*** empty log message ***

This commit is contained in:
bxkim 2001-03-29 04:19:19 +00:00
parent 45f3198794
commit 2022d63715

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@ -35,7 +35,8 @@ COLOR_TYPES = ['wall_color', 'window_color',
DNA_TYPES = ['wall', 'window', 'sign', 'door', 'cornice', 'toon_landmark',
'prop', 'street']
BUILDING_TYPES = ['10_10', '20', '10_20', '20_10', '10_10_10',
'4_21', '3_22', '4_13_8', '3_13_9'
'4_21', '3_22', '4_13_8', '3_13_9', '10',
'12_8', '13_9_8'
]
# The list of neighborhoods to edit
NEIGHBORHOODS = ['toontown_central',
@ -834,8 +835,10 @@ class LevelEditor(NodePath, PandaObject):
# Select a list of wall heights
chance = randint(1,100)
if buildingType == 'random20':
if chance <= 65:
if chance <= 35:
return '10_10'
elif chance <= 70:
return '12_8'
else:
return '20'
elif buildingType == 'random25':