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synced 2025-10-03 10:22:45 -04:00
be more gentle with not-in-scene-graph warnings
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1cecb8d5f5
@ -107,7 +107,10 @@ add_collider(const NodePath &collider, CollisionHandler *handler) {
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} else {
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// We hadn't already known about this collider.
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_colliders.insert(Colliders::value_type(collider, handler));
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_ordered_colliders.push_back(collider);
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OrderedColliderDef ocdef;
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ocdef._node_path = collider;
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ocdef._in_graph = true;
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_ordered_colliders.push_back(ocdef);
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Handlers::iterator hi = _handlers.find(handler);
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if (hi == _handlers.end()) {
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@ -152,8 +155,13 @@ remove_collider(const NodePath &collider) {
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_colliders.erase(ci);
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OrderedColliders::iterator oci =
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find(_ordered_colliders.begin(), _ordered_colliders.end(), collider);
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OrderedColliders::iterator oci;
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oci = _ordered_colliders.begin();
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while (oci != _ordered_colliders.end() &&
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(*oci)._node_path != collider) {
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++oci;
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}
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nassertr(oci != _ordered_colliders.end(), false);
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_ordered_colliders.erase(oci);
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@ -196,7 +204,7 @@ NodePath CollisionTraverser::
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get_collider(int n) const {
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nassertr(_ordered_colliders.size() == _colliders.size(), NULL);
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nassertr(n >= 0 && n < (int)_ordered_colliders.size(), NULL);
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return _ordered_colliders[n];
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return _ordered_colliders[n]._node_path;
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}
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////////////////////////////////////////////////////////////////////
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@ -403,34 +411,36 @@ prepare_colliders(CollisionLevelState &level_state, const NodePath &root) {
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level_state.clear();
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level_state.reserve(_colliders.size());
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int i = 0;
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while (i < (int)_ordered_colliders.size()) {
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NodePath cnode_path = _ordered_colliders[i];
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#ifndef NDEBUG
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OrderedColliders::iterator oci;
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for (oci = _ordered_colliders.begin();
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oci != _ordered_colliders.end();
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++oci) {
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NodePath cnode_path = (*oci)._node_path;
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if (!cnode_path.is_same_graph(root)) {
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collide_cat.error()
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<< "Collider " << cnode_path
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<< " is not in scene graph. Dropping from traverser.\n";
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// This is safe to do while traversing the list of colliders,
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// because we do not increment i in this case.
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remove_collider(cnode_path);
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} else
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#endif
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{
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CollisionNode *cnode = DCAST(CollisionNode, cnode_path.node());
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CollisionLevelState::ColliderDef def;
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def._node = cnode;
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def._node_path = cnode_path;
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int num_solids = cnode->get_num_solids();
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for (int s = 0; s < num_solids; s++) {
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CollisionSolid *collider = cnode->get_solid(s);
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def._collider = collider;
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level_state.prepare_collider(def);
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}
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i++;
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if ((*oci)._in_graph) {
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// Only report this warning once.
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collide_cat.warning()
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<< "Collider " << cnode_path
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<< " is not in scene graph. Ignoring.\n";
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(*oci)._in_graph = false;
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}
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} else {
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(*oci)._in_graph = true;
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CollisionNode *cnode = DCAST(CollisionNode, cnode_path.node());
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CollisionLevelState::ColliderDef def;
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def._node = cnode;
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def._node_path = cnode_path;
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int num_solids = cnode->get_num_solids();
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for (int s = 0; s < num_solids; s++) {
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CollisionSolid *collider = cnode->get_solid(s);
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def._collider = collider;
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level_state.prepare_collider(def);
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}
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}
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}
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}
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@ -720,8 +730,12 @@ remove_handler(CollisionTraverser::Handlers::iterator hi) {
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ci = cnext;
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// Also remove it from the ordered list.
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OrderedColliders::iterator oci =
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find(_ordered_colliders.begin(), _ordered_colliders.end(), node_path);
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OrderedColliders::iterator oci;
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oci = _ordered_colliders.begin();
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while (oci != _ordered_colliders.end() &&
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(*oci)._node_path != node_path) {
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++oci;
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}
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nassertr(oci != _ordered_colliders.end(), hi);
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_ordered_colliders.erase(oci);
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@ -108,9 +108,15 @@ private:
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PT(CollisionHandler) _default_handler;
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TypeHandle _graph_type;
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class OrderedColliderDef {
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public:
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NodePath _node_path;
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bool _in_graph;
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};
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typedef pmap<NodePath, PT(CollisionHandler) > Colliders;
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Colliders _colliders;
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typedef pvector<NodePath> OrderedColliders;
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typedef pvector<OrderedColliderDef> OrderedColliders;
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OrderedColliders _ordered_colliders;
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typedef pmap<PT(CollisionHandler), int> Handlers;
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