diff --git a/panda/src/glstuff/glGraphicsStateGuardian_src.cxx b/panda/src/glstuff/glGraphicsStateGuardian_src.cxx index 95521ece40..4f0a30df8a 100644 --- a/panda/src/glstuff/glGraphicsStateGuardian_src.cxx +++ b/panda/src/glstuff/glGraphicsStateGuardian_src.cxx @@ -2134,6 +2134,8 @@ reset() { get_extension_func("glGetProgramResourceName"); _glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) get_extension_func("glGetProgramResourceiv"); + _glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) + get_extension_func("glShaderStorageBlockBinding"); } else #endif { diff --git a/panda/src/glstuff/glGraphicsStateGuardian_src.h b/panda/src/glstuff/glGraphicsStateGuardian_src.h index 02e22961ce..19d4a63d68 100644 --- a/panda/src/glstuff/glGraphicsStateGuardian_src.h +++ b/panda/src/glstuff/glGraphicsStateGuardian_src.h @@ -1068,6 +1068,7 @@ public: PFNGLGETPROGRAMINTERFACEIVPROC _glGetProgramInterfaceiv; PFNGLGETPROGRAMRESOURCENAMEPROC _glGetProgramResourceName; PFNGLGETPROGRAMRESOURCEIVPROC _glGetProgramResourceiv; + PFNGLSHADERSTORAGEBLOCKBINDINGPROC _glShaderStorageBlockBinding; #endif // !OPENGLES GLenum _edge_clamp; diff --git a/panda/src/glstuff/glShaderContext_src.cxx b/panda/src/glstuff/glShaderContext_src.cxx index 2abe4659ea..e0db33e350 100644 --- a/panda/src/glstuff/glShaderContext_src.cxx +++ b/panda/src/glstuff/glShaderContext_src.cxx @@ -341,6 +341,8 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext block_maxlength = max(64, block_maxlength); char *block_name_cstr = (char *)alloca(block_maxlength); + BitArray bindings; + for (int i = 0; i < block_count; ++i) { block_name_cstr[0] = 0; _glgsg->_glGetProgramResourceName(_glsl_program, GL_SHADER_STORAGE_BLOCK, i, block_maxlength, nullptr, block_name_cstr); @@ -349,6 +351,20 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext GLint values[2]; _glgsg->_glGetProgramResourceiv(_glsl_program, GL_SHADER_STORAGE_BLOCK, i, 2, props, 2, nullptr, values); + if (bindings.get_bit(values[0])) { + // Binding index already in use, assign a different one. + values[0] = bindings.get_lowest_off_bit(); + _glgsg->_glShaderStorageBlockBinding(_glsl_program, i, values[0]); + } + bindings.set_bit(values[0]); + + if (GLCAT.is_debug()) { + GLCAT.debug() + << "Active shader storage block " << block_name_cstr + << " with size " << values[1] << " is bound to binding " + << values[0] << "\n"; + } + StorageBlock block; block._name = InternalName::make(block_name_cstr); block._binding_index = values[0];