non-working progress save

This commit is contained in:
cxgeorge 2002-01-30 02:27:14 +00:00
parent bf23168c43
commit 212ed03c2b
16 changed files with 1858 additions and 2504 deletions

View File

@ -6,26 +6,25 @@
#if $[BUILD_DX8]
#begin lib_target
#define TARGET dxgsg8
#define TARGET dxgsg
#define LOCAL_LIBS \
cull gsgmisc gsgbase gobj sgattrib sgraphutil graph display light \
putil linmath sgraph mathutil pnmimage event
#define COMBINED_SOURCES $[TARGET]_composite1.cxx
#define COMBINED_SOURCES $[TARGET]_composite1.cxx
#define SOURCES \
config_dxgsg8.h dxGraphicsStateGuardian8.I \
dxGraphicsStateGuardian8.cxx dxGraphicsStateGuardian8.h \
dxSavedFrameBuffer8.I dxSavedFrameBuffer8.h \
// need to install these due to external projects that link directly with libpandadx (bartop)
#define INSTALL_HEADERS \
config_dxgsg8.h dxGraphicsStateGuardian8.I dxGraphicsStateGuardian8.h \
dxTextureContext8.h dxGeomNodeContext8.h dxGeomNodeContext8.I
// build dxGraphicsStateGuardian separately since its so big
#define SOURCES \
dxGraphicsStateGuardian8.cxx dxSavedFrameBuffer8.I dxSavedFrameBuffer8.h $[INSTALL_HEADERS]
#define INCLUDED_SOURCES \
config_dxgsg8.cxx dxSavedFrameBuffer8.cxx dxTextureContext8.cxx dxGeomNodeContext8.cxx
#define INSTALL_HEADERS \
dxGraphicsStateGuardian8.I dxGraphicsStateGuardian8.h \
dxSavedFrameBuffer8.I dxSavedFrameBuffer8.h dxTextureContext8.h
#end lib_target
#endif

View File

@ -16,10 +16,10 @@
//
////////////////////////////////////////////////////////////////////
#include "config_dxgsg8.h"
#include "dxGraphicsStateGuardian8.h"
#include "dxSavedFrameBuffer8.h"
#include "dxTextureContext8.h"
#include "config_dxgsg.h"
#include "dxGraphicsStateGuardian.h"
#include "dxSavedFrameBuffer.h"
#include "dxTextureContext.h"
#include <dconfig.h>
@ -74,11 +74,12 @@ bool dx_ignore_mipmaps = config_dxgsg.GetBool("dx-ignore-mipmaps", false);
// if this is set, more accurate but more expensive fog computations are performed
bool dx_use_rangebased_fog = config_dxgsg.GetBool("dx-use-rangebased-fog", false);
bool dx_force_16bpptextures = config_dxgsg.GetBool("dx-force-16bpptextures", false);
bool dx_no_dithering = config_dxgsg.GetBool("dx-no-dithering", false);
#ifdef _DEBUG
float dx_global_miplevel_bias = config_dxgsg.GetFloat("dx-global-miplevel-bias", 0.0);
bool dx_debug_view_mipmaps = config_dxgsg.GetBool("dx-debug-view-mipmaps", false);
bool dx_force_16bpptextures = config_dxgsg.GetBool("dx-force-16bpptextures", false);
bool dx_force_anisotropic_filtering = config_dxgsg.GetBool("dx-force-anisotropic-filtering", false);
//int dx_print_texstats = config_dxgsg.GetBool("dx-print-texstats", 0);
#endif
@ -104,7 +105,7 @@ parse_decal_type(const string &type) {
}
ConfigureFn(config_dxgsg) {
init_libdxgsg8();
init_libdxgsg();
}
////////////////////////////////////////////////////////////////////
@ -115,7 +116,8 @@ ConfigureFn(config_dxgsg) {
// called by the static initializers and need not be
// called explicitly, but special cases exist.
////////////////////////////////////////////////////////////////////
void init_libdxgsg8() {
void
init_libdxgsg() {
static bool initialized = false;
if (initialized) {
return;

View File

@ -35,10 +35,12 @@ extern bool dx_auto_normalize_lighting;
extern bool dx_use_rangebased_fog;
extern const bool link_tristrips;
// debug flags
// debug flags we might want to use in full optimized build
extern bool dx_ignore_mipmaps;
extern bool dx_mipmap_everything;
extern bool dx_show_transforms;
extern bool dx_force_16bpptextures;
extern bool dx_no_dithering;
#ifndef NDEBUG
extern int dx_force_backface_culling;
@ -47,7 +49,6 @@ extern int dx_force_backface_culling;
#ifdef _DEBUG
extern float dx_global_miplevel_bias;
extern bool dx_debug_view_mipmaps;
extern bool dx_force_16bpptextures;
extern bool dx_force_anisotropic_filtering;
#endif
@ -59,6 +60,6 @@ enum DXDecalType {
};
extern DXDecalType dx_decal_type;
extern EXPCL_PANDADX void init_libdxgsg8();
extern EXPCL_PANDADX void init_libdxgsg();
#endif

View File

@ -33,7 +33,15 @@
#include "pvector.h"
#define D3D_OVERLOADS // get D3DVECTOR '+' operator, etc from d3dtypes.h
#include <d3d.h>
#include <d3d8.h>
#if DIRECT3D_VERSION != 0x0800
#error DX8.1 headers not available, you need to install newer MS Platform SDK!
#endif
#if D3D_SDK_VERSION != 220
#error you have DX 8.0 headers, not DX 8.1, you need to install newer MS Platform SDK!
#endif
typedef struct {
DWORD nVerts;

View File

@ -16,7 +16,7 @@
//
////////////////////////////////////////////////////////////////////
#include "config_dxgsg8.h"
#include "config_dxgsg.h"
#include <graphicsWindow.h>
////////////////////////////////////////////////////////////////////
@ -30,12 +30,12 @@ enable_line_smooth(bool val) {
_line_smooth_enabled = val;
#ifdef NDEBUG
{
if(val && (_D3DDevDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES))
if(val && (scrn.D3DDevDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES))
dxgsg_cat.error() << "no HW support for line smoothing!!\n";
}
#endif
_d3dDevice->SetRenderState(D3DRENDERSTATE_EDGEANTIALIAS, (DWORD)val);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_EDGEANTIALIAS, (DWORD)val);
}
}
@ -47,7 +47,7 @@ enable_line_smooth(bool val) {
INLINE void DXGraphicsStateGuardian::
enable_lighting(bool val) {
if (_lighting_enabled != val) {
_d3dDevice->SetRenderState(D3DRENDERSTATE_LIGHTING, (DWORD)val);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_LIGHTING, (DWORD)val);
if(_lighting_enabled = val)
_lighting_enabled_this_frame = true;
}
@ -64,14 +64,14 @@ enable_dither(bool val) {
#ifdef _DEBUG
{
if(val && !(_D3DDevDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_DITHER))
if(val && !(scrn.D3DDevDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_DITHER))
dxgsg_cat.error() << "no HW support for color dithering!!\n";
return;
}
#endif
_dither_enabled = val;
_d3dDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, (DWORD)val);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, (DWORD)val);
}
}
@ -84,7 +84,7 @@ INLINE void DXGraphicsStateGuardian::
enable_stencil_test(bool val) {
if (_stencil_test_enabled != val) {
_stencil_test_enabled = val;
_d3dDevice->SetRenderState(D3DRENDERSTATE_STENCILENABLE, (DWORD)val);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_STENCILENABLE, (DWORD)val);
}
}
@ -112,12 +112,12 @@ enable_clip_plane(int clip_plane, bool val)
{
_clip_plane_enabled[clip_plane] = val;
DWORD ClipPlaneBits;
_d3dDevice->GetRenderState(D3DRENDERSTATE_CLIPPLANEENABLE , &ClipPlaneBits);
scrn.pD3DDevice->GetRenderState(D3DRENDERSTATE_CLIPPLANEENABLE , &ClipPlaneBits);
if (val)
ClipPlaneBits |= 1 << clip_plane;
else
ClipPlaneBits &= ~(1 << clip_plane);
_d3dDevice->SetRenderState(D3DRENDERSTATE_CLIPPLANEENABLE , ClipPlaneBits);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_CLIPPLANEENABLE , ClipPlaneBits);
}
}
@ -130,7 +130,7 @@ INLINE void DXGraphicsStateGuardian::
enable_blend(bool val) {
if (_blend_enabled != val) {
_blend_enabled = val;
_d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, (DWORD)val);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, (DWORD)val);
}
}
@ -143,7 +143,7 @@ INLINE void DXGraphicsStateGuardian::
set_shademode(D3DSHADEMODE val) {
if (_CurShadeMode != val) {
_CurShadeMode = val;
_d3dDevice->SetRenderState(D3DRENDERSTATE_SHADEMODE, (DWORD)val);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_SHADEMODE, (DWORD)val);
}
}
@ -151,7 +151,7 @@ INLINE void DXGraphicsStateGuardian::
enable_primitive_clipping(bool val) {
if (_clipping_enabled != val) {
_clipping_enabled = val;
_d3dDevice->SetRenderState(D3DRENDERSTATE_CLIPPING, (DWORD)val);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_CLIPPING, (DWORD)val);
}
}
@ -164,7 +164,7 @@ INLINE void DXGraphicsStateGuardian::
enable_fog(bool val) {
if ((_fog_enabled != val) && (_doFogType!=None)) {
_fog_enabled = val;
_d3dDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, (DWORD)val);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, (DWORD)val);
}
}
@ -178,7 +178,7 @@ enable_alpha_test(bool val )
{
if (_alpha_test_enabled != val) {
_alpha_test_enabled = val;
_d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, (DWORD)val);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, (DWORD)val);
}
}
@ -195,7 +195,7 @@ call_dxLightModelAmbient( const Colorf& color)
#ifdef GSG_VERBOSE
dxgsg_cat.debug() << "dxLightModel(LIGHT_MODEL_AMBIENT, " << color << ")" << endl;
#endif
_d3dDevice->SetRenderState( D3DRENDERSTATE_AMBIENT,
scrn.pD3DDevice->SetRenderState( D3DRENDERSTATE_AMBIENT,
D3DRGBA(color[0], color[1], color[2], color[3]));
}
}
@ -242,8 +242,8 @@ call_dxAlphaFunc(D3DCMPFUNC func, DWORD ref)
}
dxgsg_cat.debug() << ref << ")" << endl;
#endif
_d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHAFUNC, func);
_d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHAREF, ref);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_ALPHAFUNC, func);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_ALPHAREF, ref);
}
}
@ -254,7 +254,7 @@ call_dxBlendFunc(D3DBLEND sfunc, D3DBLEND dfunc )
if (_blend_source_func != sfunc)
{
_blend_source_func = sfunc;
_d3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, sfunc);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, sfunc);
#ifdef GSG_VERBOSE
dxgsg_cat.debug() << "dxSrcBlendFunc(";
switch (sfunc)
@ -296,7 +296,7 @@ call_dxBlendFunc(D3DBLEND sfunc, D3DBLEND dfunc )
if ( _blend_dest_func != dfunc)
{
_blend_dest_func = dfunc;
_d3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, dfunc);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, dfunc);
#ifdef GSG_VERBOSE
dxgsg_cat.debug() << "dxDstBlendFunc(";
switch (dfunc)
@ -338,7 +338,7 @@ INLINE void DXGraphicsStateGuardian::
enable_zwritemask(bool val) {
if (_depth_write_enabled != val) {
_depth_write_enabled = val;
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, val);
scrn.pD3DDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, val);
}
}

File diff suppressed because it is too large Load Diff

View File

@ -16,8 +16,8 @@
//
////////////////////////////////////////////////////////////////////
#ifndef DXGRAPHICSSTATEGUARDIAN8_H
#define DXGRAPHICSSTATEGUARDIAN8_H
#ifndef DXGRAPHICSSTATEGUARDIAN_H
#define DXGRAPHICSSTATEGUARDIAN_H
//#define GSG_VERBOSE
@ -38,11 +38,41 @@
#include <pointerToArray.h>
#include <planeNode.h>
#include "dxGeomNodeContext8.h"
#include "dxTextureContext8.h"
#include "dxGeomNodeContext.h"
#include "dxTextureContext.h"
#include <vector>
extern char * ConvD3DErrorToString(const HRESULT &error); // defined in wdxGraphicsPipe.cxx
// for dwSupportedScreenDepthsMask
#define X1R5G5B5_FLAG 0x1
#define R5G6B5_FLAG 0x2
#define X8R8G8B8_FLAG 0x4
#define R8G8B8_FLAG 0x8
typedef struct {
LPDIRECT3DDEVICE8 pD3DDevice;
LPDIRECT3D8 pD3D8;
LPDIRECTDRAWSURFACE7 pddsPrimary,pddsBack,pddsZBuf;
HWND hWnd;
HMONITOR hMon;
RECT view_rect,clip_rect;
DWORD MaxAvailVidMem;
bool bIsLowVidMemCard;
bool bIsTNLDevice;
ushort depth_buffer_bitdepth; //GetSurfaceDesc is not reliable so must store this explicitly
ushort CardIDNum; // its posn in DisplayArray, for dbgprint purposes
DDDEVICEIDENTIFIER2 DXDeviceID;
// D3DDEVICEDESC8 D3DDevDesc;
DWORD dwSupportedScreenDepthsMask;
D3DCAPS8 d3dcaps;
D3DDISPLAYMODE DisplayMode;
#ifdef USE_TEXFMTVEC
DDPixelFormatVec TexPixFmts;
#endif
} DXScreenData;
// typedef vector<DXScreenData> ScreenDataVector;
class PlaneNode;
class Light;
@ -61,7 +91,7 @@ INLINE ostream &operator << (ostream &out, GLenum v) {
#define DX_DECLARE_CLEAN(type, var) \
type var; \
ZeroMemory(&var, sizeof(type)); \
ZeroMemory(&var, sizeof(type)); \
var.dwSize = sizeof(type);
// #define DEBUG_RELEASES
@ -115,6 +145,10 @@ extern void dbgPrintVidMem(LPDIRECTDRAW7 pDD, LPDDSCAPS2 lpddsCaps,const char *p
#define PRINTVIDMEM(pDD,pCaps,pMsg)
#endif
#ifndef D3DERRORSTRING
#define D3DERRORSTRING(HRESULT) " at (" << __FILE__ << ":" << __LINE__"), hr=" << DXGetErrorString8(HRESULT) << ": " << DXGetErrorDescription8(HRESULT) << endl
#endif
////////////////////////////////////////////////////////////////////
// Class : DXGraphicsStateGuardian
// Description : A GraphicsStateGuardian specialized for rendering
@ -123,6 +157,8 @@ extern void dbgPrintVidMem(LPDIRECTDRAW7 pDD, LPDDSCAPS2 lpddsCaps,const char *p
////////////////////////////////////////////////////////////////////
class EXPCL_PANDADX DXGraphicsStateGuardian : public GraphicsStateGuardian {
friend class wdxGraphicsWindow;
friend class wdxGraphicsPipe;
friend class wdxGraphicsWindowGroup;
friend class DXTextureContext;
public:
@ -137,9 +173,9 @@ public:
virtual void prepare_display_region();
virtual void render_frame();
virtual void render_scene(Node *root, ProjectionNode *projnode);
virtual void render_scene(Node *root, LensNode *projnode);
virtual void render_subgraph(RenderTraverser *traverser,
Node *subgraph, ProjectionNode *projnode,
Node *subgraph, LensNode *projnode,
const AllTransitionsWrapper &net_trans);
virtual void render_subgraph(RenderTraverser *traverser,
Node *subgraph,
@ -227,9 +263,15 @@ public:
public:
// recreate_tex_callback needs these to be public
LPDIRECT3DDEVICE7 _d3dDevice;
LPDIRECT3DDEVICE7 _pCurD3DDevice; //this needs to be set every device iteration
LPDIRECTDRAW7 _pDD;
DXScreenData scrn;
#ifndef USE_TEXFMTVEC
LPDDPIXELFORMAT _pTexPixFmts;
int _cNumTexPixFmts;
#endif
// D3DDEVICEDESC7 _D3DDevDesc;
protected:
void free_pointers(); // free local internal buffers
@ -241,8 +283,6 @@ protected:
void set_draw_buffer(const RenderBuffer &rb);
void set_read_buffer(const RenderBuffer &rb);
void bind_texture(TextureContext *tc);
// for storage of the flexible vertex format
char *_pCurFvfBufPtr,*_pFvfBufBasePtr;
INLINE void add_to_FVFBuf(void *data, size_t bytes) ;
@ -250,15 +290,23 @@ protected:
bool _dx_ready;
HRESULT _last_testcooplevel_result;
/*
moved to per display data
bool _bIsTNLDevice;
LPDIRECTDRAWSURFACE7 _back;
LPDIRECTDRAWSURFACE7 _zbuf;
LPDIRECT3D7 _d3d;
LPDIRECTDRAWSURFACE7 _pri;
LPDIRECTDRAW7 _pDD;
RECT _view_rect;
RECT clip_rect;
LPDIRECT3D7 _d3d;
LPDIRECTDRAW7 _pDD;
RECT _view_rect;
RECT clip_rect;
*/
LPDIRECT3D7 _pCurD3D7;
LPDIRECTDRAW7 _pCurDD;
bool _bShowFPSMeter;
HDC _front_hdc;
DXTextureContext *_pCurTexContext;
@ -267,8 +315,6 @@ protected:
RenderBuffer::Type _cur_read_pixel_buffer; // source for copy_pixel_buffer operation
D3DDEVICEDESC7 _D3DDevDesc;
void GenerateSphere(void *pVertexSpace,DWORD dwVertSpaceByteSize,
void *pIndexSpace,DWORD dwIndexSpaceByteSize,
D3DVECTOR *pCenter, float fRadius,
@ -329,7 +375,6 @@ protected:
Colorf _issued_color; // WBD ADDED
D3DCOLOR _issued_color_D3DCOLOR; // WBD ADDED
D3DCOLOR _d3dcolor_clear_value;
D3DSHADEMODE _CurShadeMode;
bool _bDrawPrimDoSetupVertexBuffer; // if true, draw methods just copy vertex data into pCurrentGeomContext
@ -370,10 +415,7 @@ protected:
bool _fog_enabled;
/*
TODO: cache fog state
float _fog_start;
float _fog_end;
float _fog_density;
float _fog_color;
float _fog_start,_fog_end,_fog_density,float _fog_color;
*/
float _alpha_func_ref;
D3DCMPFUNC _alpha_func;
@ -398,7 +440,6 @@ protected:
int _decal_level;
RenderModeProperty::Mode _current_fill_mode; //poinr/wireframe/solid
GraphicsChannel *_panda_gfx_channel; // cache the 1 channel dx supports
// Cur Texture State
@ -452,12 +493,13 @@ public:
static void init_type(void);
virtual TypeHandle get_type(void) const;
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
LPDIRECT3DDEVICE7 GetD3DDevice() { return _d3dDevice; }
LPDIRECTDRAW7 GetDDInterface() { return _pDD; }
LPDIRECTDRAWSURFACE7 GetBackBuffer() { return _back; }
/*
LPDIRECT3DDEVICE7 GetD3DDevice() { return scrn.pD3DDevice; }
LPDIRECTDRAW7 GetDDInterface() { return scrn.pDD; }
LPDIRECTDRAWSURFACE7 GetBackBuffer() { return scrn.pddsBackBuffer; }
LPDIRECTDRAWSURFACE7 GetZBuffer() { return _zbuf; }
INLINE void Set_HDC(HDC hdc) { _front_hdc = hdc; }
*/
// INLINE void Set_HDC(HDC hdc) { _front_hdc = hdc; }
void adjust_view_rect(int x, int y);
INLINE void SetDXReady(bool stat) { _dx_ready = stat; }
INLINE bool GetDXReady(void) { return _dx_ready;}
@ -472,13 +514,14 @@ public:
void show_frame();
void show_full_screen_frame();
void show_windowed_frame();
void dx_init( LPDIRECTDRAW7 context,
/* void dx_init( LPDIRECTDRAW7 context,
LPDIRECTDRAWSURFACE7 pri,
LPDIRECTDRAWSURFACE7 back,
LPDIRECTDRAWSURFACE7 zbuf,
LPDIRECT3D7 d3d,
LPDIRECT3DDEVICE7 d3dDevice,
RECT viewrect);
RECT viewrect); */
void dx_init(void);
friend HRESULT CALLBACK EnumTexFmtsCallback( LPDDPIXELFORMAT pddpf, VOID* param );
@ -488,7 +531,7 @@ private:
#define ISPOW2(X) (((X) & ((X)-1))==0)
#include "dxGraphicsStateGuardian8.I"
#include "dxGraphicsStateGuardian.I"
#endif

View File

@ -18,9 +18,9 @@
#include <assert.h>
#include <time.h>
#include "dxTextureContext8.h"
#include "config_dxgsg8.h"
#include "dxGraphicsStateGuardian8.h"
#include "dxTextureContext.h"
#include "config_dxgsg.h"
#include "dxGraphicsStateGuardian.h"
#include "pnmImage.h"
//#define FORCE_16bpp_1555
@ -971,24 +971,38 @@ HRESULT ConvertDDSurftoPixBuf(PixelBuffer *pixbuf,LPDIRECTDRAWSURFACE7 pDDSurf)
// gets the attributes of the texture from the bitmap, creates the
// texture, and then copies the bitmap into the texture.
//-----------------------------------------------------------------------------
LPDIRECTDRAWSURFACE7 DXTextureContext::
CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT pTexPixFmts) {
LPDIRECTDRAWSURFACE7 DXTextureContext::CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice,
#ifdef USE_TEXFMTVEC
DDPixelFormatVec &TexFmts,LPD3DDEVICEDESC7 pD3DDevDesc)
#else
int cNumTexPixFmts, DDPIXELFORMAT *pTexFmts,LPD3DDEVICEDESC7 pD3DDevDesc)
#endif
{
HRESULT hr;
int i;
PixelBuffer *pbuf = _texture->_pbuffer;
int cNumAlphaBits; // number of alpha bits in texture pixfmt
int i,cNumAlphaBits; // number of alpha bits in texture pixfmt
DDPIXELFORMAT *pDesiredPixFmt;
LPDIRECTDRAWSURFACE7 pddsRender;
LPDIRECTDRAW7 pDD = NULL;
DDPIXELFORMAT TexFmtsArr[MAX_DX_TEXPIXFMTS];
ConversionType ConvNeeded;
assert(_texture!=NULL);
PixelBuffer *pbuf = _texture->_pbuffer;
#ifdef USE_TEXFMTVEC
int cNumTexPixFmts=TexturePixelFormats.size();
#endif
DDPIXELFORMAT *pTexPixFmts = new DDPIXELFORMAT[cNumTexPixFmts];
// make local copy of array so I can muck with it during searches for this texture fmt
memcpy(TexFmtsArr,pTexPixFmts,cNumTexPixFmts*sizeof(DDPIXELFORMAT));
pTexPixFmts=TexFmtsArr;
// (such as marking pixfmts that no search will be interested in)
// probably should do this faster way
#ifdef USE_TEXFMTVEC
memcpy(pTexPixFmts,&TexturePixelFormats[0],cNumTexPixFmts*sizeof(DDPIXELFORMAT));
#else
memcpy(pTexPixFmts,pTexFmts,cNumTexPixFmts*sizeof(DDPIXELFORMAT));
#endif
// bpp indicates requested fmt, not pixbuf fmt
DWORD bpp = get_bits_per_pixel(pbuf->get_format(), &cNumAlphaBits);
@ -1006,12 +1020,10 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
DWORD dwOrigWidth = (DWORD)pbuf->get_xsize();
DWORD dwOrigHeight = (DWORD)pbuf->get_ysize();
// Get the device caps so we can check if the device has any constraints
// when using textures
D3DDEVICEDESC7 devDesc;
if(FAILED( pd3dDevice->GetCaps( &devDesc ) )) {
goto error_exit;
}
// Use the device caps so we can check if the device has any constraints
// when using textures.
assert((pD3DDevDesc->dwMaxTextureWidth>0) && (pD3DDevDesc->dwMaxTextureHeight>0));
// Setup the new surface desc for the texture. Note how we are using the
// texture manage attribute, so Direct3D does alot of dirty work for us
@ -1056,31 +1068,31 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
if(!ISPOW2(ddsd.dwWidth) || !ISPOW2(ddsd.dwHeight)) {
dxgsg_cat.error() << "ERROR: texture dimensions are not a power of 2 for " << _tex->get_name() << "!!!!! \n";
#ifdef _DEBUG
exit(1); // want to catch badtexsize errors
#else
goto error_exit;
#endif
#ifdef _DEBUG
exit(1); // want to catch badtexsize errors
#else
goto error_exit;
#endif
}
bool bShrinkOriginal;
bShrinkOriginal=false;
if((dwOrigWidth>devDesc.dwMaxTextureWidth)||(dwOrigHeight>devDesc.dwMaxTextureHeight)) {
#ifdef _DEBUG
dxgsg_cat.error() << "WARNING: " <<_tex->get_name() << ": Image size exceeds max texture dimensions of (" << devDesc.dwMaxTextureWidth << "," << devDesc.dwMaxTextureHeight << ") !!\n"
<< "Scaling "<< _tex->get_name() << " ("<< dwOrigWidth<<"," <<dwOrigHeight << ") => ("<< devDesc.dwMaxTextureWidth << "," << devDesc.dwMaxTextureHeight << ") !\n";
#endif
if(dwOrigWidth>devDesc.dwMaxTextureWidth)
ddsd.dwWidth=devDesc.dwMaxTextureWidth;
if(dwOrigHeight>devDesc.dwMaxTextureHeight)
ddsd.dwHeight=devDesc.dwMaxTextureHeight;
if((dwOrigWidth>pD3DDevDesc->dwMaxTextureWidth)||(dwOrigHeight>pD3DDevDesc->dwMaxTextureHeight)) {
#ifdef _DEBUG
dxgsg_cat.error() << "WARNING: " <<_tex->get_name() << ": Image size exceeds max texture dimensions of (" << pD3DDevDesc->dwMaxTextureWidth << "," << pD3DDevDesc->dwMaxTextureHeight << ") !!\n"
<< "Scaling "<< _tex->get_name() << " ("<< dwOrigWidth<<"," <<dwOrigHeight << ") => ("<< pD3DDevDesc->dwMaxTextureWidth << "," << pD3DDevDesc->dwMaxTextureHeight << ") !\n";
#endif
if(dwOrigWidth>pD3DDevDesc->dwMaxTextureWidth)
ddsd.dwWidth=pD3DDevDesc->dwMaxTextureWidth;
if(dwOrigHeight>pD3DDevDesc->dwMaxTextureHeight)
ddsd.dwHeight=pD3DDevDesc->dwMaxTextureHeight;
bShrinkOriginal=true;
}
// checks for SQUARE reqmt (nvidia riva128 needs this)
if((ddsd.dwWidth != ddsd.dwHeight) && (devDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY )) {
if((ddsd.dwWidth != ddsd.dwHeight) && (pD3DDevDesc->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY )) {
// assume pow2 textures. sum exponents, divide by 2 rounding down to get sq size
int i,width_exp,height_exp;
@ -1130,7 +1142,8 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
szErrorMsg = "CreateTexture failed: couldn't find compatible Tex DDPIXELFORMAT!\n";
dxgsg_cat.spam() << "CreateTexture handling bitdepth: " << bpp << " alphabits: " << cNumAlphaBits << "\n";
if(dxgsg_cat.is_spam())
dxgsg_cat.spam() << "CreateTexture handling bitdepth: " << bpp << " alphabits: " << cNumAlphaBits << "\n";
// Mark formats I dont want to deal with
for(i=0,pCurPixFmt=pTexPixFmts;i<cNumTexPixFmts;i++,pCurPixFmt++) {
@ -1220,9 +1233,7 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
assert(cNumAlphaBits==0); // dont know how to handle non-zero alpha for 24bit total
#ifdef _DEBUG
if(!dx_force_16bpptextures)
#endif
for(i=0,pCurPixFmt=pTexPixFmts;i<cNumTexPixFmts;i++,pCurPixFmt++) {
if((pCurPixFmt->dwFlags & DDPF_RGB)&&(pCurPixFmt->dwRGBBitCount==24)) {
ConvNeeded=((cNumColorChannels==3) ? Conv24to24 : Conv32to24);
@ -1230,13 +1241,10 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
}
}
#ifdef _DEBUG
if(!dx_force_16bpptextures)
#endif
// no 24-bit fmt. look for 32 bit fmt (note: this is memory-hogging choice
// instead I could look for memory-conserving 16-bit fmt).
// check mask to ensure ARGB, not RGBA (which I am not handling here)
if(!dx_force_16bpptextures) {
// no 24-bit fmt. look for 32 bit fmt (note: this is memory-hogging choice
// instead I could look for memory-conserving 16-bit fmt).
// check mask to ensure ARGB, not RGBA (which I am not handling here)
for(i=0,pCurPixFmt=pTexPixFmts;i<cNumTexPixFmts;i++,pCurPixFmt++) {
if((pCurPixFmt->dwRGBBitCount==32) && (pCurPixFmt->dwFlags & DDPF_RGB)
&& ((pCurPixFmt->dwRBitMask|pCurPixFmt->dwGBitMask|pCurPixFmt->dwBBitMask)==0xFFFFFF)
@ -1246,6 +1254,7 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
goto found_matching_format;
}
}
}
// no 24-bit or 32 fmt. look for 16 bit fmt
for(i=0,pCurPixFmt=&pTexPixFmts[cNumTexPixFmts-1];i<cNumTexPixFmts;i++,pCurPixFmt--) {
@ -1271,11 +1280,7 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
if(ddsd.ddpfPixelFormat.dwFlags & DDPF_LUMINANCE) {
// look for native lum fmt
#ifdef _DEBUG
if(!dx_force_16bpptextures)
#endif
{
if(!dx_force_16bpptextures) {
for(i=0,pCurPixFmt=&pTexPixFmts[cNumTexPixFmts-1];i<cNumTexPixFmts;i++,pCurPixFmt--) {
if((pCurPixFmt->dwRGBBitCount==16) && (pCurPixFmt->dwFlags & DDPF_ALPHAPIXELS) &&
(pCurPixFmt->dwFlags & DDPF_LUMINANCE)) {
@ -1375,9 +1380,7 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
// look for native lum fmt
assert(cNumAlphaBits==0); // dont handle those other 8bit lum fmts like 4-4, since 16 8-8 is usually supported too
#ifdef _DEBUG
if(!dx_force_16bpptextures)
#endif
{
for(i=0,pCurPixFmt=&pTexPixFmts[cNumTexPixFmts-1];i<cNumTexPixFmts;i++,pCurPixFmt--) {
if((pCurPixFmt->dwRGBBitCount==8) && (pCurPixFmt->dwFlags & DDPF_LUMINANCE) &&
@ -1404,15 +1407,16 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
}
}
// find compatible 16bpp fmt, just look for any 565, then 0555
// find compatible 16bpp fmt, just look for any 565, then 0555
DWORD dwMasks[2] = {0xF800, 0x7C00};
ConversionType ConvType[2] = {ConvLum8to16_0565,ConvLum8to16_0555};
for(DWORD modenum=0;modenum<2;modenum++)
for(i=0,pCurPixFmt=&pTexPixFmts[0];i<cNumTexPixFmts;i++,pCurPixFmt++) {
if((pCurPixFmt->dwRGBBitCount==16) && (pCurPixFmt->dwFlags & DDPF_RGB)
&& (!(pCurPixFmt->dwFlags & DDPF_ALPHAPIXELS))
&& (pCurPixFmt->dwRBitMask==dwMasks[modenum])) {
ConvNeeded=ConvLum8to16_0565;
ConvNeeded=ConvType[modenum];
goto found_matching_format;
}
}
@ -1481,7 +1485,7 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
else ft=Texture::FT_linear;
}
if((ft==Texture::FT_linear) && !(devDesc.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_LINEAR))
if((ft==Texture::FT_linear) && !(pD3DDevDesc->dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_LINEAR))
ft=Texture::FT_nearest;
_tex->set_magfilter(ft);
@ -1514,26 +1518,26 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
ft=Texture::FT_linear;
}
assert((devDesc.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_NEAREST)!=0);
assert((pD3DDevDesc->dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_NEAREST)!=0);
switch(ft) {
case Texture::FT_nearest_mipmap_linear:
if(!(devDesc.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_LINEARMIPNEAREST))
if(!(pD3DDevDesc->dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_LINEARMIPNEAREST))
ft=Texture::FT_nearest_mipmap_nearest;
break;
case Texture::FT_linear_mipmap_nearest:
if(!(devDesc.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_MIPLINEAR))
if(!(pD3DDevDesc->dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_MIPLINEAR))
ft=Texture::FT_nearest_mipmap_nearest;
break;
case Texture::FT_linear_mipmap_linear:
if(!(devDesc.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_LINEARMIPLINEAR)) {
if(devDesc.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_MIPLINEAR)
if(!(pD3DDevDesc->dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_LINEARMIPLINEAR)) {
if(pD3DDevDesc->dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_MIPLINEAR)
ft=Texture::FT_linear_mipmap_nearest;
else ft=Texture::FT_nearest_mipmap_nearest; // if you cant do linear in a level, you probably cant do linear b/w levels, so just do nearest-all
}
break;
case Texture::FT_linear:
if(!(devDesc.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_LINEAR))
if(!(pD3DDevDesc->dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_LINEAR))
ft=Texture::FT_nearest;
break;
}
@ -1543,14 +1547,14 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
uint aniso_degree;
aniso_degree=1;
if(devDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ANISOTROPY) {
if(pD3DDevDesc->dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ANISOTROPY) {
aniso_degree=_tex->get_anisotropic_degree();
if((aniso_degree>devDesc.dwMaxAnisotropy)
if((aniso_degree>pD3DDevDesc->dwMaxAnisotropy)
#ifdef _DEBUG
|| dx_force_anisotropic_filtering
#endif
)
aniso_degree=devDesc.dwMaxAnisotropy;
aniso_degree=pD3DDevDesc->dwMaxAnisotropy;
}
_tex->set_anisotropic_degree(aniso_degree);
#ifdef _DEBUG
@ -1564,7 +1568,7 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
dxgsg_cat.debug() << "CreateTexture: generating mipmaps for "<< _tex->get_name() << endl;
}
if(devDesc.dwDevCaps & D3DDEVCAPS_SEPARATETEXTUREMEMORIES) {
if(pD3DDevDesc->dwDevCaps & D3DDEVCAPS_SEPARATETEXTUREMEMORIES) {
// must assign a texture to a specific stage
// for now I'm just going to use stage 0 for all
ddsd.dwTextureStage=0;
@ -1594,6 +1598,8 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
// Done with DDraw
pDD->Release();
delete [] pTexPixFmts;
// Return the newly created texture
return _surface;
@ -1606,6 +1612,7 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
_surface = NULL;
}
delete [] pTexPixFmts;
return NULL;
}

View File

@ -16,8 +16,8 @@
//
////////////////////////////////////////////////////////////////////
#ifndef DXTEXTURECONTEXT8_H
#define DXTEXTURECONTEXT8_H
#ifndef DXTEXTURECONTEXT_H
#define DXTEXTURECONTEXT_H
#include <pandabase.h>
@ -32,13 +32,23 @@
#include <ddraw.h>
#define D3D_OVERLOADS // get D3DVECTOR '+' operator, etc from d3dtypes.h
#include <d3d.h>
#include <d3d8.h>
#undef WIN32_LEAN_AND_MEAN
#ifndef D3DERRORSTRING
#define D3DERRORSTRING(HRESULT) " at (" << __FILE__ << ":" << __LINE__"), hr=" << DXGetErrorString8(HRESULT) << ": " << DXGetErrorDescription8(HRESULT) << endl
#endif
#include <texture.h>
#include <textureContext.h>
//#define USE_TEXFMTVEC // doesnt work now, crashes in destructor
#ifdef USE_TEXFMTVEC
typedef pvector<DDPIXELFORMAT> DDPixelFormatVec;
#else
#define MAX_DX_TEXPIXFMTS 20 // should be enough for any card
#endif
////////////////////////////////////////////////////////////////////
// Class : DXTextureContext
@ -55,7 +65,13 @@ public:
LPDIRECTDRAWSURFACE7 _surface;
Texture *_tex; // ptr to parent, primarily for access to namestr
LPDIRECTDRAWSURFACE7 CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT pTexPixFmts);
// static is_unused_texpixelformat(DDPIXELFORMAT *)
#ifdef USE_TEXFMTVEC
LPDIRECTDRAWSURFACE7 CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, DDPixelFormatVec &TexFmts,LPD3DDEVICEDESC7 pD3DDevDesc);
#else
LPDIRECTDRAWSURFACE7 CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, DDPIXELFORMAT *pTexFmts,LPD3DDEVICEDESC7 pD3DDevDesc);
#endif
bool _bHasMipMaps;
DWORD _PixBufConversionType; // enum ConversionType
@ -85,5 +101,6 @@ private:
static TypeHandle _type_handle;
};
#endif

View File

@ -6,15 +6,24 @@
#if $[BUILD_DX8]
#begin lib_target
#define TARGET wdxdisplay8
#define LOCAL_LIBS dxgsg8
#define TARGET wdxdisplay
#define LOCAL_LIBS \
dxgsg
#define COMBINED_SOURCES $[TARGET]_composite1.cxx
// need to install these due to external projects that link directly with libpandadx (bartop)
#define INSTALL_HEADERS \
config_wdxdisplay8.h wdxGraphicsPipe8.h wdxGraphicsWindow8.h
#define SOURCES \
config_wdxdisplay8.h wdxGraphicsPipe8.h wdxGraphicsWindow8.cxx wdxGraphicsWindow8.h
#define INCLUDED_SOURCES \
config_wdxdisplay8.cxx wdxGraphicsPipe8.cxx
#define INCLUDED_SOURCES config_wdxdisplay8.cxx wdxGraphicsPipe8.cxx
// note SOURCES shoult NOT include INCLUDED_SOURCES, that would cause a double build
// SOURCES should be headers and separately-built cxx files
// build wdxGraphicsWindow.cxx separately since its big
#define SOURCES wdxGraphicsWindow8.cxx $[INSTALL_HEADERS]
#end lib_target
#endif

View File

@ -31,6 +31,8 @@ ConfigureFn(config_wdxdisplay) {
bool dx_force_16bpp_zbuffer = config_wdxdisplay.GetBool("dx-force-16bpp-zbuffer", false);
bool bResponsive_minimized_fullscreen_window = config_wdxdisplay.GetBool("responsive-minimized-fullscreen-window",false);
bool dx_preserve_fpu_state = config_wdxdisplay.GetBool("dx-preserve-fpu-state", false);
int dx_preferred_deviceID = config_wdxdisplay.GetInt("dx-preferred-deviceID", -1);
extern void AtExitFn(void);

View File

@ -27,6 +27,8 @@ NotifyCategoryDecl(wdxdisplay, EXPCL_PANDADX, EXPTP_PANDADX);
extern bool bResponsive_minimized_fullscreen_window;
extern bool dx_force_16bpp_zbuffer;
extern bool dx_preserve_fpu_state;
extern int dx_preferred_deviceID;
extern Filename get_icon_filename();
extern Filename get_mono_cursor_filename();
extern Filename get_color_cursor_filename();

File diff suppressed because it is too large Load Diff

View File

@ -37,7 +37,6 @@
////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////
class Xclass;
extern char * ConvD3DErrorToString(const HRESULT &error);

File diff suppressed because it is too large Load Diff

View File

@ -15,9 +15,9 @@
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef WDXGRAPHICSWINDOW8_H
#define WDXGRAPHICSWINDOW8_H
//#define WBD_GL_MODE 1 // if setting this, do it in dxGraphicsStateGuardian.h too
#ifndef WDXGRAPHICSWINDOW_H
#define WDXGRAPHICSWINDOW_H
//#define WBD_GL_MODE 1 // if setting this, do it in wdxGraphicsStateGuardian.h too
//
////////////////////////////////////////////////////////////////////
// Includes
@ -28,15 +28,30 @@
#define WINDOWS_LEAN_AND_MEAN
#include <windows.h>
#undef WINDOWS_LEAN_AND_MEAN
#include <d3d.h>
#include <d3d8.h>
#include <dxerr8.h>
#include "dxGraphicsStateGuardian8.h"
////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////
class wdxGraphicsPipe;
class wdxGraphicsWindowGroup;
const int WDXWIN_CONFIGURE = 4;
const int WDXWIN_EVENT = 8;
const int WDXWIN_CONFIGURE = 4;
const int WDXWIN_EVENT = 8;
typedef HRESULT (WINAPI * LPDIRECTDRAWCREATEEX)(GUID FAR * lpGuid, LPVOID *lplpDD, REFIID iid,IUnknown FAR *pUnkOuter);
typedef struct {
UINT cardID;
char szDriver[MAX_DDDEVICEID_STRING];
char szDescription[MAX_DDDEVICEID_STRING];
GUID guidDeviceIdentifier;
HMONITOR hMon;
} DXDeviceInfo;
typedef vector<DXDeviceInfo> DXDeviceInfoVec;
////////////////////////////////////////////////////////////////////
// Class : wdxGraphicsWindow
@ -45,31 +60,29 @@ const int WDXWIN_EVENT = 8;
class EXPCL_PANDADX wdxGraphicsWindow : public GraphicsWindow {
friend class DXGraphicsStateGuardian;
friend class DXTextureContext;
friend class wdxGraphicsWindowGroup;
public:
wdxGraphicsWindow(GraphicsPipe* pipe);
wdxGraphicsWindow(GraphicsPipe* pipe,
const GraphicsWindow::Properties& props);
virtual ~wdxGraphicsWindow(void);
wdxGraphicsWindow(GraphicsPipe* pipe,const GraphicsWindow::Properties& props);
// this constructor will not initialize the wdx stuff, only the panda graphicswindow stuff
wdxGraphicsWindow(GraphicsPipe* pipe,const GraphicsWindow::Properties& props,wdxGraphicsWindowGroup *pParentGroup);
virtual ~wdxGraphicsWindow(void);
virtual bool supports_update() const;
virtual void update(void);
virtual void end_frame( void );
virtual TypeHandle get_gsg_type() const;
static GraphicsWindow* make_wdxGraphicsWindow(const FactoryParams &params);
void CreateScreenBuffersAndDevice(DWORD dwRenderWidth, DWORD dwRenderHeight,
LPDIRECTDRAW7 pDD,LPDIRECT3D7 pD3DI,
D3DDEVICEDESC7 *pD3DDevDesc);
LONG window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
void process_events(void);
INLINE bool mouse_entry_enabled(void) { return _mouse_entry_enabled; }
INLINE bool mouse_motion_enabled(void) { return _mouse_motion_enabled; }
INLINE bool mouse_passive_motion_enabled(void) {
return _mouse_passive_motion_enabled;
}
INLINE bool mouse_passive_motion_enabled(void) { return _mouse_passive_motion_enabled; }
void handle_window_move( int x, int y );
void handle_mouse_motion( int x, int y );
void handle_mouse_entry( int state, HCURSOR hMouseCursor );
@ -78,8 +91,6 @@ public:
void dx_setup();
virtual void begin_frame( void );
void show_frame();
DXGraphicsStateGuardian *_dxgsg;
virtual void resize(unsigned int xsize,unsigned int ysize);
virtual unsigned int verify_window_sizes(unsigned int numsizes,unsigned int *dimen);
virtual int get_depth_bitwidth(void);
@ -87,30 +98,30 @@ public:
protected:
void CreateScreenBuffersAndDevice(LPDIRECTDRAW7 pDD,LPDIRECT3D7 pD3DI);
ButtonHandle lookup_key(WPARAM wparam) const;
virtual void config( void );
// virtual void config(void);
void config_single_window(void);
void config_window(wdxGraphicsWindowGroup *pParentGroup);
void finish_window_setup(void);
bool search_for_device(LPDIRECT3D8 pD3D8,DXDeviceInfo *pDevinfo);
void setup_colormap(void);
void enable_mouse_input(bool val);
void enable_mouse_motion(bool val);
void enable_mouse_passive_motion(bool val);
void enable_mouse_entry(bool val);
void check_for_color_cursor_support(void);
DDDEVICEIDENTIFIER2 _DXDeviceID;
public:
HWND _mwindow;
HWND _hOldForegroundWindow;
UINT_PTR _PandaPausedTimer;
UINT_PTR _PandaPausedTimer;
DXGraphicsStateGuardian *_dxgsg;
void CreateScreenBuffersAndDevice(DXScreenData &Display);
private:
wdxGraphicsWindowGroup *_pParentWindowGroup;
HDC _hdc;
HPALETTE _colormap;
typedef enum { NotAdjusting,MovingOrResizing,Resizing } WindowAdjustType;
WindowAdjustType _WindowAdjustingType;
bool _bIsLowVidMemCard;
bool _bLoadedCustomCursor;
HCURSOR _hMouseCursor;
bool _bSizeIsMaximized;
WindowAdjustType _WindowAdjustingType;
bool _bSizeIsMaximized;
bool _mouse_input_enabled;
bool _mouse_motion_enabled;
bool _mouse_passive_motion_enabled;
@ -137,6 +148,42 @@ private:
static TypeHandle _type_handle;
};
// this class really belongs in panda, not here
class EXPCL_PANDADX wdxGraphicsWindowGroup {
// group of windows are all created at the same time
friend class wdxGraphicsWindow;
PUBLISHED:
wdxGraphicsWindowGroup(GraphicsPipe *,const GraphicsWindow::Properties&);
wdxGraphicsWindowGroup(GraphicsPipe *,const GraphicsWindow::Properties&,const GraphicsWindow::Properties&);
wdxGraphicsWindowGroup(GraphicsPipe *,const GraphicsWindow::Properties&,const GraphicsWindow::Properties&,
const GraphicsWindow::Properties&);
public:
wdxGraphicsWindowGroup(wdxGraphicsWindow *OneWindow);
// dont publish variable length one, since FFI wont support it
wdxGraphicsWindowGroup(GraphicsPipe *pipe,int num_windows,GraphicsWindow::Properties *WinPropArray);
~wdxGraphicsWindowGroup();
void SetCoopLevelsAndDisplayModes(void);
public:
void CreateWindows(void);
void make_windows(GraphicsPipe *,int num_windows,GraphicsWindow::Properties *pWinPropArray);
void initWindowGroup(void);
pvector<wdxGraphicsWindow *> _windows;
DXDeviceInfoVec *_pDeviceInfoVec; // only used during init to store valid devices
HWND _hParentWindow;
HWND _hOldForegroundWindow;
HCURSOR _hMouseCursor;
bool _bLoadedCustomCursor;
bool _bClosingAllWindows;
bool _bIsDX81;
UINT _numMonitors,_numAdapters;
LPDIRECT3D8 _pD3D8;
HINSTANCE _hDDrawDLL,_hD3D8_DLL;
LPDIRECTDRAWCREATEEX _pDDCreateEx;
DXDeviceInfoVec _DeviceInfoVec;
};
extern void set_global_parameters(void);
extern void restore_global_parameters(void);