From 213976bd9719ddd8459f519577c86be34bb69490 Mon Sep 17 00:00:00 2001 From: rdb Date: Sun, 12 Apr 2009 06:18:51 +0000 Subject: [PATCH] Fixed incorrect note --- direct/src/filter/FilterManager.py | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/direct/src/filter/FilterManager.py b/direct/src/filter/FilterManager.py index cb62f36e12..c9bbf9d052 100644 --- a/direct/src/filter/FilterManager.py +++ b/direct/src/filter/FilterManager.py @@ -150,11 +150,11 @@ class FilterManager(DirectObject): offscreen buffer. A shader is applied that tints the results pink. - * Automatic shader generation is enabled by default for - the main camera. You can override this by setting - shaders on individual nodes, or on the root of your - scene graph, but if you do, your own shaders need to - generate the outputs that the filter manager is expecting. + * Automatic shader generation NOT enabled. + If you have a filter that depends on a render target from + the auto-shader, you either need to set an auto-shader + attrib on the main camera or scene, or, you need to provide + these outputs in your own shader. * All clears are disabled on the original display region. If the display region fills the whole window, then clears