leave q and e as strafe

This commit is contained in:
Joe Shochet 2007-07-13 21:49:19 +00:00
parent 8392266935
commit 19a60b1305

View File

@ -55,6 +55,9 @@ class ControlManager:
ist.append(inputState.watchWithModifiers("forward", "w", inputSource=inputState.WASD))
ist.append(inputState.watchWithModifiers("reverse", "s", inputSource=inputState.WASD))
ist.append(inputState.watchWithModifiers("slideLeft", "q", inputSource=inputState.WASD))
ist.append(inputState.watchWithModifiers("slideRight", "e", inputSource=inputState.WASD))
# Used to switch between strafe and turn. We will default to turn
self.WASDTurnTokens = ()
self.setWASDTurn(1)
@ -273,13 +276,9 @@ class ControlManager:
self.WASDTurnTokens = (
inputState.watchWithModifiers("turnLeft", "a", inputSource=inputState.WASD),
inputState.watchWithModifiers("turnRight", "d", inputSource=inputState.WASD),
inputState.watchWithModifiers("slideLeft", "q", inputSource=inputState.WASD),
inputState.watchWithModifiers("slideRight", "e", inputSource=inputState.WASD),
)
else:
self.WASDTurnTokens = (
inputState.watchWithModifiers("turnLeft", "q", inputSource=inputState.WASD),
inputState.watchWithModifiers("turnRight", "e", inputSource=inputState.WASD),
inputState.watchWithModifiers("slideLeft", "a", inputSource=inputState.WASD),
inputState.watchWithModifiers("slideRight", "d", inputSource=inputState.WASD),
)