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cocoa: Support EDR windows with float framebuffer
Requires macOS 10.11
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@ -449,6 +449,11 @@ open_window() {
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_parent_window_handle->attach_child(_window_handle);
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_parent_window_handle->attach_child(_window_handle);
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}
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}
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if (_fb_properties.get_float_color() &&
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[_view respondsToSelector:@selector(setWantsExtendedDynamicRangeOpenGLSurface:)]) {
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[_view setWantsExtendedDynamicRangeOpenGLSurface:YES];
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}
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// Configure the view to be high resolution capable using the dpi-aware
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// Configure the view to be high resolution capable using the dpi-aware
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// configuration flag. If dpi-aware is false, macOS will upscale the view
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// configuration flag. If dpi-aware is false, macOS will upscale the view
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// for us.
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// for us.
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@ -188,6 +188,10 @@ choose_pixel_format(const FrameBufferProperties &properties,
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attribs.push_back(NSOpenGLPFAColorSize);
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attribs.push_back(NSOpenGLPFAColorSize);
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attribs.push_back(properties.get_color_bits());
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attribs.push_back(properties.get_color_bits());
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if (properties.get_float_color()) {
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attribs.push_back(NSOpenGLPFAColorFloat);
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}
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// Set the depth buffer bits to 24 manually when 1 is requested.
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// Set the depth buffer bits to 24 manually when 1 is requested.
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// This prevents getting a depth buffer of only 16 bits when requesting 1.
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// This prevents getting a depth buffer of only 16 bits when requesting 1.
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attribs.push_back(NSOpenGLPFADepthSize);
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attribs.push_back(NSOpenGLPFADepthSize);
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