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@ -35,7 +35,8 @@ COLOR_TYPES = ['wall_color', 'window_color',
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DNA_TYPES = ['wall', 'window', 'sign', 'door', 'cornice', 'toon_landmark',
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'prop', 'street']
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BUILDING_TYPES = ['10_10', '20', '10_20', '20_10', '10_10_10',
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'4_21', '3_22', '4_13_8', '3_13_9'
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'4_21', '3_22', '4_13_8', '3_13_9', '10',
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'12_8', '13_9_8'
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]
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# The list of neighborhoods to edit
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NEIGHBORHOODS = ['toontown_central',
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@ -834,8 +835,10 @@ class LevelEditor(NodePath, PandaObject):
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# Select a list of wall heights
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chance = randint(1,100)
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if buildingType == 'random20':
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if chance <= 65:
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if chance <= 35:
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return '10_10'
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elif chance <= 70:
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return '12_8'
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else:
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return '20'
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elif buildingType == 'random25':
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