP(TextureContext) *gtc, bool force, bool uses_mipmaps) {
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image = tex->get_uncompressed_ram_image();
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}
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Texture::TextureType texture_type = tex->get_texture_type();
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Texture::CompressionMode image_compression;
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if (image.is_null()) {
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image_compression = Texture::CM_off;
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} else {
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image_compression = tex->get_ram_image_compression();
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}
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bool is_buffer_texture = tex->get_texture_type() == Texture::TT_buffer_texture;
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if (is_buffer_texture ||
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!get_supports_compressed_texture_format(image_compression)) {
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image = tex->get_uncompressed_ram_image();
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image_compression = Texture::CM_off;
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if (texture_type == Texture::TT_buffer_texture ||
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!get_supports_compressed_texture_format(image_compression)) {
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image = tex->get_uncompressed_ram_image();
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image_compression = Texture::CM_off;
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// If this triggers, Panda cannot decompress the texture. Compile with
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// libsquish support or precompress the texture.
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nassertr(!image.is_null(), false);
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// If this triggers, Panda cannot decompress the texture. Compile with
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// libsquish support or precompress the texture.
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nassertr(!image.is_null(), false);
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}
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}
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int mipmap_bias = 0;
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@ -13101,7 +13101,7 @@ upload_texture(CLP(TextureContext) *gtc, bool force, bool uses_mipmaps) {
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// If we'll use immutable texture storage, we have to pick a sized image
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// format.
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bool force_sized = (gl_immutable_texture_storage && _supports_tex_storage) ||
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(is_buffer_texture);
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(texture_type == Texture::TT_buffer_texture);
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GLint internal_format = get_internal_image_format(tex, force_sized);
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GLint external_format = get_external_image_format(tex);
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@ -13130,7 +13130,7 @@ upload_texture(CLP(TextureContext) *gtc, bool force, bool uses_mipmaps) {
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int max_dimension_y;
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int max_dimension_z;
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switch (tex->get_texture_type()) {
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switch (texture_type) {
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case Texture::TT_3d_texture:
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max_dimension_x = _max_3d_texture_dimension;
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max_dimension_y = _max_3d_texture_dimension;
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@ -13235,7 +13235,7 @@ upload_texture(CLP(TextureContext) *gtc, bool force, bool uses_mipmaps) {
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GLenum target = get_texture_target(tex->get_texture_type());
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GLenum target = get_texture_target(texture_type);
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uses_mipmaps = (uses_mipmaps && !gl_ignore_mipmaps) || gl_force_mipmaps;
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#ifndef OPENGLES
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if (target == GL_TEXTURE_BUFFER) {
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@ -13411,7 +13411,7 @@ upload_texture(CLP(TextureContext) *gtc, bool force, bool uses_mipmaps) {
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<< ", uses_mipmaps = " << uses_mipmaps << "\n";
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}
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switch (tex->get_texture_type()) {
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switch (texture_type) {
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case Texture::TT_buffer_texture:
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// Won't get here, but squelch compiler warning
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case Texture::TT_1d_texture:
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@ -13459,7 +13459,7 @@ upload_texture(CLP(TextureContext) *gtc, bool force, bool uses_mipmaps) {
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}
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bool success = true;
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if (tex->get_texture_type() == Texture::TT_cube_map) {
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if (texture_type == Texture::TT_cube_map) {
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// A cube map must load six different 2-d images (which are stored as the
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// six pages of the system ram image).
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if (!_supports_cube_map) {
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@ -5,30 +5,6 @@ from panda3d import core
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import pytest
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def test_round():
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original_vector = Vec2(2.3, -2.6)
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rounded_vector = round(original_vector)
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assert rounded_vector.x == 2
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assert rounded_vector.y == -3
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def test_floor():
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original_vector = Vec2(2.3, -2.6)
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rounded_vector = floor(original_vector)
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assert rounded_vector.x == 2
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assert rounded_vector.y == -3
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def test_ceil():
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original_vector = Vec2(2.3, -2.6)
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rounded_vector = ceil(original_vector)
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assert rounded_vector.x == 3
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assert rounded_vector.y == -2
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def test_vec2_creation():
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assert Vec2(x=1, y=2) == Vec2(1, 2) == Vec2((1, 2))
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@ -120,8 +96,32 @@ def test_vec2_nan():
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assert not Vec2D(-inf, 0).is_nan()
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def test_vec2_round():
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original_vector = Vec2(2.3, -2.6)
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rounded_vector = round(original_vector)
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assert rounded_vector.x == 2
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assert rounded_vector.y == -3
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def test_vec2_floor():
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original_vector = Vec2(2.3, -2.6)
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rounded_vector = floor(original_vector)
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assert rounded_vector.x == 2
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assert rounded_vector.y == -3
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def test_vec2_ceil():
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original_vector = Vec2(2.3, -2.6)
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rounded_vector = ceil(original_vector)
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assert rounded_vector.x == 3
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assert rounded_vector.y == -2
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@pytest.mark.parametrize("type", (core.LVecBase2f, core.LVecBase2d, core.LVecBase2i))
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def test_vec4_floordiv(type):
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def test_vec2_floordiv(type):
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with pytest.raises(ZeroDivisionError):
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type(1, 2) // 0
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@ -5,33 +5,6 @@ from panda3d import core
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import pytest
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def test_round():
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original_vector = Vec3(2.3, -2.6, 3.5)
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rounded_vector = round(original_vector)
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assert rounded_vector.x == 2
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assert rounded_vector.y == -3
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assert rounded_vector.z == 4
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def test_floor():
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original_vector = Vec3(2.3, -2.6, 3.5)
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rounded_vector = floor(original_vector)
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assert rounded_vector.x == 2
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assert rounded_vector.y == -3
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assert rounded_vector.z == 3
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def test_ceil():
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original_vector = Vec3(2.3, -2.6, 3.5)
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rounded_vector = ceil(original_vector)
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assert rounded_vector.x == 3
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assert rounded_vector.y == -2
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assert rounded_vector.z == 4
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def test_vec3_creation():
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assert Vec3(x=1, y=2, z=1) == Vec3(1, 2, 1) == Vec3((1, 2, 1))
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@ -105,6 +78,33 @@ def test_vec3_compare():
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assert Vec3(0, 0, 1).compare_to(Vec3(0, 0, 1)) == 0
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def test_vec3_round():
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original_vector = Vec3(2.3, -2.6, 3.5)
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rounded_vector = round(original_vector)
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assert rounded_vector.x == 2
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assert rounded_vector.y == -3
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assert rounded_vector.z == 4
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def test_vec3_floor():
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original_vector = Vec3(2.3, -2.6, 3.5)
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rounded_vector = floor(original_vector)
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assert rounded_vector.x == 2
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assert rounded_vector.y == -3
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assert rounded_vector.z == 3
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def test_vec3_ceil():
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original_vector = Vec3(2.3, -2.6, 3.5)
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rounded_vector = ceil(original_vector)
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assert rounded_vector.x == 3
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assert rounded_vector.y == -2
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assert rounded_vector.z == 4
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@pytest.mark.parametrize("type", (core.LVecBase3f, core.LVecBase3d, core.LVecBase3i))
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def test_vec3_floordiv(type):
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with pytest.raises(ZeroDivisionError):
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@ -5,36 +5,6 @@ from panda3d import core
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import pytest
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def test_round():
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original_vector = Vec4(2.3, -2.6, 3.5, 1)
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rounded_vector = round(original_vector)
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assert rounded_vector.x == 2
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assert rounded_vector.y == -3
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assert rounded_vector.z == 4
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assert rounded_vector.w == 1
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def test_floor():
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original_vector = Vec4(2.3, -2.6, 3.5, 1)
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rounded_vector = floor(original_vector)
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assert rounded_vector.x == 2
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assert rounded_vector.y == -3
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assert rounded_vector.z == 3
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assert rounded_vector.w == 1
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def test_ceil():
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original_vector = Vec4(2.3, -2.6, 3.5, 1)
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rounded_vector = ceil(original_vector)
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assert rounded_vector.x == 3
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assert rounded_vector.y == -2
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assert rounded_vector.z == 4
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assert rounded_vector.w == 1
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def test_vec4_creation():
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assert Vec4(x=1, y=2, z=1, w=7) == Vec4(1, 2, 1, 7) == Vec4((1, 2, 1, 7))
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@ -121,6 +91,36 @@ def test_vec4_compare():
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assert Vec4(0, 0, 0, 1).compare_to(Vec4(0, 0, 0, 1)) == 0
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def test_vec4_round():
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original_vector = Vec4(2.3, -2.6, 3.5, 1)
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rounded_vector = round(original_vector)
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assert rounded_vector.x == 2
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assert rounded_vector.y == -3
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assert rounded_vector.z == 4
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assert rounded_vector.w == 1
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def test_vec4_floor():
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original_vector = Vec4(2.3, -2.6, 3.5, 1)
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rounded_vector = floor(original_vector)
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assert rounded_vector.x == 2
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assert rounded_vector.y == -3
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assert rounded_vector.z == 3
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assert rounded_vector.w == 1
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def test_vec4_ceil():
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original_vector = Vec4(2.3, -2.6, 3.5, 1)
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rounded_vector = ceil(original_vector)
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assert rounded_vector.x == 3
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assert rounded_vector.y == -2
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assert rounded_vector.z == 4
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assert rounded_vector.w == 1
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@pytest.mark.parametrize("type", (core.LVecBase4f, core.LVecBase4d, core.LVecBase4i))
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def test_vec4_floordiv(type):
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with pytest.raises(ZeroDivisionError):
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