mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 02:15:43 -04:00
formatting
This commit is contained in:
parent
6e9bab7195
commit
19de130ffd
@ -96,7 +96,8 @@ class ClockDelta(DirectObject.DirectObject):
|
||||
timeDelta is equal to the amount of time, in seconds,
|
||||
that has been added to the global clock
|
||||
"""
|
||||
assert self.notify.debug("adjusting timebase by %f seconds" % timeDelta)
|
||||
assert self.notify.debug(
|
||||
"adjusting timebase by %f seconds" % timeDelta)
|
||||
# adjust our timebase by the same amount
|
||||
self.delta += timeDelta
|
||||
|
||||
@ -120,7 +121,8 @@ class ClockDelta(DirectObject.DirectObject):
|
||||
"""
|
||||
newDelta = (float(localTime) -
|
||||
(float(networkTime) / NetworkTimePrecision))
|
||||
self.newDelta(localTime, newDelta, newUncertainty, trustNew = trustNew)
|
||||
self.newDelta(
|
||||
localTime, newDelta, newUncertainty, trustNew = trustNew)
|
||||
|
||||
def peerToPeerResync(self, avId, timestamp, serverTime, uncertainty):
|
||||
"""
|
||||
@ -142,7 +144,9 @@ class ClockDelta(DirectObject.DirectObject):
|
||||
# of some other request, and our local timestamp may have
|
||||
# been resynced since then: ergo, the timestamp in this
|
||||
# request is meaningless.
|
||||
assert self.notify.debug("Ignoring request for resync from %s within %.3f s." % (avId, now - self.lastResync))
|
||||
assert self.notify.debug(
|
||||
"Ignoring request for resync from %s within %.3f s." %
|
||||
(avId, now - self.lastResync))
|
||||
return -1
|
||||
|
||||
# The timestamp value will be a timestamp that we sent out
|
||||
@ -160,13 +164,16 @@ class ClockDelta(DirectObject.DirectObject):
|
||||
# P2PResyncDelay. If it does not meet these requirements,
|
||||
# it must be very old indeed, or someone is playing tricks
|
||||
# on us.
|
||||
self.notify.info("Ignoring old request for resync from %s." % (avId))
|
||||
self.notify.info(
|
||||
"Ignoring old request for resync from %s." % (avId))
|
||||
else:
|
||||
# Now the other client has told us his delta and uncertainty
|
||||
# information, which was generated somewhere in the range
|
||||
# [-elapsed, 0] seconds ago. That means our complete window
|
||||
# is wider by that amount.
|
||||
self.notify.info("Got sync +/- %.3f s, elapsed %.3f s, from %s." % (uncertainty, elapsed, avId))
|
||||
self.notify.info(
|
||||
"Got sync +/- %.3f s, elapsed %.3f s, from %s." %
|
||||
(uncertainty, elapsed, avId))
|
||||
delta -= elapsed / 2.0
|
||||
uncertainty += elapsed / 2.0
|
||||
|
||||
@ -184,8 +191,12 @@ class ClockDelta(DirectObject.DirectObject):
|
||||
"""
|
||||
oldUncertainty = self.getUncertainty()
|
||||
if oldUncertainty != None:
|
||||
self.notify.info('previous delta at %.3f s, +/- %.3f s.' % (self.delta, oldUncertainty))
|
||||
self.notify.info('new delta at %.3f s, +/- %.3f s.' % (newDelta, newUncertainty))
|
||||
self.notify.info(
|
||||
'previous delta at %.3f s, +/- %.3f s.' %
|
||||
(self.delta, oldUncertainty))
|
||||
self.notify.info(
|
||||
'new delta at %.3f s, +/- %.3f s.' %
|
||||
(newDelta, newUncertainty))
|
||||
# Our previous measurement was self.delta +/- oldUncertainty;
|
||||
# our new measurement is newDelta +/- newUncertainty. Take
|
||||
# the intersection of both.
|
||||
@ -209,7 +220,9 @@ class ClockDelta(DirectObject.DirectObject):
|
||||
else:
|
||||
newDelta = (low + high) / 2.0
|
||||
newUncertainty = (high - low) / 2.0
|
||||
self.notify.info('intersection at %.3f s, +/- %.3f s.' % (newDelta, newUncertainty))
|
||||
self.notify.info(
|
||||
'intersection at %.3f s, +/- %.3f s.' %
|
||||
(newDelta, newUncertainty))
|
||||
|
||||
self.delta = newDelta
|
||||
self.uncertainty = newUncertainty
|
||||
@ -261,7 +274,6 @@ class ClockDelta(DirectObject.DirectObject):
|
||||
ntime = int(math.floor(((localTime - self.delta) * ticksPerSec) + 0.5))
|
||||
if bits == 16:
|
||||
return self.__signExtend(ntime)
|
||||
|
||||
else:
|
||||
# Assume the bits is either 16 or 32. If it's 32, no need
|
||||
# to sign-extend. 32 bits gives us about 227 days of
|
||||
|
@ -39,7 +39,6 @@ public:
|
||||
virtual void add_entry(CollisionEntry *entry);
|
||||
virtual bool end_group();
|
||||
|
||||
|
||||
PUBLISHED:
|
||||
static TypeHandle get_class_type() {
|
||||
return _type_handle;
|
||||
|
@ -40,7 +40,9 @@ PUBLISHED:
|
||||
|
||||
protected:
|
||||
virtual bool handle_entries();
|
||||
virtual void apply_net_shove(ColliderDef &def, const LVector3f &net_shove, const LVector3f &force_normal);
|
||||
virtual void apply_net_shove(
|
||||
ColliderDef &def, const LVector3f &net_shove,
|
||||
const LVector3f &force_normal);
|
||||
virtual void apply_linear_force(ColliderDef &def, const LVector3f &force);
|
||||
|
||||
private:
|
||||
|
@ -54,9 +54,9 @@ CollisionTraverser(const string &name) :
|
||||
_this_pcollector(_collisions_pcollector, name)
|
||||
{
|
||||
_respect_prev_transform = respect_prev_transform;
|
||||
#ifdef DO_COLLISION_RECORDING
|
||||
#ifdef DO_COLLISION_RECORDING
|
||||
_recorder = (CollisionRecorder *)NULL;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -66,9 +66,9 @@ CollisionTraverser(const string &name) :
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CollisionTraverser::
|
||||
~CollisionTraverser() {
|
||||
#ifdef DO_COLLISION_RECORDING
|
||||
#ifdef DO_COLLISION_RECORDING
|
||||
clear_recorder();
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -256,11 +256,11 @@ void CollisionTraverser::
|
||||
traverse(const NodePath &root) {
|
||||
PStatTimer timer(_this_pcollector);
|
||||
|
||||
#ifdef DO_COLLISION_RECORDING
|
||||
#ifdef DO_COLLISION_RECORDING
|
||||
if (has_recorder()) {
|
||||
get_recorder()->begin_traversal();
|
||||
}
|
||||
#endif // DO_COLLISION_RECORDING
|
||||
#endif // DO_COLLISION_RECORDING
|
||||
|
||||
LevelStates level_states;
|
||||
prepare_colliders(level_states, root);
|
||||
@ -273,9 +273,9 @@ traverse(const NodePath &root) {
|
||||
// Make a number of passes, one for each group of 32 Colliders (or
|
||||
// whatever number of bits we have available in CurrentMask).
|
||||
for (size_t pass = 0; pass < level_states.size(); ++pass) {
|
||||
#ifdef DO_PSTATS
|
||||
#ifdef DO_PSTATS
|
||||
PStatTimer pass_timer(get_pass_collector(pass));
|
||||
#endif
|
||||
#endif
|
||||
r_traverse(level_states[pass]);
|
||||
}
|
||||
|
||||
@ -289,11 +289,11 @@ traverse(const NodePath &root) {
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef DO_COLLISION_RECORDING
|
||||
#ifdef DO_COLLISION_RECORDING
|
||||
if (has_recorder()) {
|
||||
get_recorder()->end_traversal();
|
||||
}
|
||||
#endif // DO_COLLISION_RECORDING
|
||||
#endif // DO_COLLISION_RECORDING
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -436,7 +436,8 @@ write(ostream &out, int indent_level) const {
|
||||
out << " ignored\n";
|
||||
}
|
||||
|
||||
if (!cnode_path.is_empty() && cnode_path.node()->is_of_type(CollisionNode::get_class_type())) {
|
||||
if (!cnode_path.is_empty() && cnode_path.node()->is_of_type(
|
||||
CollisionNode::get_class_type())) {
|
||||
CollisionNode *cnode = DCAST(CollisionNode, cnode_path.node());
|
||||
|
||||
int num_solids = cnode->get_num_solids();
|
||||
@ -547,7 +548,8 @@ r_traverse(CollisionLevelState &level_state) {
|
||||
entry._from_node_path = level_state.get_collider_node_path(c);
|
||||
entry._from = level_state.get_collider(c);
|
||||
|
||||
compare_collider_to_node(entry,
|
||||
compare_collider_to_node(
|
||||
entry,
|
||||
level_state.get_parent_bound(c),
|
||||
level_state.get_local_bound(c),
|
||||
node_gbv);
|
||||
@ -556,12 +558,12 @@ r_traverse(CollisionLevelState &level_state) {
|
||||
}
|
||||
|
||||
} else if (node->is_geom_node()) {
|
||||
#ifndef NDEBUG
|
||||
#ifndef NDEBUG
|
||||
if (collide_cat.is_spam()) {
|
||||
collide_cat.spam()
|
||||
<< "Reached " << *node << "\n";
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
GeomNode *gnode;
|
||||
DCAST_INTO_V(gnode, node);
|
||||
@ -588,7 +590,8 @@ r_traverse(CollisionLevelState &level_state) {
|
||||
entry._from_node_path = level_state.get_collider_node_path(c);
|
||||
entry._from = level_state.get_collider(c);
|
||||
|
||||
compare_collider_to_geom_node(entry,
|
||||
compare_collider_to_geom_node(
|
||||
entry,
|
||||
level_state.get_parent_bound(c),
|
||||
level_state.get_local_bound(c),
|
||||
node_gbv);
|
||||
@ -618,7 +621,8 @@ r_traverse(CollisionLevelState &level_state) {
|
||||
for (int i = 0; i < num_children; ++i) {
|
||||
CollisionLevelState next_state(level_state, node->get_child(i));
|
||||
if (i != index) {
|
||||
next_state.set_include_mask(next_state.get_include_mask() & ~GeomNode::get_default_collide_mask());
|
||||
next_state.set_include_mask(next_state.get_include_mask() &
|
||||
~GeomNode::get_default_collide_mask());
|
||||
}
|
||||
r_traverse(next_state);
|
||||
}
|
||||
@ -731,9 +735,9 @@ compare_collider_to_solid(CollisionEntry &entry,
|
||||
if (from_node_gbv != (GeometricBoundingVolume *)NULL &&
|
||||
solid_gbv != (GeometricBoundingVolume *)NULL) {
|
||||
within_solid_bounds = (solid_gbv->contains(from_node_gbv) != 0);
|
||||
#ifdef DO_PSTATS
|
||||
#ifdef DO_PSTATS
|
||||
((CollisionSolid *)entry.get_into())->get_volume_pcollector().add_level(1);
|
||||
#endif // DO_PSTATS
|
||||
#endif // DO_PSTATS
|
||||
}
|
||||
if (within_solid_bounds) {
|
||||
Colliders::const_iterator ci;
|
||||
@ -793,9 +797,9 @@ compare_collider_to_geom(CollisionEntry &entry, const Geom *geom,
|
||||
PT(BoundingSphere) sphere = new BoundingSphere;
|
||||
sphere->around(v, v + 3);
|
||||
within_solid_bounds = (sphere->contains(from_node_gbv) != 0);
|
||||
#ifdef DO_PSTATS
|
||||
#ifdef DO_PSTATS
|
||||
CollisionGeom::_volume_pcollector.add_level(1);
|
||||
#endif // DO_PSTATS
|
||||
#endif // DO_PSTATS
|
||||
}
|
||||
if (within_solid_bounds) {
|
||||
PT(CollisionGeom) cgeom = new CollisionGeom(v[0], v[1], v[2]);
|
||||
|
@ -92,6 +92,7 @@ apply_friction(ColliderDef &def, LVector3f& vel, const LVector3f& force,
|
||||
void PhysicsCollisionHandler::
|
||||
apply_linear_force(ColliderDef &def, const LVector3f &force) {
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PhysicsCollisionHandler::apply_net_shove
|
||||
// Access: Protected, Virtual
|
||||
@ -122,18 +123,22 @@ apply_net_shove(ColliderDef &def, const LVector3f& net_shove,
|
||||
// Copy the force vector while translating it
|
||||
// into the physics object coordinate system:
|
||||
LVector3f adjustment=force;
|
||||
physics_debug(" adjustment set "<<adjustment<<" len "<<adjustment.length());
|
||||
physics_debug(
|
||||
" adjustment set "<<adjustment<<" len "<<adjustment.length());
|
||||
|
||||
//NodePath np(def._node);
|
||||
//CPT(TransformState) trans = np.get_net_transform();
|
||||
//adjustment=adjustment*trans->get_mat();
|
||||
//physics_debug(" adjustment trn "<<adjustment<<" len "<<adjustment.length());
|
||||
//physics_debug(
|
||||
// " adjustment trn "<<adjustment<<" len "<<adjustment.length());
|
||||
|
||||
adjustment=adjustment*actor->get_physics_object()->get_lcs();
|
||||
physics_debug(" adjustment lcs "<<adjustment<<" len "<<adjustment.length());
|
||||
physics_debug(
|
||||
" adjustment lcs "<<adjustment<<" len "<<adjustment.length());
|
||||
|
||||
adjustment.normalize();
|
||||
physics_debug(" adjustment nrm "<<adjustment<<" len "<<adjustment.length());
|
||||
physics_debug(
|
||||
" adjustment nrm "<<adjustment<<" len "<<adjustment.length());
|
||||
|
||||
float adjustmentLength=-(adjustment.dot(vel));
|
||||
physics_debug(" adjustmentLength "<<adjustmentLength);
|
||||
@ -145,11 +150,12 @@ apply_net_shove(ColliderDef &def, const LVector3f& net_shove,
|
||||
#if 0
|
||||
cerr<<"vel "<<vel<<endl;
|
||||
cerr<<"net_shove "<<net_shove<<endl;
|
||||
cerr<<"-force "<<-force<<endl;
|
||||
actor->get_physics_object()->add_impact(-force, -vel);
|
||||
cerr<<"force "<<force<<endl;
|
||||
actor->get_physics_object()->add_impact(force, -vel);
|
||||
#else
|
||||
adjustment*=adjustmentLength;
|
||||
physics_debug(" adjustment mul "<<adjustment<<" len "<<adjustment.length());
|
||||
physics_debug(
|
||||
" adjustment mul "<<adjustment<<" len "<<adjustment.length());
|
||||
|
||||
// This adjustment to our velocity will not reflect us off the surface,
|
||||
// but will deflect us parallel (or tangent) to the surface:
|
||||
@ -167,13 +173,17 @@ apply_net_shove(ColliderDef &def, const LVector3f& net_shove,
|
||||
#ifndef NDEBUG //[
|
||||
if (IS_THRESHOLD_EQUAL(vel.length(), old_vel.length(), 0.0001f)) {
|
||||
// This is a check to see if vel is staying the same:
|
||||
physics_debug(" vel is about the same length: "<<vel.length()<<" ~ "<<old_vel.length());
|
||||
physics_debug(
|
||||
" vel is about the same length: "
|
||||
<<vel.length()<<" ~ "<<old_vel.length());
|
||||
} else if (vel.length() > old_vel.length()) {
|
||||
// This is a check to avoid adding engergy:
|
||||
physics_debug(" vel got larger "<<vel.length()<<" > "<<old_vel.length());
|
||||
physics_debug(
|
||||
" vel got larger "<<vel.length()<<" > "<<old_vel.length());
|
||||
} else {
|
||||
// This is a check to avoid losing engergy:
|
||||
physics_debug(" vel got smaller "<<vel.length()<<" < "<<old_vel.length());
|
||||
physics_debug(
|
||||
" vel got smaller "<<vel.length()<<" < "<<old_vel.length());
|
||||
}
|
||||
if (vel.length() > 10.0f) {
|
||||
// This is a check to see if the velocity is higher than I expect it
|
||||
|
Loading…
x
Reference in New Issue
Block a user