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Oops, typo fix
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@ -817,7 +817,7 @@ PT(GeomMunger) GraphicsStateGuardian::
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get_geom_munger(const RenderState *state, Thread *current_thread) {
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RenderState::Mungers &mungers = state->_mungers;
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if (mungers.is_empty()) {
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if (!mungers.is_empty()) {
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// Before we even look up the map, see if the _last_mi value points
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// to this GSG. This is likely because we tend to visit the same
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// state multiple times during a frame. Also, this might well be
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