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hmm, contradictory requirements for placement of glgsg.h
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@ -9,10 +9,6 @@
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//
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// We have to include this before we include the system OpenGL/gl.h
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// file.
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#include "glgsg.h"
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// We include these system header files first, because there is a
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// We include these system header files first, because there is a
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// namescope conflict between them and some other header file that
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// namescope conflict between them and some other header file that
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// gets included later (in particular, TCP_NODELAY must not be a
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// gets included later (in particular, TCP_NODELAY must not be a
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@ -24,6 +20,11 @@
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#include <OpenGL/gl.h>
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#include <OpenGL/gl.h>
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#include <AGL/agl.h>
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#include <AGL/agl.h>
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// We have to include this before we include the system OpenGL/gl.h
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// file, but after we include all of the above header files. Deal
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// with this contradiction later.
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#include "glgsg.h"
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#include "osxGraphicsWindow.h"
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#include "osxGraphicsWindow.h"
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#include "config_osxdisplay.h"
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#include "config_osxdisplay.h"
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#include "osxGraphicsPipe.h"
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#include "osxGraphicsPipe.h"
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