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@ -135,11 +135,11 @@ end_group() {
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// a new "in" event will be thrown for each collision.
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//
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// This can be called each frame to defeat the
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// persistant "in" event mechanism, which prevents the
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// persistent "in" event mechanism, which prevents the
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// same "in" event from being thrown repeatedly.
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// However, also see set_again_pattern(), which can be
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// used to set the event that is thrown when a collision
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// is detected for more than one consecutive frames.
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// is detected for two or more consecutive frames.
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////////////////////////////////////////////////////////////////////
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void CollisionHandlerEvent::
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clear() {
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