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Backport 4a8819b0bd7517cf8ad0fe1eed0666b324cadc14 (MeshDrawer fixes and improvements)
* Fix random number generator on Windows (LP 1663895) * Assert instead of crash when passing in non-Camera to begin() (LP 1663900) * Prevent repeated calls to generator()/set_budget() from leaking GeomNodes (LP 1663903) * Make the generator more efficient
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@ -34,7 +34,7 @@
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TypeHandle MeshDrawer::_type_handle;
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PN_stdfloat randFloat() {
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return ((PN_stdfloat) rand() / (PN_stdfloat) 0x7fffffff);
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return ((PN_stdfloat)rand() / (PN_stdfloat)RAND_MAX);
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}
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////////////////////////////////////////////////////////////////////
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@ -45,39 +45,43 @@ PN_stdfloat randFloat() {
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void MeshDrawer::generator(int budget) {
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// create enough triangles for budget:
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_vdata = new GeomVertexData(_root.get_name(), GeomVertexFormat::get_v3n3c4t2(), Geom::UH_static);//UH_dynamic);
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GeomVertexWriter *tvertex = new GeomVertexWriter(_vdata, "vertex");
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GeomVertexWriter *tnormal = new GeomVertexWriter(_vdata, "normal");
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GeomVertexWriter *tuv = new GeomVertexWriter(_vdata, "texcoord");
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GeomVertexWriter *tcolor = new GeomVertexWriter(_vdata, "color");
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_prim = new GeomTriangles(Geom::UH_static);
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_vdata->unclean_set_num_rows(budget * 3);
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// iterate and fill _up a geom with random data so that it will
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// not be optimized out by panda3d system
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for(int i = 0; i < budget; i++) {
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for( int vert = 0; vert < 3; vert++) {
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{
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GeomVertexWriter tvertex(_vdata, "vertex");
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GeomVertexWriter tnormal(_vdata, "normal");
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GeomVertexWriter tuv(_vdata, "texcoord");
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GeomVertexWriter tcolor(_vdata, "color");
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// iterate and fill _up a geom with random data so that it will not be
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// optimized out by panda3d system
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for (int i = 0; i < budget; i++) {
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for (int vert = 0; vert < 3; vert++) {
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LVector3 vec3 = LVector3(randFloat()+1000,randFloat(),randFloat())*.001;
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LVector4 vec4 = LVector4(1,1,1,randFloat());
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LVector2 vec2 = LVector2(0,randFloat());
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tvertex->add_data3(vec3);
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tcolor->add_data4(vec4);
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tuv->add_data2(vec2);
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tnormal->add_data3(vec3);
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tvertex.set_data3(vec3);
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tcolor.set_data4(vec4);
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tuv.set_data2(vec2);
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tnormal.set_data3(vec3);
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}
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_prim->add_vertices(i * 3, i * 3 + 1, i * 3 + 2);
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}
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}
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// create our node and attach it to this node path
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_prim = new GeomTriangles(Geom::UH_static);
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_prim->add_next_vertices(budget * 3);
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_prim->close_primitive();
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_geom = new Geom(_vdata);
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_geom->add_primitive(_prim);
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if (_geomnode == NULL) {
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_geomnode = new GeomNode("__MeshDrawer_GeomNode");
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_geomnode->add_geom(_geom);
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_root.attach_new_node(_geomnode);
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} else {
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_geomnode->remove_all_geoms();
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}
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_geomnode->add_geom(_geom);
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_last_clear_index = budget;
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delete tvertex;
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delete tnormal;
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delete tuv;
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delete tcolor;
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}
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////////////////////////////////////////////////////////////////////
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@ -492,8 +496,9 @@ link_segment(const LVector3 &pos, const LVector4 &frame,
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LVector3 cam_stop3d = _camera.get_relative_point(_render, stop);
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LPoint2 cam_stop2d = LVector2();
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PT(Camera) camera = DCAST(Camera, _camera.node());
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PT(Lens) lens = camera->get_lens();
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const Camera *camera;
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DCAST_INTO_V(camera, _camera.node());
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const Lens *lens = camera->get_lens();
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lens->project(cam_start3d, cam_start2d);
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lens->project(cam_stop3d, cam_stop2d);
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