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better support for small collision polygons
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916fea794f
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@ -97,7 +97,7 @@ verify_points(const LPoint3f *begin, const LPoint3f *end) {
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// Make sure no points are repeated.
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const LPoint3f *pj;
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for (pj = begin; pj != pi && all_ok; ++pj) {
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if ((*pj).almost_equal(*pi)) {
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if ((*pj) == (*pi)) {
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all_ok = false;
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}
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}
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@ -1198,7 +1198,7 @@ setup_points(const LPoint3f *begin, const LPoint3f *end) {
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normal[2] += p0[0] * p1[1] - p0[1] * p1[0];
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}
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if (IS_NEARLY_ZERO(normal.length_squared())) {
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if (normal.length_squared() == 0.0f) {
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// The polygon has no area.
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return;
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}
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@ -1302,7 +1302,7 @@ compare_collider_to_geom(CollisionEntry &entry, const Geom *geom,
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nassertv(ci != _colliders.end());
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if (geom->get_primitive_type() == Geom::PT_polygons) {
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const GeomVertexData *data =geom->get_vertex_data();
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const GeomVertexData *data = geom->get_vertex_data();
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GeomVertexReader vertex(data, InternalName::get_vertex());
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int num_primitives = geom->get_num_primitives();
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@ -1311,33 +1311,66 @@ compare_collider_to_geom(CollisionEntry &entry, const Geom *geom,
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CPT(GeomPrimitive) tris = primitive->decompose();
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nassertv(tris->is_of_type(GeomTriangles::get_class_type()));
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GeomVertexReader index(tris->get_vertices(), 0);
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while (!index.is_at_end()) {
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Vertexf v[3];
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vertex.set_row(index.get_data1i());
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v[0] = vertex.get_data3f();
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vertex.set_row(index.get_data1i());
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v[1] = vertex.get_data3f();
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vertex.set_row(index.get_data1i());
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v[2] = vertex.get_data3f();
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// Generate a temporary CollisionGeom on the fly for each
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// triangle in the Geom.
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if (CollisionPolygon::verify_points(v[0], v[1], v[2])) {
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bool within_solid_bounds = true;
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if (from_node_gbv != (GeometricBoundingVolume *)NULL) {
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PT(BoundingSphere) sphere = new BoundingSphere;
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sphere->around(v, v + 3);
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within_solid_bounds = (sphere->contains(from_node_gbv) != 0);
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#ifdef DO_PSTATS
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CollisionGeom::_volume_pcollector.add_level(1);
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#endif // DO_PSTATS
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if (tris->is_indexed()) {
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// Indexed case.
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GeomVertexReader index(tris->get_vertices(), 0);
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while (!index.is_at_end()) {
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Vertexf v[3];
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vertex.set_row(index.get_data1i());
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v[0] = vertex.get_data3f();
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vertex.set_row(index.get_data1i());
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v[1] = vertex.get_data3f();
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vertex.set_row(index.get_data1i());
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v[2] = vertex.get_data3f();
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// Generate a temporary CollisionGeom on the fly for each
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// triangle in the Geom.
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if (CollisionPolygon::verify_points(v[0], v[1], v[2])) {
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bool within_solid_bounds = true;
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if (from_node_gbv != (GeometricBoundingVolume *)NULL) {
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PT(BoundingSphere) sphere = new BoundingSphere;
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sphere->around(v, v + 3);
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within_solid_bounds = (sphere->contains(from_node_gbv) != 0);
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#ifdef DO_PSTATS
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CollisionGeom::_volume_pcollector.add_level(1);
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#endif // DO_PSTATS
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}
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if (within_solid_bounds) {
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PT(CollisionGeom) cgeom = new CollisionGeom(v[0], v[1], v[2]);
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entry._into = cgeom;
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entry.test_intersection((*ci).second, this);
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}
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}
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if (within_solid_bounds) {
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PT(CollisionGeom) cgeom = new CollisionGeom(v[0], v[1], v[2]);
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entry._into = cgeom;
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entry.test_intersection((*ci).second, this);
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}
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} else {
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// Non-indexed case.
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vertex.set_row(primitive->get_first_vertex());
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int num_vertices = primitive->get_num_vertices();
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for (int i = 0; i < num_vertices; i += 3) {
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Vertexf v[3];
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v[0] = vertex.get_data3f();
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v[1] = vertex.get_data3f();
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v[2] = vertex.get_data3f();
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// Generate a temporary CollisionGeom on the fly for each
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// triangle in the Geom.
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if (CollisionPolygon::verify_points(v[0], v[1], v[2])) {
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bool within_solid_bounds = true;
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if (from_node_gbv != (GeometricBoundingVolume *)NULL) {
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PT(BoundingSphere) sphere = new BoundingSphere;
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sphere->around(v, v + 3);
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within_solid_bounds = (sphere->contains(from_node_gbv) != 0);
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#ifdef DO_PSTATS
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CollisionGeom::_volume_pcollector.add_level(1);
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#endif // DO_PSTATS
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}
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if (within_solid_bounds) {
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PT(CollisionGeom) cgeom = new CollisionGeom(v[0], v[1], v[2]);
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entry._into = cgeom;
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entry.test_intersection((*ci).second, this);
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}
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}
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}
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}
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