Reset the state and transform before the end_frame callback (needed for Blender integration)

This commit is contained in:
rdb 2014-05-22 13:44:36 +00:00
parent 862e22e548
commit 1d43bd0f39

View File

@ -124,6 +124,11 @@ begin_frame(FrameMode mode, Thread *current_thread) {
void CallbackGraphicsWindow::
end_frame(FrameMode mode, Thread *current_thread) {
if (_render_callback != NULL) {
// In case the callback or the application hosting the OpenGL
// context wants to do more rendering, let's give it a blank slate.
_gsg->set_state_and_transform(RenderState::make_empty(), _gsg->get_internal_transform());
_gsg->clear_before_callback();
RenderCallbackData data(this, RCT_end_frame, mode);
_render_callback->do_callback(&data);
} else {