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debug statements
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parent
9a638bfd2a
commit
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@ -100,6 +100,7 @@ invalidate() {
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bool PPPandaObject::
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has_method(NPIdentifier name) {
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string method_name = identifier_to_string(name);
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//nout << this << ".has_method(" << method_name << ")\n";
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if (_p3d_object == NULL) {
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// Not powered up yet.
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return false;
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@ -131,6 +132,7 @@ bool PPPandaObject::
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invoke(NPIdentifier name, const NPVariant *args, uint32_t argCount,
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NPVariant *result) {
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string method_name = identifier_to_string(name);
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//nout << this << ".invoke(" << method_name << ")\n";
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if (_p3d_object == NULL) {
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// Not powered up yet.
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return false;
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@ -170,6 +172,7 @@ invoke(NPIdentifier name, const NPVariant *args, uint32_t argCount,
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bool PPPandaObject::
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invoke_default(const NPVariant *args, uint32_t argCount,
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NPVariant *result) {
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//nout << this << ".invoke_default()\n";
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if (_p3d_object == NULL) {
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// Not powered up yet.
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return false;
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@ -208,6 +211,7 @@ invoke_default(const NPVariant *args, uint32_t argCount,
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bool PPPandaObject::
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has_property(NPIdentifier name) {
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string property_name = identifier_to_string(name);
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//nout << this << ".has_property(" << property_name << ")\n";
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if (_p3d_object == NULL) {
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// Not powered up yet.
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return false;
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@ -236,6 +240,7 @@ has_property(NPIdentifier name) {
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bool PPPandaObject::
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get_property(NPIdentifier name, NPVariant *result) {
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string property_name = identifier_to_string(name);
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//nout << this << ".get_property(" << property_name << ")\n";
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if (_p3d_object == NULL) {
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// Not powered up yet.
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return false;
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@ -262,6 +267,7 @@ get_property(NPIdentifier name, NPVariant *result) {
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bool PPPandaObject::
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set_property(NPIdentifier name, const NPVariant *value) {
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string property_name = identifier_to_string(name);
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//nout << this << ".set_property(" << property_name << ")\n";
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if (_p3d_object == NULL) {
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// Not powered up yet.
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return false;
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@ -282,6 +288,7 @@ set_property(NPIdentifier name, const NPVariant *value) {
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bool PPPandaObject::
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remove_property(NPIdentifier name) {
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string property_name = identifier_to_string(name);
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//nout << this << ".remove_property(" << property_name << ")\n";
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if (_p3d_object == NULL) {
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// Not powered up yet.
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return false;
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@ -299,6 +306,7 @@ remove_property(NPIdentifier name) {
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////////////////////////////////////////////////////////////////////
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bool PPPandaObject::
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enumerate(NPIdentifier **value, uint32_t *count) {
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//nout << this << ".enumerate()\n";
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// TODO: Not implemented yet.
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// Note that the array of values must be allocated here with
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