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@ -32,6 +32,54 @@ class OnscreenText(PandaObject, NodePath):
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Make a text node from string, put it into the 2d sg and set it
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up with all the indicated parameters.
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The parameters are as follows:
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text: the actual text to display. This may be omitted and
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specified later via setText() if you don't have it
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available, but it is better to specify it up front.
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style: one of the pre-canned style parameters defined at the
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head of this file. This sets up the default values for
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many of the remaining parameters if they are
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unspecified; however, a parameter may still be specified
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to explicitly set it, overriding the pre-canned style.
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pos: the x, y position of the text on the screen.
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scale: the size of the text. This may either be a single
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float (and it will usually be a small number like 0.07)
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or it may be a 2-tuple of floats, specifying a different
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x, y scale.
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fg: the r, g, b, a foreground color of the text. This is
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normally a 4-tuple of floats or ints.
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bg: the r, g, b, a background color of the text. If the
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fourth value, a, is nonzero, a card is created to place
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behind the text and set to the given color.
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shadow: the r, g, b, a color of the shadow behind the text.
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If the fourth value, a, is nonzero, a little drop shadow
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is created and placed behind the text.
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frame: the r, g, b, a color of the frame drawn around the
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text. If the fourth value, a, is nonzero, a frame is
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created around the text.
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align: one of TMALIGNLEFT, TMALIGNRIGHT, or TMALIGNCENTER.
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wordwrap: either the width to wordwrap the text at, or None
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to specify no automatic word wrapping.
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drawOrder: the drawing order of this text with respect to
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all other things in the 'fixed' bin within render2d.
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The text will actually use drawOrder through drawOrder +
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2.
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font: the font to use for the text.
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parent: the NodePath to parent the text to initially.
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"""
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