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make destructor virtual to eliminate compiler warnings
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@ -56,7 +56,7 @@ operator = (const EggTransform3d ©) {
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////////////////////////////////////////////////////////////////////
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// Function: EggTransform3d::Destructor
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// Access: Public
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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EggTransform3d::
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@ -35,7 +35,7 @@ public:
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EggTransform3d();
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EggTransform3d(const EggTransform3d ©);
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EggTransform3d &operator = (const EggTransform3d ©);
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~EggTransform3d();
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virtual ~EggTransform3d();
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INLINE void clear_transform();
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