autoCollide support

This commit is contained in:
John Loehrlein 2007-03-03 00:58:17 +00:00
parent 5fac2fe190
commit 20b196ea30
4 changed files with 217 additions and 0 deletions

View File

@ -19,7 +19,14 @@
#include "config_ode.h"
#include "odeSpace.h"
TypeHandle OdeSpace::_type_handle;
// this data is used in auto_collide
const int OdeSpace::MAX_CONTACTS = 16;
OdeWorld* OdeSpace::_collide_world;
dJointGroupID OdeSpace::_collide_joint_group;
int OdeSpace::contactCount = 0;
double OdeSpace::contact_data[192];
OdeSpace::
OdeSpace(dSpaceID id) :
@ -82,6 +89,81 @@ write(ostream &out, unsigned int indent) const {
#endif //] NDEBUG
}
void OdeSpace::
set_auto_collide_world(OdeWorld &world)
{
_collide_world = &world;
}
void OdeSpace::
set_auto_collide_joint_group(OdeJointGroup &joint_group)
{
_collide_joint_group = joint_group.get_id();
}
int OdeSpace::
autoCollide()
{
OdeSpace::contactCount = 0;
dSpaceCollide(_id, 0, &autoCallback);
return OdeSpace::contactCount;
}
double OdeSpace::
get_contact_data(int data_index)
// get the contact data it looks like so [x1,y1,z1,x2,y2,z2... x64,y64,z64]
// use the return in from autoCollide to determine how much of the data is
// valid. The data would be more straight forward but the callbacks have to be
// static.
{
return OdeSpace::contact_data[data_index];
}
void OdeSpace::
autoCallback(void *data, dGeomID o1, dGeomID o2)
// uses data stored on the world to resolve collisions so you don't have to use near_callbacks in python
{
int i;
dBodyID b1 = dGeomGetBody(o1);
dBodyID b2 = dGeomGetBody(o2);
dContact contact[OdeSpace::MAX_CONTACTS];
dSurfaceParameters collide_params;
collide_params = _collide_world->get_surface(_collide_world->get_surface_body(b1),_collide_world->get_surface_body(b2));
for (i=0; i < OdeSpace::MAX_CONTACTS; i++)
{
contact[i].surface.mode = collide_params.mode;
contact[i].surface.mu = collide_params.mu;
contact[i].surface.mu2 = collide_params.mu2;
contact[i].surface.bounce = collide_params.bounce;
contact[i].surface.bounce_vel = collide_params.bounce_vel;
contact[i].surface.soft_cfm = collide_params.soft_cfm;
}
if (int numc = dCollide(o1, o2, OdeSpace::MAX_CONTACTS, &contact[0].geom, sizeof(dContact)))
{
for(i=0; i < numc; i++)
{
dJointID c = dJointCreateContact(_collide_world->get_id(), _collide_joint_group, contact + i);
dJointAttach(c, b1, b2);
// this creates contact position data for python. It is useful for debugging only 64 points are stored
if(contactCount * 3 < 192)
{
OdeSpace::contact_data[0 + (OdeSpace::contactCount * 3)] = contact[i].geom.pos[0];
OdeSpace::contact_data[1 + (OdeSpace::contactCount * 3)] = contact[i].geom.pos[1];
OdeSpace::contact_data[2 + (OdeSpace::contactCount * 3)] = contact[i].geom.pos[2];
OdeSpace::contactCount += 1;
}
}
}
}
OdeSimpleSpace OdeSpace::
convert_to_simple_space() const {
nassertr(_id != 0, OdeSimpleSpace((dSpaceID)0));

View File

@ -24,6 +24,10 @@
#include "luse.h"
#include "bitMask.h"
//included for collision tests
#include "odeWorld.h"
#include "odeJointGroup.h"
#include "ode_includes.h"
class OdeGeom;
@ -31,6 +35,8 @@ class OdeTriMeshGeom;
class OdeSimpleSpace;
class OdeHashSpace;
class OdeQuadTreeSpace;
////////////////////////////////////////////////////////////////////
// Class : OdeSpace
@ -38,6 +44,8 @@ class OdeQuadTreeSpace;
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAODE OdeSpace : public TypedObject {
friend class OdeGeom;
static const int MAX_CONTACTS;
protected:
OdeSpace(dSpaceID id);
@ -61,6 +69,8 @@ PUBLISHED:
INLINE void enable();
INLINE void disable();
INLINE int is_enabled();
INLINE void set_auto_collide_world(OdeWorld&);
INLINE void set_auto_collide_joint_group(OdeJointGroup&);
void add(OdeGeom& geom);
void add(OdeSpace& space);
@ -76,12 +86,24 @@ PUBLISHED:
OdeSimpleSpace convert_to_simple_space() const;
OdeHashSpace convert_to_hash_space() const;
OdeQuadTreeSpace convert_to_quad_tree_space() const;
int autoCollide();
static void autoCallback(void*, dGeomID, dGeomID);
static double get_contact_data(int data_index);
public:
INLINE dSpaceID get_id() const;
static OdeWorld* _collide_world;
static dJointGroupID _collide_joint_group;
static int contactCount;
static double contact_data[192]; // 64 times three
protected:
dSpaceID _id;
int _g; // REMOVE ME
public:
static TypeHandle get_class_type() {

View File

@ -25,11 +25,13 @@ OdeWorld::
OdeWorld() :
_id(dWorldCreate()) {
odeworld_cat.debug() << get_type() << "(" << _id << ")" << "\n";
_num_surfaces = 0;
}
OdeWorld::
OdeWorld(const OdeWorld &copy) :
_id(copy._id) {
_num_surfaces = 0;
}
OdeWorld::
@ -39,5 +41,98 @@ OdeWorld::
void OdeWorld::
destroy() {
if(_num_surfaces > 0)
{
delete _surface_table;
}
dWorldDestroy(_id);
}
void OdeWorld::
init_surface_table(uint8 num_surfaces)
{
_surface_table = new dSurfaceParameters[num_surfaces * num_surfaces];
_num_surfaces = num_surfaces;
}
void OdeWorld::
set_surface(int pos1, int pos2, dSurfaceParameters& entry)
{
int true_pos = (pos1 * _num_surfaces) + pos2;
_surface_table[true_pos].mode = entry.mode;
_surface_table[true_pos].mu = entry.mu;
_surface_table[true_pos].mu2 = entry.mu2;
_surface_table[true_pos].bounce = entry.bounce;
_surface_table[true_pos].bounce_vel = entry.bounce_vel;
_surface_table[true_pos].soft_cfm = entry.soft_cfm;
_surface_table[true_pos].motion1 = entry.motion1;
_surface_table[true_pos].motion2 = entry.motion2;
_surface_table[true_pos].slip1 = entry.slip1;
_surface_table[true_pos].slip2 = entry.slip2;
}
dSurfaceParameters& OdeWorld::
get_surface(uint8 surface1, uint8 surface2)
{
int true_pos = 0;
if(surface1 >= surface2)
{
true_pos = (surface1 * _num_surfaces) + surface2;
}
else
{
true_pos = (surface2 * _num_surfaces) + surface1;
}
return _surface_table[true_pos];
}
void OdeWorld::
set_surface_entry( uint8 pos1, uint8 pos2,
dReal mu,
dReal bounce,
dReal bounce_vel,
dReal soft_erp,
dReal soft_cfm,
dReal slip)
{
//todo: add mode
dSurfaceParameters new_params;
new_params.mode = 0;
new_params.mu = mu;
new_params.mu2 = mu;
new_params.bounce = bounce;
new_params.bounce_vel = bounce_vel;
new_params.soft_erp = soft_erp;
new_params.soft_cfm = soft_cfm;
new_params.slip1 = slip;
new_params.slip2 = slip;
new_params.motion1 = 0.0;
new_params.motion2 = 0.0;
//todo: a bit of wasted space here
set_surface(pos1, pos2, new_params);
if(pos1 >= pos2)
{
set_surface(pos1, pos2, new_params);
}
else
{
set_surface(pos2, pos1, new_params);
}
}
void OdeWorld::
assign_surface_body(OdeBody& body, int surface)
{
_body_surface_map[body.get_id()] = surface;
}
int OdeWorld::
get_surface_body(dBodyID id)
{
BodySurfaceMap::iterator iter = _body_surface_map.find(id);
if (iter != _body_surface_map.end()) {
return iter->second;
}
return 0;
}

View File

@ -78,11 +78,29 @@ PUBLISHED:
INLINE void step_fast1(dReal stepsize, int maxiterations);
INLINE int compare_to(const OdeWorld &other) const;
INLINE void init_surface_table(uint8 num_surfaces);
INLINE void assign_surface_body(OdeBody& body, int surface);
INLINE void set_surface_entry(uint8 pos1, uint8 pos2,
dReal mu,
dReal bounce,
dReal bounce_vel,
dReal soft_erp,
dReal soft_cfm,
dReal slip);
public:
INLINE dWorldID get_id() const;
INLINE dSurfaceParameters& get_surface(uint8 surface1, uint8 surface2);
INLINE void set_surface(int pos1, int pos2, dSurfaceParameters& entry);
INLINE int get_surface_body(dBodyID id);
private:
dWorldID _id;
dSurfaceParameters *_surface_table;
uint8 _num_surfaces;
typedef pmap<dBodyID, int> BodySurfaceMap;
BodySurfaceMap _body_surface_map;
public:
static TypeHandle get_class_type() {