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fix bug where infinitelooping sounds dont stop playing after activating sndmgr
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@ -96,6 +96,7 @@ play() {
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void MilesAudioSound::
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void MilesAudioSound::
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stop() {
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stop() {
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miles_audio_debug("stop()");
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miles_audio_debug("stop()");
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_paused=false;
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AIL_quick_halt(_audio);
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AIL_quick_halt(_audio);
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}
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}
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