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Fix wrong type (int to float).
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@ -2096,7 +2096,7 @@ get_bits_per_pixel(Texture::Format format, int *alphbits) {
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float DXTextureContext9::
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d3d_format_to_bytes_per_pixel (D3DFORMAT format)
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{
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int bytes_per_pixel;
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float bytes_per_pixel;
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bytes_per_pixel = 0.0f;
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switch (format)
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