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For tinydisplay, don't lose color/alpha scale when lighting
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@ -127,9 +127,9 @@ void gl_shade_vertex(GLContext *c,GLVertex *v)
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B+=att * lB;
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}
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v->color.v[0]=clampf(R,0,1);
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v->color.v[1]=clampf(G,0,1);
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v->color.v[2]=clampf(B,0,1);
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v->color.v[3]=A;
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v->color.v[0]=clampf(R*v->color.v[0],0,1);
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v->color.v[1]=clampf(G*v->color.v[1],0,1);
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v->color.v[2]=clampf(B*v->color.v[2],0,1);
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v->color.v[3]=clampf(A*v->color.v[3],0,1);
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}
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