mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-17 12:12:10 -04:00
use modified ver from french website, + my own mods
This commit is contained in:
parent
af8991b2a1
commit
1cbdcc2582
@ -2,9 +2,9 @@
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// File: D3DFont.cpp
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//
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// Desc: Texture-based font class
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//
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// modified from a modified version of DXSDK CD3DFont from http://www.lafaqmfc.com/directx.htm
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// Note that this is faster than ID3DXFont, which calls GDI in Draw()
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//-----------------------------------------------------------------------------
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#ifndef STRICT
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#define STRICT
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#endif
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@ -18,7 +18,6 @@
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//-----------------------------------------------------------------------------
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// Custom vertex types for rendering text
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//-----------------------------------------------------------------------------
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#define MAX_NUM_VERTICES 50*6
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struct FONT2DVERTEX {
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D3DXVECTOR4 p; DWORD color; FLOAT tu, tv;
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@ -27,9 +26,6 @@ struct FONT3DVERTEX {
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D3DXVECTOR3 p; D3DXVECTOR3 n; FLOAT tu, tv;
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};
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#define D3DFVF_FONT2DVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
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#define D3DFVF_FONT3DVERTEX (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1)
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inline FONT2DVERTEX InitFont2DVertex( const D3DXVECTOR4& p, D3DCOLOR color,
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FLOAT tu, FLOAT tv ) {
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FONT2DVERTEX v; v.p = p; v.color = color; v.tu = tu; v.tv = tv;
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@ -55,8 +51,11 @@ CD3DFont::CD3DFont( TCHAR* strFontName, DWORD dwHeight, DWORD dwFlags ) {
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m_pTexture = NULL;
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m_pVB = NULL;
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m_dwSavedStateBlock = 0L;
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m_dwDrawTextStateBlock = 0L;
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m_dwSavedStateBlock = NULL;
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m_dwDrawTextStateBlock = NULL;
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ClearBeginEndData ( ) ;
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m_bBeginText = false ;
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}
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//-----------------------------------------------------------------------------
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@ -82,32 +81,16 @@ HRESULT CD3DFont::InitDeviceObjects( LPDIRECT3DDEVICE8 pd3dDevice ) {
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// Establish the font and texture size
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m_fTextScale = 1.0f; // Draw fonts into texture without scaling
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// Large fonts need larger textures
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// Large fonts need larger textures
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// We can be generous at this step, this is an estimate
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if(m_dwFontHeight > 40)
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m_dwTexWidth = m_dwTexHeight = 2048;
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else if(m_dwFontHeight > 32)
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m_dwTexWidth = m_dwTexHeight = 1024;
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else if(m_dwFontHeight > 20)
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else if(m_dwFontHeight > 16)
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m_dwTexWidth = m_dwTexHeight = 512;
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else
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m_dwTexWidth = m_dwTexHeight = 256;
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// If requested texture is too big, use a smaller texture and smaller font,
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// and scale up when rendering.
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D3DCAPS8 d3dCaps;
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m_pd3dDevice->GetDeviceCaps( &d3dCaps );
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if(m_dwTexWidth > d3dCaps.MaxTextureWidth) {
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m_fTextScale = (FLOAT)d3dCaps.MaxTextureWidth / (FLOAT)m_dwTexWidth;
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m_dwTexWidth = m_dwTexHeight = d3dCaps.MaxTextureWidth;
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}
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// Create a new texture for the font
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hr = m_pd3dDevice->CreateTexture( m_dwTexWidth, m_dwTexHeight, 1,
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0, D3DFMT_A4R4G4B4,
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D3DPOOL_MANAGED, &m_pTexture );
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if(FAILED(hr)) {
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cout << "CD3DFONT CreateTexture failed!" << D3DERRORSTRING(hr);
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return hr;
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}
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m_dwTexWidth = m_dwTexHeight = 256;
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// Prepare to create a bitmap
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DWORD* pBitmapBits;
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@ -132,47 +115,183 @@ HRESULT CD3DFont::InitDeviceObjects( LPDIRECT3DDEVICE8 pd3dDevice ) {
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(INT)(GetDeviceCaps(hDC, LOGPIXELSY) * m_fTextScale), 72 );
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DWORD dwBold = (m_dwFontFlags&D3DFONT_BOLD) ? FW_BOLD : FW_NORMAL;
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DWORD dwItalic = (m_dwFontFlags&D3DFONT_ITALIC) ? TRUE : FALSE;
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HFONT hFont = CreateFont( nHeight, 0, 0, 0, dwBold, dwItalic,
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HFONT hFont = CreateFont( nHeight, 0, 0, 0, dwBold,
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FALSE , // dwItalic, // NO! We should not do that...
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// See below comment about GetTextExtentPoint32
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FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
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CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY,
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VARIABLE_PITCH, m_strFontName );
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if(NULL==hFont) {
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cout << "CD3DFONT CreateFont failed!\n";
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cout << "CD3DFont InitDeviceObjects(): initial CreateFont failed! GetLastError=" << GetLastError() << endl;
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return E_FAIL;
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}
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SelectObject( hDC, hbmBitmap );
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SelectObject( hDC, hFont );
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HBITMAP hbmOld = ( HBITMAP ) SelectObject ( hDC, hbmBitmap );
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HFONT hfOld = ( HFONT ) SelectObject ( hDC, hFont );
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// Set text properties
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SetTextColor( hDC, RGB(255,255,255) );
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SetBkColor( hDC, 0x00000000 );
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SetTextAlign( hDC, TA_TOP );
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// Loop through all printable character and output them to the bitmap..
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// Meanwhile, keep track of the corresponding tex coords for each character.
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// First Loop through all printable characters
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// in order to determine the smallest necessary texture
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DWORD x = 0;
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DWORD y = 0;
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TCHAR str[2] = _T("x");
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SIZE size;
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SIZE sizes [ 127 - 32 ] ;
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for(TCHAR c=32; c<127; c++) {
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str[0] = c;
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// GetTextExtentPoint32 does not care that the font is Italic or not, it will
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// return the same value. However, if we specify an Italic font, the output
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// on the bitmap will use more pixels.
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// If the font is Italic we have to output the standard character
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// and bend our vertices.
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GetTextExtentPoint32 ( hDC, str, 1, & sizes [ c - 32 ] );
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} ;
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static DWORD TexturesSizes [ 5 ] = { 128 , 256 , 512 , 1024 , 2048} ;
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DWORD dwTexSize = 0 ;
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for(DWORD iTex = 0 ; iTex < 5 ; ++ iTex) {
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// fake the tex coord loop calculation
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x = 0 ;
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y = 0 ;
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for(TCHAR c=32; c<127; c++) {
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if((DWORD)( x + sizes[ c - 32 ].cx+1) > TexturesSizes [ iTex ]) {
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x = 0;
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y += sizes[ c - 32 ].cy+1;
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// new y size
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if((DWORD) ( y + sizes[ 0 ].cy + 1 ) >= TexturesSizes [ iTex ]) {
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// does not fit, let's try a larger one
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break ;
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};
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};
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x += sizes[ c - 32 ].cx + 2 ;
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} ;
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if((DWORD) ( y + sizes[ 0 ].cy + 1 ) < TexturesSizes [ iTex ]) {
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// Yahoo! it fits!
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dwTexSize = TexturesSizes [ iTex ] ;
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break ;
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};
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} ;
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m_dwTexWidth = m_dwTexHeight = dwTexSize ;
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// Select old objects ( added )
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// Is this needed for compatible DCs?
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// The old handles are not not NULL, so it is done "by the book"
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SelectObject ( hDC, hbmOld );
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SelectObject ( hDC, hfOld );
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// delete our gdi objects
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DeleteObject( hbmBitmap );
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DeleteObject( hFont );
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DeleteDC( hDC );
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// moved here to allow deletion of GDI objects
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if(dwTexSize == 0) {
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cout << "CD3DFont InitDeviceObjects() error: Texture didnt fit, creation failed!\n";
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return E_FAIL;
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}
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// Re-Create new GDI stuff with the optimal size
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//
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// Prepare to create a bitmap
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ZeroMemory( &bmi.bmiHeader, sizeof(BITMAPINFOHEADER) );
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bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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bmi.bmiHeader.biWidth = (int)m_dwTexWidth;
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bmi.bmiHeader.biHeight = -(int)m_dwTexHeight;
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bmi.bmiHeader.biPlanes = 1;
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bmi.bmiHeader.biCompression = BI_RGB;
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bmi.bmiHeader.biBitCount = 32;
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// Create a DC and a bitmap for the font
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hDC = CreateCompatibleDC( NULL );
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hbmBitmap = CreateDIBSection( hDC, &bmi, DIB_RGB_COLORS,
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(VOID**)&pBitmapBits, NULL, 0 );
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SetMapMode( hDC, MM_TEXT );
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// Create a font. By specifying ANTIALIASED_QUALITY, we might get an
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// antialiased font, but this is not guaranteed.
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nHeight = -MulDiv( m_dwFontHeight,
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(INT)(GetDeviceCaps(hDC, LOGPIXELSY) * m_fTextScale), 72 );
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dwBold = (m_dwFontFlags&D3DFONT_BOLD) ? FW_BOLD : FW_NORMAL;
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dwItalic = (m_dwFontFlags&D3DFONT_ITALIC) ? TRUE : FALSE;
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hFont = CreateFont( nHeight, 0, 0, 0, dwBold,
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FALSE , // was dwItalic, // see above
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FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
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CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY,
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VARIABLE_PITCH, m_strFontName );
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if(NULL==hFont) {
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cout << "CD3DFont InitDeviceObjects(): optimal CreateFont failed! GetLastError=" << GetLastError() << endl;
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return E_FAIL;
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}
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hbmOld = ( HBITMAP ) SelectObject ( hDC, hbmBitmap );
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hfOld = ( HFONT ) SelectObject ( hDC, hFont );
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// Set text properties
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SetTextColor( hDC, RGB(255,255,255) );
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SetBkColor( hDC, 0x00000000 );
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SetTextAlign( hDC, TA_TOP );
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// If requested texture is too big, use a smaller texture and smaller font,
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// and scale up when rendering.
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D3DCAPS8 d3dCaps;
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m_pd3dDevice->GetDeviceCaps( &d3dCaps );
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if(m_dwTexWidth > d3dCaps.MaxTextureWidth) {
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m_fTextScale = (FLOAT)d3dCaps.MaxTextureWidth / (FLOAT)m_dwTexWidth;
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m_dwTexWidth = m_dwTexHeight = d3dCaps.MaxTextureWidth;
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};
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// Create a new texture for the font
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hr = m_pd3dDevice->CreateTexture( m_dwTexWidth, m_dwTexHeight, 1,
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0, D3DFMT_A4R4G4B4,
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D3DPOOL_MANAGED, &m_pTexture );
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if(FAILED(hr)) {
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SelectObject ( hDC, hbmOld );
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SelectObject ( hDC, hfOld );
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DeleteObject( hbmBitmap );
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DeleteObject( hFont );
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DeleteDC( hDC );
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cout << "CD3DFont InitDeviceObjs CreateTexture failed!" << D3DERRORSTRING(hr);
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return hr;
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};
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// Loop through all printable character and output them to the bitmap..
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// Meanwhile, keep track of the corresponding tex coords for each character.
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x = 0 ;
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y = 0 ;
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for(TCHAR c=32; c<127; c++) {
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str[0] = c;
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GetTextExtentPoint32( hDC, str, 1, &size );
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if((DWORD)(x+size.cx+1) > m_dwTexWidth) {
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x = 0;
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y += size.cy+1;
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}
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ExtTextOut( hDC, x+0, y+0, ETO_OPAQUE, NULL, str, 1, NULL );
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// We need one pixel on both sides
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m_fTexCoords[c-32][0] = ((FLOAT)(x+0))/m_dwTexWidth;
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m_fTexCoords[c-32][1] = ((FLOAT)(y+0))/m_dwTexHeight;
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m_fTexCoords[c-32][2] = ((FLOAT)(x+0+size.cx))/m_dwTexWidth;
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m_fTexCoords[c-32][3] = ((FLOAT)(y+0+size.cy))/m_dwTexHeight;
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// plus one here for one pixel on the left
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ExtTextOut( hDC, x + 1, y, ETO_OPAQUE, NULL, str, 1, NULL );
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x += size.cx+1;
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m_fTexCoords[c-32][0] = ( (FLOAT) x + 0.5f ) / m_dwTexWidth ;
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m_fTexCoords[c-32][1] = ( (FLOAT) y + 0.5f ) / m_dwTexHeight ;
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m_fTexCoords[c-32][2] = ( (FLOAT) x + 0.5f + size.cx ) / m_dwTexWidth;
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m_fTexCoords[c-32][3] = ( (FLOAT) y + 0.5f + size.cy ) / m_dwTexHeight;
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// plus two here because we also need one more pixel on the right side
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x += size.cx + 2 ;
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}
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// Lock the surface and write the alpha values for the set pixels
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@ -197,9 +316,13 @@ HRESULT CD3DFont::InitDeviceObjects( LPDIRECT3DDEVICE8 pd3dDevice ) {
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// Done updating texture, so clean up used objects
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m_pTexture->UnlockRect(0);
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SelectObject ( hDC, hbmOld );
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SelectObject ( hDC, hfOld );
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DeleteObject( hbmBitmap );
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DeleteDC( hDC );
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DeleteObject( hFont );
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DeleteDC( hDC );
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return RestoreDeviceObjects();
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}
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@ -208,14 +331,17 @@ HRESULT CD3DFont::InitDeviceObjects( LPDIRECT3DDEVICE8 pd3dDevice ) {
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// Name: RestoreDeviceObjects()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT CD3DFont::RestoreDeviceObjects(void) {
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HRESULT CD3DFont::RestoreDeviceObjects() {
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HRESULT hr;
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// Create vertex buffer for the letters
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if(FAILED( hr = m_pd3dDevice->CreateVertexBuffer( MAX_NUM_VERTICES*sizeof(FONT2DVERTEX),
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D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, 0,
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D3DPOOL_DEFAULT, &m_pVB ) )) {
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cout << "CD3DFONT::RestoreDevObjs() CreateVB failed!" << D3DERRORSTRING(hr);
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if(FAILED( hr = m_pd3dDevice->CreateVertexBuffer(
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// can be rendered 3d
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MAX_NUM_VERTICES*sizeof(FONT3DVERTEX /*FONT2DVERTEX */ ),
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D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, 0,
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D3DPOOL_DEFAULT, // D3DUSAGE_DYNAMIC makes D3DPOOL_MANAGED impossible
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&m_pVB ) )) {
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cout << "CD3DFont CreateVB failed!" << D3DERRORSTRING(hr);
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return hr;
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}
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@ -268,17 +394,22 @@ HRESULT CD3DFont::RestoreDeviceObjects(void) {
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}
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//-----------------------------------------------------------------------------
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// Name: InvalidateDeviceObjects()
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// Desc: Destroys all device-dependent objects
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//-----------------------------------------------------------------------------
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HRESULT CD3DFont::InvalidateDeviceObjects() {
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#ifdef _DEBUG
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if(m_pVB) {
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cout << "XXXX Releasing Font VertexBuffer\n";
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}
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#endif
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SAFE_RELEASE( m_pVB );
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// Delete the state blocks
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if(IS_VALID_PTR(m_pd3dDevice)) {
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if(m_pd3dDevice) {
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assert(IS_VALID_PTR(m_pd3dDevice));
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if(m_dwSavedStateBlock)
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m_pd3dDevice->DeleteStateBlock( m_dwSavedStateBlock );
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if(m_dwDrawTextStateBlock)
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@ -292,13 +423,12 @@ HRESULT CD3DFont::InvalidateDeviceObjects() {
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}
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//-----------------------------------------------------------------------------
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// Name: DeleteDeviceObjects()
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// Desc: Destroys all device-dependent objects
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//-----------------------------------------------------------------------------
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HRESULT CD3DFont::DeleteDeviceObjects() {
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InvalidateDeviceObjects();
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SAFE_RELEASE( m_pTexture );
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m_pd3dDevice = NULL;
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@ -306,8 +436,6 @@ HRESULT CD3DFont::DeleteDeviceObjects() {
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}
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//-----------------------------------------------------------------------------
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// Name: GetTextExtent()
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// Desc: Get the dimensions of a text string
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@ -346,9 +474,6 @@ HRESULT CD3DFont::GetTextExtent( TCHAR* strText, SIZE* pSize ) {
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: DrawTextScaled()
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// Desc: Draws scaled 2D text. Note that x and y are in viewport coordinates
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@ -363,90 +488,19 @@ HRESULT CD3DFont::DrawTextScaled( FLOAT x, FLOAT y, FLOAT z,
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if(m_pd3dDevice == NULL)
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return E_FAIL;
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// Set up renderstate
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m_pd3dDevice->CaptureStateBlock( m_dwSavedStateBlock );
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m_pd3dDevice->ApplyStateBlock( m_dwDrawTextStateBlock );
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m_pd3dDevice->SetVertexShader( D3DFVF_FONT2DVERTEX );
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m_pd3dDevice->SetPixelShader( NULL );
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m_pd3dDevice->SetStreamSource( 0, m_pVB, sizeof(FONT2DVERTEX) );
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HRESULT hr ;
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if(m_bBeginText) {
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hr = DeferedDrawTextScaled ( x, y, z, fXScale, fYScale, dwColor, strText, dwFlags ) ;
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} else {
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BeginText ( ) ;
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hr = DeferedDrawTextScaled ( x, y, z, fXScale, fYScale, dwColor, strText, dwFlags ) ;
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if(! FAILED ( hr ))
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EndText ( ) ;
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} ;
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// Set filter states
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if(dwFlags & D3DFONT_FILTERED) {
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m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR );
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m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR );
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}
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D3DVIEWPORT8 vp;
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m_pd3dDevice->GetViewport( &vp );
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FLOAT sx = (x+1.0f)*vp.Width/2;
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FLOAT sy = (y+1.0f)*vp.Height/2;
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FLOAT sz = z;
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FLOAT rhw = 1.0f;
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FLOAT fStartX = sx;
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FLOAT fLineHeight = ( m_fTexCoords[0][3] - m_fTexCoords[0][1] ) * m_dwTexHeight;
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// Fill vertex buffer
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FONT2DVERTEX* pVertices;
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DWORD dwNumTriangles = 0L;
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m_pVB->Lock( 0, 0, (BYTE**)&pVertices, D3DLOCK_DISCARD );
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while(*strText) {
|
||||
TCHAR c = *strText++;
|
||||
|
||||
if(c == _T('\n')) {
|
||||
sx = fStartX;
|
||||
sy += fYScale*vp.Height;
|
||||
}
|
||||
if(c < _T(' '))
|
||||
continue;
|
||||
|
||||
FLOAT tx1 = m_fTexCoords[c-32][0];
|
||||
FLOAT ty1 = m_fTexCoords[c-32][1];
|
||||
FLOAT tx2 = m_fTexCoords[c-32][2];
|
||||
FLOAT ty2 = m_fTexCoords[c-32][3];
|
||||
|
||||
FLOAT w = (tx2-tx1)*m_dwTexWidth;
|
||||
FLOAT h = (ty2-ty1)*m_dwTexHeight;
|
||||
|
||||
w *= (fXScale*vp.Width)/fLineHeight;
|
||||
h *= (fYScale*vp.Height)/fLineHeight;
|
||||
|
||||
if(c != _T(' ')) {
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+h-0.5f,sz,rhw), dwColor, tx1, ty2 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+0-0.5f,sz,rhw), dwColor, tx1, ty1 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+h-0.5f,sz,rhw), dwColor, tx2, ty2 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+0-0.5f,sz,rhw), dwColor, tx2, ty1 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+h-0.5f,sz,rhw), dwColor, tx2, ty2 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+0-0.5f,sz,rhw), dwColor, tx1, ty1 );
|
||||
dwNumTriangles += 2;
|
||||
|
||||
if(dwNumTriangles*3 > (MAX_NUM_VERTICES-6)) {
|
||||
// Unlock, render, and relock the vertex buffer
|
||||
m_pVB->Unlock();
|
||||
m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
|
||||
m_pVB->Lock( 0, 0, (BYTE**)&pVertices, D3DLOCK_DISCARD );
|
||||
dwNumTriangles = 0L;
|
||||
}
|
||||
}
|
||||
|
||||
sx += w;
|
||||
}
|
||||
|
||||
// Unlock and render the vertex buffer
|
||||
m_pVB->Unlock();
|
||||
if(dwNumTriangles > 0)
|
||||
m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
|
||||
|
||||
// Restore the modified renderstates
|
||||
m_pd3dDevice->ApplyStateBlock( m_dwSavedStateBlock );
|
||||
|
||||
return S_OK;
|
||||
return hr ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DrawText()
|
||||
// Desc: Draws 2D text
|
||||
@ -456,65 +510,275 @@ HRESULT CD3DFont::DrawText( FLOAT sx, FLOAT sy, DWORD dwColor,
|
||||
if(m_pd3dDevice == NULL)
|
||||
return E_FAIL;
|
||||
|
||||
// Setup renderstate
|
||||
m_pd3dDevice->CaptureStateBlock( m_dwSavedStateBlock );
|
||||
m_pd3dDevice->ApplyStateBlock( m_dwDrawTextStateBlock );
|
||||
m_pd3dDevice->SetVertexShader( D3DFVF_FONT2DVERTEX );
|
||||
m_pd3dDevice->SetPixelShader( NULL );
|
||||
m_pd3dDevice->SetStreamSource( 0, m_pVB, sizeof(FONT2DVERTEX) );
|
||||
HRESULT hr ;
|
||||
if(m_bBeginText) {
|
||||
hr = DeferedDrawText ( sx, sy, dwColor, strText, dwFlags ) ;
|
||||
} else {
|
||||
BeginText();
|
||||
hr = DeferedDrawText ( sx, sy, dwColor, strText, dwFlags ) ;
|
||||
if(! FAILED ( hr ))
|
||||
EndText ( ) ;
|
||||
} ;
|
||||
|
||||
return hr ;
|
||||
}
|
||||
|
||||
|
||||
void CD3DFont::ClearBeginEndData ( void ) {
|
||||
m_nDeferedCalls = 0 ;
|
||||
m_TextBuffer [ 0 ] = 0 ;
|
||||
m_pTextBuffer = & m_TextBuffer [ 0 ] ;
|
||||
}
|
||||
|
||||
HRESULT CD3DFont::BeginText ( void ) {
|
||||
m_bBeginText = true ;
|
||||
ClearBeginEndData() ;
|
||||
|
||||
return S_OK ;
|
||||
}
|
||||
|
||||
HRESULT CD3DFont::DeferedDrawTextScaled
|
||||
( FLOAT x, FLOAT y, FLOAT z,
|
||||
FLOAT fXScale, FLOAT fYScale, DWORD dwColor,
|
||||
TCHAR* strText, DWORD dwFlags ) {
|
||||
return
|
||||
DeferedDraw ( true , x, y, z, fXScale, fYScale, dwColor, strText, dwFlags ) ;
|
||||
}
|
||||
|
||||
HRESULT CD3DFont::DeferedDrawText
|
||||
( FLOAT x, FLOAT y, DWORD dwColor,
|
||||
TCHAR* strText, DWORD dwFlags ) {
|
||||
return
|
||||
DeferedDraw ( false , x, y, 0.0f , 0.0f , 0.0f , dwColor, strText, dwFlags ) ;
|
||||
}
|
||||
|
||||
HRESULT CD3DFont::DeferedDraw
|
||||
( bool bScaled ,
|
||||
FLOAT x, FLOAT y, FLOAT z,
|
||||
FLOAT fXScale, FLOAT fYScale, DWORD dwColor,
|
||||
TCHAR* strText, DWORD dwFlags ) {
|
||||
if(m_nDeferedCalls >= MaxCalls) {
|
||||
cout << "CD3DFont DeferedDraw() error, MaxCalls exceeded!\n";
|
||||
return E_FAIL ;
|
||||
}
|
||||
|
||||
// we need to make a deep copy of the string
|
||||
// the user object might have fallen out of scope
|
||||
// when it will be time to render
|
||||
int nStrLen = strlen ( strText ) + 1 ;
|
||||
int nUsed = m_pTextBuffer - & m_pTextBuffer [ 0 ] ;
|
||||
if(nUsed + nStrLen > TextBufferLength) {
|
||||
cout << "CD3DFont DeferedDraw() error, TextBufferLength exceeded!\n";
|
||||
return E_FAIL ;
|
||||
}
|
||||
|
||||
strcpy ( m_pTextBuffer , strText ) ;
|
||||
m_DTArgs [ m_nDeferedCalls ].m_strText = m_pTextBuffer ;
|
||||
m_pTextBuffer += nStrLen ;
|
||||
|
||||
m_DTArgs [ m_nDeferedCalls ].m_bScaled = bScaled ;
|
||||
m_DTArgs [ m_nDeferedCalls ].m_x = x ;
|
||||
m_DTArgs [ m_nDeferedCalls ].m_y = y ;
|
||||
m_DTArgs [ m_nDeferedCalls ].m_z = z ;
|
||||
m_DTArgs [ m_nDeferedCalls ].m_fXScale = fXScale ;
|
||||
m_DTArgs [ m_nDeferedCalls ].m_fYScale = fYScale ;
|
||||
m_DTArgs [ m_nDeferedCalls ].m_dwColor = dwColor ;
|
||||
m_DTArgs [ m_nDeferedCalls ].m_dwFlags = dwFlags ;
|
||||
|
||||
m_nDeferedCalls ++ ;
|
||||
|
||||
return S_OK ;
|
||||
}
|
||||
|
||||
HRESULT CD3DFont::EndText ( void ) {
|
||||
if(m_pd3dDevice == NULL)
|
||||
return E_FAIL;
|
||||
HRESULT hr;
|
||||
|
||||
assert(IS_VALID_PTR(m_pVB));
|
||||
|
||||
DWORD hSavedVertexShader,hSavedPixelShader;
|
||||
UINT SavedStreamStride;
|
||||
IDirect3DVertexBuffer8 *pSavedStreamData=NULL;
|
||||
|
||||
hr = m_pd3dDevice->GetVertexShader(&hSavedVertexShader);
|
||||
hr = m_pd3dDevice->GetPixelShader(&hSavedPixelShader);
|
||||
|
||||
// Set up renderstate
|
||||
hr = m_pd3dDevice->CaptureStateBlock( m_dwSavedStateBlock );
|
||||
hr = m_pd3dDevice->ApplyStateBlock( m_dwDrawTextStateBlock );
|
||||
if(hSavedVertexShader!=D3DFVF_FONT2DVERTEX)
|
||||
hr = m_pd3dDevice->SetVertexShader(D3DFVF_FONT2DVERTEX);
|
||||
if(hSavedPixelShader!=NULL)
|
||||
hr = m_pd3dDevice->SetPixelShader(NULL);
|
||||
|
||||
hr = m_pd3dDevice->GetStreamSource(0,&pSavedStreamData,&SavedStreamStride);
|
||||
if(FAILED(hr)) {
|
||||
cout << "CD3DFont EndText GetStreamSource() failed!" << D3DERRORSTRING(hr);
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
if((pSavedStreamData!=m_pVB)||(SavedStreamStride!=sizeof(FONT2DVERTEX))) {
|
||||
hr = m_pd3dDevice->SetStreamSource(0,m_pVB,sizeof(FONT2DVERTEX));
|
||||
if(FAILED(hr)) {
|
||||
cout << "CD3DFont EndText initial SetStreamSource() failed!" << D3DERRORSTRING(hr);
|
||||
return E_FAIL;
|
||||
}
|
||||
}
|
||||
|
||||
// Set filter states
|
||||
if(dwFlags & D3DFONT_FILTERED) {
|
||||
//
|
||||
// filter if any in our list is specified filtered
|
||||
//
|
||||
// This functionality is different from the original D3DFont
|
||||
// but is a significant speed increase
|
||||
//
|
||||
// User will make another batch if necessary
|
||||
//
|
||||
bool bFiltered = false ;
|
||||
for(UINT i = 0 ; i < m_nDeferedCalls ; ++ i) {
|
||||
DWORD dwFlags = m_DTArgs [ i ].m_dwFlags ;
|
||||
if(dwFlags & D3DFONT_FILTERED) {
|
||||
bFiltered = true ;
|
||||
break ;
|
||||
}
|
||||
} ;
|
||||
if(bFiltered) {
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR );
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR );
|
||||
}
|
||||
};
|
||||
|
||||
FLOAT fStartX = sx;
|
||||
// useless if nothing is scaled but should be fast enough
|
||||
D3DVIEWPORT8 vp;
|
||||
m_pd3dDevice->GetViewport( &vp );
|
||||
FLOAT fLineHeight = ( m_fTexCoords[0][3] - m_fTexCoords[0][1] ) * m_dwTexHeight;
|
||||
|
||||
// Fill vertex buffer
|
||||
FONT2DVERTEX* pVertices = NULL;
|
||||
DWORD dwNumTriangles = 0;
|
||||
FONT2DVERTEX* pVertices;
|
||||
DWORD dwNumTriangles = 0L;
|
||||
m_pVB->Lock( 0, 0, (BYTE**)&pVertices, D3DLOCK_DISCARD );
|
||||
|
||||
while(*strText) {
|
||||
TCHAR c = *strText++;
|
||||
bool bItalic = 0 != ( m_dwFontFlags & D3DFONT_ITALIC ) ;
|
||||
// loop on our batched sets of arguments
|
||||
for(UINT i = 0 ; i < m_nDeferedCalls ; ++ i) {
|
||||
bool bScaled = m_DTArgs [ i ].m_bScaled ;
|
||||
FLOAT x = m_DTArgs [ i ].m_x ;
|
||||
FLOAT y = m_DTArgs [ i ].m_y ;
|
||||
FLOAT z = m_DTArgs [ i ].m_z ;
|
||||
FLOAT fXScale = m_DTArgs [ i ].m_fXScale ;
|
||||
FLOAT fYScale = m_DTArgs [ i ].m_fYScale ;
|
||||
DWORD dwColor = m_DTArgs [ i ].m_dwColor ;
|
||||
TCHAR * strText = m_DTArgs [ i ].m_strText ;
|
||||
|
||||
if(c == _T('\n')) {
|
||||
sx = fStartX;
|
||||
sy += (m_fTexCoords[0][3]-m_fTexCoords[0][1])*m_dwTexHeight;
|
||||
}
|
||||
if(c < _T(' '))
|
||||
continue;
|
||||
if(bScaled) {
|
||||
|
||||
FLOAT tx1 = m_fTexCoords[c-32][0];
|
||||
FLOAT ty1 = m_fTexCoords[c-32][1];
|
||||
FLOAT tx2 = m_fTexCoords[c-32][2];
|
||||
FLOAT ty2 = m_fTexCoords[c-32][3];
|
||||
FLOAT sx = (x+1.0f)*vp.Width/2;
|
||||
FLOAT sy = (y-1.0f)*vp.Height/2;
|
||||
FLOAT sz = z;
|
||||
FLOAT rhw = 1.0f;
|
||||
FLOAT fStartX = sx;
|
||||
|
||||
FLOAT w = (tx2-tx1) * m_dwTexWidth / m_fTextScale;
|
||||
FLOAT h = (ty2-ty1) * m_dwTexHeight / m_fTextScale;
|
||||
FLOAT fBend = 0.0f ;
|
||||
if(bItalic)
|
||||
fBend = fYScale*vp.Height / 4.0f ;
|
||||
|
||||
if(c != _T(' ')) {
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+h-0.5f,0.9f,1.0f), dwColor, tx1, ty2 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+0-0.5f,0.9f,1.0f), dwColor, tx1, ty1 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+h-0.5f,0.9f,1.0f), dwColor, tx2, ty2 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+0-0.5f,0.9f,1.0f), dwColor, tx2, ty1 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+h-0.5f,0.9f,1.0f), dwColor, tx2, ty2 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+0-0.5f,0.9f,1.0f), dwColor, tx1, ty1 );
|
||||
dwNumTriangles += 2;
|
||||
while(*strText) {
|
||||
TCHAR c = *strText++;
|
||||
|
||||
if(dwNumTriangles*3 > (MAX_NUM_VERTICES-6)) {
|
||||
// Unlock, render, and relock the vertex buffer
|
||||
m_pVB->Unlock();
|
||||
m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
|
||||
pVertices = NULL;
|
||||
m_pVB->Lock( 0, 0, (BYTE**)&pVertices, D3DLOCK_DISCARD );
|
||||
dwNumTriangles = 0L;
|
||||
}
|
||||
}
|
||||
if(c == _T('\n')) {
|
||||
sx = fStartX;
|
||||
sy += fYScale*vp.Height;
|
||||
}
|
||||
if(c < _T(' '))
|
||||
continue;
|
||||
|
||||
sx += w;
|
||||
}
|
||||
FLOAT tx1 = m_fTexCoords[c-32][0];
|
||||
FLOAT ty1 = m_fTexCoords[c-32][1];
|
||||
FLOAT tx2 = m_fTexCoords[c-32][2];
|
||||
FLOAT ty2 = m_fTexCoords[c-32][3];
|
||||
|
||||
FLOAT w = (tx2-tx1)*m_dwTexWidth;
|
||||
FLOAT h = (ty2-ty1)*m_dwTexHeight;
|
||||
|
||||
w *= (fXScale*vp.Height)/fLineHeight;
|
||||
h *= (fYScale*vp.Height)/fLineHeight;
|
||||
|
||||
if(c != _T(' ')) {
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+h-0.5f,sz,rhw), dwColor, tx1, ty2 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f + fBend,sy+0-0.5f,sz,rhw), dwColor, tx1, ty1 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+h-0.5f,sz,rhw), dwColor, tx2, ty2 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f + fBend,sy+0-0.5f,sz,rhw), dwColor, tx2, ty1 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+h-0.5f,sz,rhw), dwColor, tx2, ty2 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f + fBend,sy+0-0.5f,sz,rhw), dwColor, tx1, ty1 );
|
||||
dwNumTriangles += 2;
|
||||
|
||||
if(dwNumTriangles*3 > (MAX_NUM_VERTICES-6)) {
|
||||
// Unlock, render, and relock the vertex buffer
|
||||
m_pVB->Unlock();
|
||||
m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
|
||||
m_pVB->Lock( 0, 0, (BYTE**)&pVertices, D3DLOCK_DISCARD );
|
||||
dwNumTriangles = 0L;
|
||||
}
|
||||
}
|
||||
|
||||
sx += w;
|
||||
} ;
|
||||
} else { // not scaled
|
||||
FLOAT fBend = 0.0f ;
|
||||
if(bItalic)
|
||||
fBend = fLineHeight / 4.0f ;
|
||||
|
||||
// Lazy guy...
|
||||
FLOAT sx = x ;
|
||||
FLOAT sy = y ;
|
||||
|
||||
FLOAT fStartX = sx;
|
||||
while(*strText) {
|
||||
TCHAR c = *strText++;
|
||||
|
||||
if(c == _T('\n')) {
|
||||
sx = fStartX ;
|
||||
sy += fLineHeight ;
|
||||
}
|
||||
if(c < _T(' '))
|
||||
continue;
|
||||
|
||||
FLOAT tx1 = m_fTexCoords[c-32][0];
|
||||
FLOAT ty1 = m_fTexCoords[c-32][1];
|
||||
FLOAT tx2 = m_fTexCoords[c-32][2];
|
||||
FLOAT ty2 = m_fTexCoords[c-32][3];
|
||||
|
||||
FLOAT w = (tx2-tx1) * m_dwTexWidth / m_fTextScale;
|
||||
FLOAT h = (ty2-ty1) * m_dwTexHeight / m_fTextScale;
|
||||
|
||||
if(c != _T(' ')) {
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+h-0.5f,0.9f,1.0f), dwColor, tx1, ty2 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f + fBend,sy+0-0.5f,0.9f,1.0f), dwColor, tx1, ty1 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+h-0.5f,0.9f,1.0f), dwColor, tx2, ty2 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f + fBend,sy+0-0.5f,0.9f,1.0f), dwColor, tx2, ty1 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+h-0.5f,0.9f,1.0f), dwColor, tx2, ty2 );
|
||||
*pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f + fBend,sy+0-0.5f,0.9f,1.0f), dwColor, tx1, ty1 );
|
||||
dwNumTriangles += 2;
|
||||
|
||||
if(dwNumTriangles*3 > (MAX_NUM_VERTICES-6)) {
|
||||
// Unlock, render, and relock the vertex buffer
|
||||
m_pVB->Unlock();
|
||||
m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
|
||||
pVertices = NULL;
|
||||
m_pVB->Lock( 0, 0, (BYTE**)&pVertices, D3DLOCK_DISCARD );
|
||||
dwNumTriangles = 0L;
|
||||
}
|
||||
}; // endif not blank
|
||||
|
||||
sx += w;
|
||||
} ; // end while
|
||||
|
||||
} ; // end if else scaled
|
||||
|
||||
} ; // end for
|
||||
|
||||
m_bBeginText = false ;
|
||||
ClearBeginEndData ( ) ;
|
||||
|
||||
// Unlock and render the vertex buffer
|
||||
m_pVB->Unlock();
|
||||
@ -523,20 +787,31 @@ HRESULT CD3DFont::DrawText( FLOAT sx, FLOAT sy, DWORD dwColor,
|
||||
|
||||
// Restore the modified renderstates
|
||||
m_pd3dDevice->ApplyStateBlock( m_dwSavedStateBlock );
|
||||
if((hSavedVertexShader!=NULL) && (hSavedVertexShader!=D3DFVF_FONT2DVERTEX))
|
||||
m_pd3dDevice->SetVertexShader(hSavedVertexShader);
|
||||
if(hSavedPixelShader!=NULL)
|
||||
m_pd3dDevice->SetPixelShader(hSavedPixelShader);
|
||||
|
||||
if(IS_VALID_PTR(pSavedStreamData) && ((pSavedStreamData!=m_pVB)||(SavedStreamStride!=sizeof(FONT2DVERTEX)))) {
|
||||
hr = m_pd3dDevice->SetStreamSource(0,pSavedStreamData,SavedStreamStride);
|
||||
if(FAILED(hr)) {
|
||||
cout << "CD3DFont EndText restore SetStreamSource() failed!" << D3DERRORSTRING(hr);
|
||||
return E_FAIL;
|
||||
}
|
||||
pSavedStreamData->Release();
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
}
|
||||
|
||||
#if 0
|
||||
// dont need this now
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: Render3DText()
|
||||
// Desc: Renders 3D text
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CD3DFont::Render3DText( TCHAR* strText, DWORD dwFlags )
|
||||
{
|
||||
if( m_pd3dDevice == NULL )
|
||||
HRESULT CD3DFont::Render3DText( TCHAR* strText, DWORD dwFlags ) {
|
||||
if(m_pd3dDevice == NULL)
|
||||
return E_FAIL;
|
||||
|
||||
// Setup renderstate
|
||||
@ -547,8 +822,7 @@ HRESULT CD3DFont::Render3DText( TCHAR* strText, DWORD dwFlags )
|
||||
m_pd3dDevice->SetStreamSource( 0, m_pVB, sizeof(FONT3DVERTEX) );
|
||||
|
||||
// Set filter states
|
||||
if( dwFlags & D3DFONT_FILTERED )
|
||||
{
|
||||
if(dwFlags & D3DFONT_FILTERED) {
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR );
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR );
|
||||
}
|
||||
@ -558,8 +832,7 @@ HRESULT CD3DFont::Render3DText( TCHAR* strText, DWORD dwFlags )
|
||||
FLOAT y = 0.0f;
|
||||
|
||||
// Center the text block at the origin
|
||||
if( dwFlags & D3DFONT_CENTERED )
|
||||
{
|
||||
if(dwFlags & D3DFONT_CENTERED) {
|
||||
SIZE sz;
|
||||
GetTextExtent( strText, &sz );
|
||||
x = -(((FLOAT)sz.cx)/10.0f)/2.0f;
|
||||
@ -567,7 +840,7 @@ HRESULT CD3DFont::Render3DText( TCHAR* strText, DWORD dwFlags )
|
||||
}
|
||||
|
||||
// Turn off culling for two-sided text
|
||||
if( dwFlags & D3DFONT_TWOSIDED )
|
||||
if(dwFlags & D3DFONT_TWOSIDED)
|
||||
m_pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );
|
||||
|
||||
FLOAT fStartX = x;
|
||||
@ -575,18 +848,21 @@ HRESULT CD3DFont::Render3DText( TCHAR* strText, DWORD dwFlags )
|
||||
|
||||
// Fill vertex buffer
|
||||
FONT3DVERTEX* pVertices;
|
||||
DWORD dwVertex = 0L;
|
||||
// DWORD dwVertex = 0L; // not ref'ed
|
||||
DWORD dwNumTriangles = 0L;
|
||||
m_pVB->Lock( 0, 0, (BYTE**)&pVertices, D3DLOCK_DISCARD );
|
||||
|
||||
while( c = *strText++ )
|
||||
{
|
||||
if( c == '\n' )
|
||||
{
|
||||
bool bItalic = 0 != ( m_dwFontFlags & D3DFONT_ITALIC ) ;
|
||||
FLOAT fBend = 0.0f ;
|
||||
if(bItalic)
|
||||
fBend = ( ( m_fTexCoords[0][3]-m_fTexCoords[0][1])*m_dwTexHeight/10.0f ) / 4.0f ;
|
||||
|
||||
while(c = *strText++) {
|
||||
if(c == '\n') {
|
||||
x = fStartX;
|
||||
y -= (m_fTexCoords[0][3]-m_fTexCoords[0][1])*m_dwTexHeight/10.0f;
|
||||
}
|
||||
if( c < 32 )
|
||||
if(c < 32)
|
||||
continue;
|
||||
|
||||
FLOAT tx1 = m_fTexCoords[c-32][0];
|
||||
@ -597,18 +873,16 @@ HRESULT CD3DFont::Render3DText( TCHAR* strText, DWORD dwFlags )
|
||||
FLOAT w = (tx2-tx1) * m_dwTexWidth / ( 10.0f * m_fTextScale );
|
||||
FLOAT h = (ty2-ty1) * m_dwTexHeight / ( 10.0f * m_fTextScale );
|
||||
|
||||
if( c != _T(' ') )
|
||||
{
|
||||
if(c != _T(' ')) {
|
||||
*pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+0,y+0,0), D3DXVECTOR3(0,0,-1), tx1, ty2 );
|
||||
*pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+0,y+h,0), D3DXVECTOR3(0,0,-1), tx1, ty1 );
|
||||
*pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+0 + fBend ,y+h,0), D3DXVECTOR3(0,0,-1), tx1, ty1 );
|
||||
*pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+w,y+0,0), D3DXVECTOR3(0,0,-1), tx2, ty2 );
|
||||
*pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+w,y+h,0), D3DXVECTOR3(0,0,-1), tx2, ty1 );
|
||||
*pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+w + fBend ,y+h,0), D3DXVECTOR3(0,0,-1), tx2, ty1 );
|
||||
*pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+w,y+0,0), D3DXVECTOR3(0,0,-1), tx2, ty2 );
|
||||
*pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+0,y+h,0), D3DXVECTOR3(0,0,-1), tx1, ty1 );
|
||||
*pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+0 + fBend ,y+h,0), D3DXVECTOR3(0,0,-1), tx1, ty1 );
|
||||
dwNumTriangles += 2;
|
||||
|
||||
if( dwNumTriangles*3 > (MAX_NUM_VERTICES-6) )
|
||||
{
|
||||
if(dwNumTriangles*3 > (MAX_NUM_VERTICES-6)) {
|
||||
// Unlock, render, and relock the vertex buffer
|
||||
m_pVB->Unlock();
|
||||
m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
|
||||
@ -622,7 +896,7 @@ HRESULT CD3DFont::Render3DText( TCHAR* strText, DWORD dwFlags )
|
||||
|
||||
// Unlock and render the vertex buffer
|
||||
m_pVB->Unlock();
|
||||
if( dwNumTriangles > 0 )
|
||||
if(dwNumTriangles > 0)
|
||||
m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
|
||||
|
||||
// Restore the modified renderstates
|
||||
@ -630,4 +904,4 @@ HRESULT CD3DFont::Render3DText( TCHAR* strText, DWORD dwFlags )
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
|
@ -1,13 +1,14 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//--------------------------------------------------------------------------------------------
|
||||
// File: D3DFont.h
|
||||
//
|
||||
// Desc: Texture-based font class
|
||||
//-----------------------------------------------------------------------------
|
||||
// based on a modified version of DXSDK CD3DFont from http://www.lafaqmfc.com/directx.htm
|
||||
// Note that this is faster than ID3DXFont, which calls GDI in Draw()
|
||||
//---------------------------------------------------------------------------------------------
|
||||
#ifndef D3DFONT_H
|
||||
#define D3DFONT_H
|
||||
#include <tchar.h>
|
||||
#include <D3D8.h>
|
||||
|
||||
#include <d3d8.h>
|
||||
|
||||
// Font creation flags
|
||||
#define D3DFONT_BOLD 0x0001
|
||||
@ -19,13 +20,21 @@
|
||||
#define D3DFONT_TWOSIDED 0x0002
|
||||
#define D3DFONT_FILTERED 0x0004
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: class CD3DFont
|
||||
// Desc: Texture-based font class for doing text in a 3D scene.
|
||||
//-----------------------------------------------------------------------------
|
||||
class CD3DFont
|
||||
{
|
||||
enum
|
||||
{
|
||||
D3DFVF_FONT2DVERTEX = (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1) ,
|
||||
D3DFVF_FONT3DVERTEX = (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1) ,
|
||||
TextBufferLength = 1024 ,
|
||||
MAX_NUM_VERTICES = TextBufferLength * 6 ,
|
||||
MaxCalls = 30
|
||||
} ;
|
||||
|
||||
TCHAR m_strFontName[80]; // Font properties
|
||||
DWORD m_dwFontHeight;
|
||||
DWORD m_dwFontFlags;
|
||||
@ -42,20 +51,53 @@ class CD3DFont
|
||||
DWORD m_dwSavedStateBlock;
|
||||
DWORD m_dwDrawTextStateBlock;
|
||||
|
||||
struct DrawTextArgs
|
||||
{
|
||||
bool m_bScaled ;
|
||||
FLOAT m_x ; FLOAT m_y ; FLOAT m_z ;
|
||||
FLOAT m_fXScale ; FLOAT m_fYScale ;
|
||||
DWORD m_dwColor ;
|
||||
TCHAR *m_strText ;
|
||||
DWORD m_dwFlags ;
|
||||
} ;
|
||||
|
||||
DrawTextArgs m_DTArgs [ MaxCalls ] ;
|
||||
char m_TextBuffer [ TextBufferLength ] ;
|
||||
char *m_pTextBuffer ;
|
||||
UINT m_nDeferedCalls ;
|
||||
bool m_bBeginText ;
|
||||
inline HRESULT DeferedDrawText( FLOAT x, FLOAT y, DWORD dwColor,
|
||||
TCHAR* strText, DWORD dwFlags=0L );
|
||||
inline HRESULT DeferedDrawTextScaled ( FLOAT x, FLOAT y, FLOAT z,
|
||||
FLOAT fXScale, FLOAT fYScale, DWORD dwColor,
|
||||
TCHAR* strText, DWORD dwFlags=0L ) ;
|
||||
inline HRESULT DeferedDraw
|
||||
( bool bScaled ,
|
||||
FLOAT x, FLOAT y, FLOAT z,
|
||||
FLOAT fXScale, FLOAT fYScale, DWORD dwColor,
|
||||
TCHAR* strText, DWORD dwFlags ) ;
|
||||
|
||||
inline void ClearBeginEndData (void ) ;
|
||||
|
||||
|
||||
public:
|
||||
// 2D and 3D text drawing functions
|
||||
HRESULT BeginText ( void ) ;
|
||||
HRESULT EndText ( void ) ;
|
||||
|
||||
HRESULT DrawText( FLOAT x, FLOAT y, DWORD dwColor,
|
||||
TCHAR* strText, DWORD dwFlags=0L );
|
||||
HRESULT DrawTextScaled( FLOAT x, FLOAT y, FLOAT z,
|
||||
HRESULT DrawTextScaled ( FLOAT x, FLOAT y, FLOAT z,
|
||||
FLOAT fXScale, FLOAT fYScale, DWORD dwColor,
|
||||
TCHAR* strText, DWORD dwFlags=0L );
|
||||
// HRESULT Render3DText( TCHAR* strText, DWORD dwFlags=0L );
|
||||
TCHAR* strText, DWORD dwFlags=0L ) ;
|
||||
|
||||
// HRESULT Render3DText( TCHAR* strText, DWORD dwFlags=0L );
|
||||
|
||||
// Function to get extent of text
|
||||
HRESULT GetTextExtent( TCHAR* strText, SIZE* pSize );
|
||||
|
||||
// Initializing and destroying device-dependent objects
|
||||
HRESULT InitDeviceObjects( LPDIRECT3DDEVICE8 pd3dDevice );
|
||||
HRESULT InitDeviceObjects(LPDIRECT3DDEVICE8 pd3dDevice);
|
||||
HRESULT RestoreDeviceObjects(void);
|
||||
HRESULT InvalidateDeviceObjects(void);
|
||||
HRESULT DeleteDeviceObjects(void);
|
||||
|
Loading…
x
Reference in New Issue
Block a user