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fix cg shader arrays
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f23f2a0ea7
commit
230b65c58a
@ -211,13 +211,13 @@ cp_errchk_parameter_ptr(ShaderArgInfo &p) {
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case SAC_vector: return true;
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case SAC_matrix: return true;
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case SAC_array:
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switch (p._subclass){
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switch (p._subclass) {
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case SAC_scalar: return true;
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case SAC_vector: return true;
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case SAC_matrix: return true;
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default:
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string msg = "unsupported array subclass.";
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cp_report_error(p,msg);
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cp_report_error(p, msg);
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return false;
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}
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default:
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@ -495,23 +495,20 @@ void Shader::cg_recurse_parameters(CGparameter parameter,
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CGenum vbl = cgGetParameterVariability(parameter);
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if ((vbl==CG_VARYING)||(vbl==CG_UNIFORM)){
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if ((vbl==CG_VARYING)||(vbl==CG_UNIFORM)) {
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switch (cgGetParameterType(parameter)) {
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case CG_STRUCT:
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cg_recurse_parameters(
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cgGetFirstStructParameter(parameter),type,success); break;
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cgGetFirstStructParameter(parameter), type, success);
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break;
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case CG_ARRAY:
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arg_type = cg_parameter_type(cgGetFirstStructParameter(parameter));
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arg_subclass = cg_parameter_class(cgGetFirstStructParameter(parameter));
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arg_type = cg_parameter_type(cgGetArrayParameter(parameter, 0));
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arg_subclass = cg_parameter_class(cgGetArrayParameter(parameter, 0));
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arg_dim[0] = cgGetArraySize(parameter,0);
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arg_dim[0] = cgGetArraySize(parameter, 0);
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//Uncomment this to parse the array[n] as n separeted elements
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//recurse_program_parameters(
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// cgGetFirstStructParameter(parameter),type,success); break;
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default:{
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default: {
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arg_dim[1] = cgGetParameterRows(parameter);
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arg_dim[2] = cgGetParameterColumns(parameter);
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@ -1233,11 +1230,10 @@ clear_parameters() {
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////////////////////////////////////////////////////////////////////
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Shader::ShaderArgType Shader::
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cg_parameter_type(CGparameter p) {
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switch (cgGetParameterClass(p)) {
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case CG_PARAMETERCLASS_SCALAR: return SAT_scalar;
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case CG_PARAMETERCLASS_VECTOR:
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switch (cgGetParameterColumns(p)){
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switch (cgGetParameterColumns(p)) {
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case 1: return SAT_vec1;
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case 2: return SAT_vec2;
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case 3: return SAT_vec3;
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@ -1245,9 +1241,9 @@ cg_parameter_type(CGparameter p) {
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default: return SAT_unknown;
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}
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case CG_PARAMETERCLASS_MATRIX:
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switch (cgGetParameterRows(p)){
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switch (cgGetParameterRows(p)) {
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case 1:
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switch (cgGetParameterColumns(p)){
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switch (cgGetParameterColumns(p)) {
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case 1: return SAT_mat1x1;
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case 2: return SAT_mat1x2;
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case 3: return SAT_mat1x3;
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@ -1255,7 +1251,7 @@ cg_parameter_type(CGparameter p) {
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default: return SAT_unknown;
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}
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case 2:
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switch (cgGetParameterColumns(p)){
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switch (cgGetParameterColumns(p)) {
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case 1: return SAT_mat2x1;
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case 2: return SAT_mat2x2;
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case 3: return SAT_mat2x3;
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@ -1263,7 +1259,7 @@ cg_parameter_type(CGparameter p) {
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default: return SAT_unknown;
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}
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case 3:
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switch (cgGetParameterColumns(p)){
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switch (cgGetParameterColumns(p)) {
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case 1: return SAT_mat3x1;
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case 2: return SAT_mat3x2;
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case 3: return SAT_mat3x3;
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@ -1271,7 +1267,7 @@ cg_parameter_type(CGparameter p) {
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default: return SAT_unknown;
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}
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case 4:
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switch (cgGetParameterColumns(p)){
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switch (cgGetParameterColumns(p)) {
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case 1: return SAT_mat4x1;
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case 2: return SAT_mat4x2;
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case 3: return SAT_mat4x3;
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@ -1281,7 +1277,7 @@ cg_parameter_type(CGparameter p) {
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default: return SAT_unknown;
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}
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case CG_PARAMETERCLASS_SAMPLER:
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switch (cgGetParameterType(p)){
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switch (cgGetParameterType(p)) {
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case CG_SAMPLER1D: return Shader::SAT_sampler1d;
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case CG_SAMPLER2D: return Shader::SAT_sampler2d;
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case CG_SAMPLER3D: return Shader::SAT_sampler3d;
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