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https://github.com/panda3d/panda3d.git
synced 2025-10-04 10:54:24 -04:00
leave q and e as strafe
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parent
8392266935
commit
19a60b1305
@ -55,6 +55,9 @@ class ControlManager:
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ist.append(inputState.watchWithModifiers("forward", "w", inputSource=inputState.WASD))
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ist.append(inputState.watchWithModifiers("reverse", "s", inputSource=inputState.WASD))
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ist.append(inputState.watchWithModifiers("slideLeft", "q", inputSource=inputState.WASD))
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ist.append(inputState.watchWithModifiers("slideRight", "e", inputSource=inputState.WASD))
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# Used to switch between strafe and turn. We will default to turn
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self.WASDTurnTokens = ()
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self.setWASDTurn(1)
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@ -273,13 +276,9 @@ class ControlManager:
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self.WASDTurnTokens = (
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inputState.watchWithModifiers("turnLeft", "a", inputSource=inputState.WASD),
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inputState.watchWithModifiers("turnRight", "d", inputSource=inputState.WASD),
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inputState.watchWithModifiers("slideLeft", "q", inputSource=inputState.WASD),
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inputState.watchWithModifiers("slideRight", "e", inputSource=inputState.WASD),
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)
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else:
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self.WASDTurnTokens = (
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inputState.watchWithModifiers("turnLeft", "q", inputSource=inputState.WASD),
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inputState.watchWithModifiers("turnRight", "e", inputSource=inputState.WASD),
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inputState.watchWithModifiers("slideLeft", "a", inputSource=inputState.WASD),
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inputState.watchWithModifiers("slideRight", "d", inputSource=inputState.WASD),
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)
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