tweak comments

This commit is contained in:
David Rose 2004-06-04 16:52:46 +00:00
parent 503028170f
commit 1e10f59943
2 changed files with 11 additions and 7 deletions

View File

@ -75,6 +75,11 @@ get_num_nodes() const {
// referenced (bottom) node and get_num_nodes() - 1 is
// the top node. This requires iterating through the
// path.
//
// Also see node(), which is a convenience function to
// return the same thing as get_node(0) (since the
// bottom node is the most important node in the
// NodePath, and is the one most frequently referenced).
////////////////////////////////////////////////////////////////////
PandaNode *NodePath::
get_node(int index) const {
@ -496,10 +501,12 @@ remove_node() {
// Access: Published
// Description: Disconnects the referenced node from its parent, but
// does not immediately delete it. The NodePath retains
// a pointer to the node. If there are no other
// instances to the node, this becomes a singleton
// NodePath; otherwise, this NodePath becomes the same
// as another arbitrary instance.
// a pointer to the node, and becomes a singleton
// NodePath.
//
// This should be called to detach a node from the scene
// graph, with the option of reattaching it later to the
// same parent or to a different parent.
//
// In practice, the only difference between
// remove_node() and detach_node() is that remove_node()

View File

@ -151,9 +151,6 @@ PUBLISHED:
ET_not_found, // returned from a failed find() or similar function.
ET_removed, // remove_node() was previously called on this NodePath.
ET_fail, // general failure return from some function.
// Also see NodePathComponent::_next_key, which initializes
// itself to the last enumerated type here plus one.
};
INLINE NodePath();