From 1ccc5e620a6fd23ea6a97497a91c514db76b5b13 Mon Sep 17 00:00:00 2001 From: Dave Schuyler Date: Thu, 8 Mar 2001 22:07:21 +0000 Subject: [PATCH] minor sign ui adjust --- direct/src/leveleditor/LevelEditor.py | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/direct/src/leveleditor/LevelEditor.py b/direct/src/leveleditor/LevelEditor.py index 229e8e63af..3e306c99ea 100644 --- a/direct/src/leveleditor/LevelEditor.py +++ b/direct/src/leveleditor/LevelEditor.py @@ -3171,8 +3171,8 @@ class LevelEditorPanel(Pmw.MegaToplevel): suitPathPage = self.notebook.add('Paths') battleCellPage = self.notebook.add('Cells') # suitBuildingsPage = self.notebook.add('Suit Buildings') - signPage = self.notebook.add('Signs') propsPage = self.notebook.add('Props') + signPage = self.notebook.add('Signs') sceneGraphPage = self.notebook.add('SceneGraph') self.notebook['raisecommand'] = self.updateInfo @@ -3648,6 +3648,14 @@ class LevelEditorPanel(Pmw.MegaToplevel): if (index==0): self.currentBaselineDNA=None target=self.currentSignDNA + # Unset some ui elements: + self.baselineString.set('') + self.fontMenu.selectitem(0) + self.addCurveFloater.set(0) + self.addKernFloater.set(0) + self.addWiggleFloater.set(0) + self.addStumbleFloater.set(0) + self.addStompFloater.set(0) else: target=DNAGetChild(self.currentSignDNA, DNA_SIGN_BASELINE, index-1) if target: