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fix offscreen rendering with true offscreen buffer
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@ -49,6 +49,7 @@ GraphicsBuffer(GraphicsPipe *pipe, GraphicsStateGuardian *gsg,
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_x_size = x_size;
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_x_size = x_size;
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_y_size = y_size;
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_y_size = y_size;
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_has_size = true;
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_has_size = true;
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_default_display_region->compute_pixels(_x_size, _y_size);
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_open_request = OR_none;
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_open_request = OR_none;
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}
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}
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