From 1b2adc56630a0f81dcab475f27ca3914c4338548 Mon Sep 17 00:00:00 2001 From: Joe Shochet Date: Thu, 8 Mar 2001 02:31:45 +0000 Subject: [PATCH] *** empty log message *** --- direct/src/leveleditor/LevelEditor.py | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/direct/src/leveleditor/LevelEditor.py b/direct/src/leveleditor/LevelEditor.py index 7ff4d36362..a9249ad3d3 100644 --- a/direct/src/leveleditor/LevelEditor.py +++ b/direct/src/leveleditor/LevelEditor.py @@ -33,7 +33,8 @@ COLOR_TYPES = ['wall_color', 'window_color', DNA_TYPES = ['wall', 'window', 'sign', 'door', 'cornice', 'toon_landmark', 'prop', 'street'] BUILDING_TYPES = ['10_10', '20', '10_20', '20_10', '10_10_10', - '5_10', '5_15', '5_20', '5_10_10'] + '4_21', '3_22', '4_13_8', '3_13_9' + ] # The list of neighborhoods to edit NEIGHBORHOODS = ['toontown_central', 'donalds_dock', @@ -764,17 +765,19 @@ class LevelEditor(NodePath, PandaObject): # Select a list of wall heights chance = randint(1,100) if buildingType == 'random20': - if chance <= 35: + if chance <= 65: return '10_10' - elif chance <= 65: - return '5_15' else: return '20' elif buildingType == 'random25': - if chance <= 35: - return '5_10_10' + if chance <= 25: + return '4_21' + elif chance <= 50: + return '3_22' + elif chance <= 75: + return '4_13_8' else: - return '5_20' + return '3_13_9' elif buildingType == 'random30': if chance <= 40: return '10_20'