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Fix draw mask propagation for initially hidden nodes when when frustum culling is off
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@ -721,13 +721,15 @@ get_user_bounds(int pipeline_stage, Thread *current_thread) const {
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////////////////////////////////////////////////////////////////////
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INLINE void PandaNode::
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mark_bounds_stale(int pipeline_stage, Thread *current_thread) const {
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// It's important that we don't hold the lock during the call to
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// force_bounds_stale().
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// We check whether it is already marked stale. If so, we don't have
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// to make the call to force_bounds_stale().
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bool is_stale_bounds;
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{
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CDStageReader cdata(_cycler, pipeline_stage, current_thread);
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is_stale_bounds = (cdata->_last_bounds_update != cdata->_next_update);
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is_stale_bounds = (cdata->_last_update != cdata->_next_update);
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}
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// It's important that we don't hold the lock during the call to
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// force_bounds_stale().
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if (!is_stale_bounds) {
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((PandaNode *)this)->force_bounds_stale(pipeline_stage, current_thread);
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}
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@ -1833,7 +1835,7 @@ get_off_clip_planes() const {
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////////////////////////////////////////////////////////////////////
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INLINE CPT(BoundingVolume) PandaNodePipelineReader::
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get_bounds() const {
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nassertr(_cdata->_last_update == _cdata->_next_update, _cdata->_external_bounds);
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nassertr(_cdata->_last_bounds_update == _cdata->_next_update, _cdata->_external_bounds);
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return _cdata->_external_bounds;
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}
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@ -1852,7 +1854,7 @@ get_bounds() const {
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////////////////////////////////////////////////////////////////////
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INLINE int PandaNodePipelineReader::
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get_nested_vertices() const {
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nassertr(_cdata->_last_update == _cdata->_next_update, _cdata->_nested_vertices);
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nassertr(_cdata->_last_bounds_update == _cdata->_next_update, _cdata->_nested_vertices);
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return _cdata->_nested_vertices;
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}
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