debug messages

This commit is contained in:
David Rose 2003-07-02 19:30:54 +00:00
parent 90918d5f6c
commit 1bc836605f

View File

@ -27,14 +27,15 @@ compose_matrix(FLOATNAME(LMatrix3) &mat,
const FLOATNAME(LVecBase3) &hpr, const FLOATNAME(LVecBase3) &hpr,
CoordinateSystem cs) { CoordinateSystem cs) {
// temp_hpr_fix blocks use the correct way. need to keep other way as default until // temp_hpr_fix blocks use the correct way. need to keep other way
// legacy tools are fixed to work with correct way // as default until legacy tools are fixed to work with correct way
if (temp_hpr_fix) { if (temp_hpr_fix) {
mat.scale_multiply(scale, mat.scale_multiply(scale,
FLOATNAME(LMatrix3)::rotate_mat_normaxis(hpr[2], FLOATNAME(LVector3)::forward(cs), cs) * FLOATNAME(LMatrix3)::rotate_mat_normaxis(hpr[2], FLOATNAME(LVector3)::forward(cs), cs) *
FLOATNAME(LMatrix3)::rotate_mat_normaxis(hpr[1], FLOATNAME(LVector3)::right(cs), cs) * FLOATNAME(LMatrix3)::rotate_mat_normaxis(hpr[1], FLOATNAME(LVector3)::right(cs), cs) *
FLOATNAME(LMatrix3)::rotate_mat_normaxis(hpr[0], FLOATNAME(LVector3)::up(cs), cs)); FLOATNAME(LMatrix3)::rotate_mat_normaxis(hpr[0], FLOATNAME(LVector3)::up(cs), cs));
} else { } else {
mat.scale_multiply(scale, mat.scale_multiply(scale,
FLOATNAME(LMatrix3)::rotate_mat_normaxis(hpr[1], FLOATNAME(LVector3)::right(cs), cs) * FLOATNAME(LMatrix3)::rotate_mat_normaxis(hpr[1], FLOATNAME(LVector3)::right(cs), cs) *
@ -523,6 +524,11 @@ decompose_matrix(const FLOATNAME(LMatrix3) &mat,
cs = default_coordinate_system; cs = default_coordinate_system;
} }
if (linmath_cat.is_debug()) {
linmath_cat.debug()
<< "decomposing " << mat << " via cs " << cs << "\n";
}
// Extract the rotation and scale, according to the coordinate // Extract the rotation and scale, according to the coordinate
// system of choice. // system of choice.
bool bMatHasNoShear,bIsLeftHandedMat; bool bMatHasNoShear,bIsLeftHandedMat;
@ -582,6 +588,11 @@ decompose_matrix(const FLOATNAME(LMatrix3) &mat,
return false; return false;
} }
if (linmath_cat.is_debug()) {
linmath_cat.debug()
<< "after unwind, mat is " << new_mat << "\n";
}
scale[2] = new_mat._m.m._22; scale[2] = new_mat._m.m._22;
if(bIsLeftHandedMat) { if(bIsLeftHandedMat) {
scale[0] = -new_mat._m.m._00; scale[0] = -new_mat._m.m._00;