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Fix crash when passing an undersized array to a GLSL array input
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12066a2067
commit
221507437a
@ -1186,6 +1186,7 @@ issue_parameters(int altered) {
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}
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}
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GLint p = _glsl_parameter_map[spec._id._seqno];
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GLint p = _glsl_parameter_map[spec._id._seqno];
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int array_size = min(spec._dim[0], ptr_data->_size / spec._dim[1]);
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switch (spec._type) {
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switch (spec._type) {
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case Shader::SPT_float:
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case Shader::SPT_float:
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{
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{
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@ -1194,16 +1195,16 @@ issue_parameters(int altered) {
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switch (ptr_data->_type) {
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switch (ptr_data->_type) {
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case Shader::SPT_int:
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case Shader::SPT_int:
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// Convert int data to float data.
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// Convert int data to float data.
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data = (float*) alloca(sizeof(float) * spec._dim[0] * spec._dim[1]);
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data = (float*) alloca(sizeof(float) * array_size * spec._dim[1]);
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for (int i = 0; i < (spec._dim[0] * spec._dim[1]); ++i) {
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for (int i = 0; i < (array_size * spec._dim[1]); ++i) {
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data[i] = (float)(((int*)ptr_data->_ptr)[i]);
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data[i] = (float)(((int*)ptr_data->_ptr)[i]);
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}
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}
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break;
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break;
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case Shader::SPT_double:
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case Shader::SPT_double:
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// Downgrade double data to float data.
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// Downgrade double data to float data.
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data = (float*) alloca(sizeof(float) * spec._dim[0] * spec._dim[1]);
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data = (float*) alloca(sizeof(float) * array_size * spec._dim[1]);
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for (int i = 0; i < (spec._dim[0] * spec._dim[1]); ++i) {
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for (int i = 0; i < (array_size * spec._dim[1]); ++i) {
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data[i] = (float)(((double*)ptr_data->_ptr)[i]);
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data[i] = (float)(((double*)ptr_data->_ptr)[i]);
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}
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}
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break;
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break;
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@ -1217,12 +1218,12 @@ issue_parameters(int altered) {
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}
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}
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switch (spec._dim[1]) {
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switch (spec._dim[1]) {
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case 1: _glgsg->_glUniform1fv(p, spec._dim[0], (float*)data); continue;
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case 1: _glgsg->_glUniform1fv(p, array_size, (float*)data); continue;
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case 2: _glgsg->_glUniform2fv(p, spec._dim[0], (float*)data); continue;
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case 2: _glgsg->_glUniform2fv(p, array_size, (float*)data); continue;
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case 3: _glgsg->_glUniform3fv(p, spec._dim[0], (float*)data); continue;
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case 3: _glgsg->_glUniform3fv(p, array_size, (float*)data); continue;
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case 4: _glgsg->_glUniform4fv(p, spec._dim[0], (float*)data); continue;
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case 4: _glgsg->_glUniform4fv(p, array_size, (float*)data); continue;
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case 9: _glgsg->_glUniformMatrix3fv(p, spec._dim[0], GL_FALSE, (float*)data); continue;
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case 9: _glgsg->_glUniformMatrix3fv(p, array_size, GL_FALSE, (float*)data); continue;
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case 16: _glgsg->_glUniformMatrix4fv(p, spec._dim[0], GL_FALSE, (float*)data); continue;
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case 16: _glgsg->_glUniformMatrix4fv(p, array_size, GL_FALSE, (float*)data); continue;
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}
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}
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nassertd(false) continue;
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nassertd(false) continue;
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}
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}
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@ -1239,10 +1240,10 @@ issue_parameters(int altered) {
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} else {
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} else {
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switch (spec._dim[1]) {
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switch (spec._dim[1]) {
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case 1: _glgsg->_glUniform1iv(p, spec._dim[0], (int*)ptr_data->_ptr); continue;
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case 1: _glgsg->_glUniform1iv(p, array_size, (int*)ptr_data->_ptr); continue;
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case 2: _glgsg->_glUniform2iv(p, spec._dim[0], (int*)ptr_data->_ptr); continue;
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case 2: _glgsg->_glUniform2iv(p, array_size, (int*)ptr_data->_ptr); continue;
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case 3: _glgsg->_glUniform3iv(p, spec._dim[0], (int*)ptr_data->_ptr); continue;
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case 3: _glgsg->_glUniform3iv(p, array_size, (int*)ptr_data->_ptr); continue;
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case 4: _glgsg->_glUniform4iv(p, spec._dim[0], (int*)ptr_data->_ptr); continue;
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case 4: _glgsg->_glUniform4iv(p, array_size, (int*)ptr_data->_ptr); continue;
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}
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}
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nassertd(false) continue;
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nassertd(false) continue;
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}
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}
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