mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
first pass working version of softimage tool port
This commit is contained in:
parent
dc414624e1
commit
23aa2a9ead
@ -38,12 +38,10 @@ SoftNodeDesc(SoftNodeDesc *parent, const string &name) :
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// Add ourselves to our parent.
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if (_parent != (SoftNodeDesc *)NULL) {
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cout << "parent name " << _parent->get_name();
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softegg_cat.spam() << "parent name " << _parent->get_name();
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_parent->_children.push_back(this);
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}
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vpool = NULL;
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fullname = NULL;
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numTexLoc = 0;
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@ -95,20 +93,20 @@ set_model(SAA_Elem *model) {
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void SoftNodeDesc::
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set_parent(SoftNodeDesc *parent) {
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if (_parent) {
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cout << endl;
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softegg_cat.spam() << endl;
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/*
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cout << " expected _parent to be null!?\n";
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softegg_cat.spam() << " expected _parent to be null!?\n";
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if (_parent == parent)
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cout << " parent already set\n";
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softegg_cat.spam() << " parent already set\n";
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else {
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cout << " current parent " << _parent->get_name() << " new parent "
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softegg_cat.spam() << " current parent " << _parent->get_name() << " new parent "
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<< parent << endl;
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}
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*/
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return;
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}
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_parent = parent;
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cout << " set parent to " << _parent->get_name() << endl;
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softegg_cat.spam() << " set parent to " << _parent->get_name() << endl;
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// Add ourselves to our parent.
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_parent->_children.push_back(this);
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@ -209,15 +207,15 @@ void SoftNodeDesc::
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mark_joint_parent() {
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if (_joint_type == JT_none) {
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_joint_type = JT_joint_parent;
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cout << " marked parent " << get_name();
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softegg_cat.spam() << " marked parent " << get_name();
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}
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else
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cout << " ?parent " << get_name() << " joint type " << _joint_type;
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softegg_cat.spam() << " ?parent " << get_name() << " joint type " << _joint_type;
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if (_parent != (SoftNodeDesc *)NULL) {
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_parent->mark_joint_parent();
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}
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cout << endl;
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softegg_cat.spam() << endl;
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}
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////////////////////////////////////////////////////////////////////
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@ -232,7 +230,7 @@ check_joint_parent() {
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for (ci = _children.begin(); ci != _children.end(); ++ci) {
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SoftNodeDesc *child = (*ci);
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if (child->is_joint()) {
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cout << "child " << child->get_name();
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softegg_cat.spam() << "child " << child->get_name();
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mark_joint_parent();
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}
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child->check_joint_parent();
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@ -252,7 +250,7 @@ check_junk(bool parent_junk) {
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if (parent_junk) {
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_joint_type = JT_junk;
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cout << "junk node " << get_name() << endl;
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softegg_cat.spam() << "junk node " << get_name() << endl;
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}
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if ( (strstr(name, "con-") != NULL) ||
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(strstr(name, "con_") != NULL) ||
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@ -261,20 +259,16 @@ check_junk(bool parent_junk) {
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(strstr(name, "camRIG") != NULL) ||
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(strstr(name, "cam_rig") != NULL) ||
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(strstr(name, "bars") != NULL) )
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// split
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/*
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(!_search_prefix || (strstr(name, _search_prefix) != NULL)) )
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*/
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{
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_joint_type = JT_junk;
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cout << "junk node " << get_name() << endl;
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softegg_cat.spam() << "junk node " << get_name() << endl;
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parent_junk = true;
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Children::const_iterator ci;
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for (ci = _children.begin(); ci != _children.end(); ++ci) {
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SoftNodeDesc *child = (*ci);
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cout << child->get_name() << ",";
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softegg_cat.spam() << child->get_name() << ",";
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}
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cout << endl;
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softegg_cat.spam() << endl;
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}
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Children::const_iterator ci;
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for (ci = _children.begin(); ci != _children.end(); ++ci) {
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@ -283,6 +277,35 @@ check_junk(bool parent_junk) {
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}
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}
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///////////////////////////////////////////////////////////////////////
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// Function: SoftNodeTree::is_partial
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// Access: Public
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// Description: check to see if this is a selected branch we want to
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// descend - this will prevent creating geometry for
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// other parts
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///////////////////////////////////////////////////////////////////////
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bool SoftNodeDesc::
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is_partial(char *search_prefix) {
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const char *name = fullname;
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// if no search prefix then return false
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if (!search_prefix)
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return false;
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// if name is search_prefix, return false
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if (strstr(name, search_prefix) != NULL) {
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cout << "matched " << name << " ";
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return false;
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}
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// if name is not search_prefix, look in its parent
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if (strstr(name, search_prefix) == NULL) {
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cout << "node " << name << " ";
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if (_parent)
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return _parent->is_partial(search_prefix);
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}
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// neither name nor its parent is search_prefix
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: SoftNodeDesc::check_pseudo_joints
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// Access: Private
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@ -298,7 +321,7 @@ check_pseudo_joints(bool joint_above) {
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// (JT_joint_parent is set), and it is the child of a joint
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// (joint_above is set).
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_joint_type = JT_pseudo_joint;
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cout << "pseudo " << get_name() << " case1\n";
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softegg_cat.spam() << "pseudo " << get_name() << " case1\n";
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}
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if (_joint_type == JT_joint) {
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@ -317,7 +340,7 @@ check_pseudo_joints(bool joint_above) {
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SoftNodeDesc *child = (*ci);
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child->check_pseudo_joints(joint_above);
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if (child->is_joint()) {
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cout << get_name() << " any_joint true by " << child->get_name() << endl;
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softegg_cat.spam() << get_name() << " any_joint true by " << child->get_name() << endl;
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any_joints = true;
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}
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}
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@ -330,7 +353,7 @@ check_pseudo_joints(bool joint_above) {
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SoftNodeDesc *child = (*ci);
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if (child->_joint_type == JT_joint_parent) {
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child->_joint_type = JT_pseudo_joint;
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cout << "pseudo " << child->get_name() << " case2 by parent " << get_name() << "\n";
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softegg_cat.spam() << "pseudo " << child->get_name() << " case2 by parent " << get_name() << "\n";
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} else if (child->_joint_type == JT_none || child->_joint_type == JT_junk) {
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all_joints = false;
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}
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@ -340,34 +363,13 @@ check_pseudo_joints(bool joint_above) {
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// Finally, if all children or at least one is a joint, then we are too.
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if (_joint_type == JT_joint_parent) {
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_joint_type = JT_pseudo_joint;
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cout << "pseudo " << get_name() << " case3\n";
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softegg_cat.spam() << "pseudo " << get_name() << " case3\n";
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}
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}
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}
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}
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else
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cout << "found null joint " << get_name() << endl;
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}
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////////////////////////////////////////////////////////////////////
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// Function: SoftToEggConverter::create_vpool
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// Access: Public
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// Description: Creates a new vpool for future soft skining,
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// this is a one to one reference to external index.
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////////////////////////////////////////////////////////////////////
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void SoftNodeDesc::
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create_vpool(string vpool_name) {
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vpool = new EggVertexPool(vpool_name);
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}
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////////////////////////////////////////////////////////////////////
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// Function: SoftToEggConverter::get_vpool
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// Access: Public
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// Description: Get vpool
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////////////////////////////////////////////////////////////////////
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EggVertexPool *SoftNodeDesc::
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get_vpool() {
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return vpool;
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softegg_cat.spam() << "found null joint " << get_name() << endl;
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}
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////////////////////////////////////////////////////////////////////
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@ -384,28 +386,28 @@ get_transform(SAA_Scene *scene, EggGroup *egg_group, bool global) {
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/*
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if ( strstr( _parent->get_name().c_str(), "scale" ) != NULL ) {
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scale_joint = 1;
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cout << "scale joint flag set!\n";
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softegg_cat.spam() << "scale joint flag set!\n";
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}
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*/
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if (!global && _parent->is_joint() && !stec.flatten && !scale_joint) {
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SAA_modelGetMatrix( scene, get_model(), SAA_COORDSYS_LOCAL, matrix );
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cout << get_name() << " using local matrix :parent ";
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softegg_cat.spam() << get_name() << " using local matrix :parent ";
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} else {
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SAA_modelGetMatrix( scene, get_model(), SAA_COORDSYS_GLOBAL, matrix );
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cout << get_name() << " using global matrix :parent ";
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softegg_cat.spam() << get_name() << " using global matrix :parent ";
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}
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cout << _parent->get_name() << endl;
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softegg_cat.spam() << _parent->get_name() << endl;
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cout << "model matrix = " << matrix[0][0] << " " << matrix[0][1] << " " << matrix[0][2] << " " << matrix[0][3] << "\n";
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cout << "model matrix = " << matrix[1][0] << " " << matrix[1][1] << " " << matrix[1][2] << " " << matrix[1][3] << "\n";
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cout << "model matrix = " << matrix[2][0] << " " << matrix[2][1] << " " << matrix[2][2] << " " << matrix[2][3] << "\n";
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cout << "model matrix = " << matrix[3][0] << " " << matrix[3][1] << " " << matrix[3][2] << " " << matrix[3][3] << "\n";
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softegg_cat.spam() << "model matrix = " << matrix[0][0] << " " << matrix[0][1] << " " << matrix[0][2] << " " << matrix[0][3] << "\n";
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softegg_cat.spam() << "model matrix = " << matrix[1][0] << " " << matrix[1][1] << " " << matrix[1][2] << " " << matrix[1][3] << "\n";
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softegg_cat.spam() << "model matrix = " << matrix[2][0] << " " << matrix[2][1] << " " << matrix[2][2] << " " << matrix[2][3] << "\n";
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softegg_cat.spam() << "model matrix = " << matrix[3][0] << " " << matrix[3][1] << " " << matrix[3][2] << " " << matrix[3][3] << "\n";
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if (!global && is_joint()) {
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LMatrix4d m4d(matrix[0][0], matrix[0][1], matrix[0][2], matrix[0][3],
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@ -414,7 +416,7 @@ get_transform(SAA_Scene *scene, EggGroup *egg_group, bool global) {
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matrix[3][0], matrix[3][1], matrix[3][2], matrix[3][3]);
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if (!m4d.almost_equal(LMatrix4d::ident_mat(), 0.0001)) {
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egg_group->set_transform(m4d);
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cout << "set transform in egg_group\n";
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softegg_cat.spam() << "set transform in egg_group\n";
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}
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}
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return;
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@ -447,14 +449,14 @@ get_joint_transform(SAA_Scene *scene, EggGroup *egg_group, EggXfmSAnim *anim, b
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/*
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if ( strstr( _parent->get_name().c_str(), "scale" ) != NULL ) {
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scale_joint = 1;
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cout << "scale joint flag set!\n";
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softegg_cat.spam() << "scale joint flag set!\n";
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}
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*/
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cout << "\n\nanimating child " << name << endl;
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softegg_cat.spam() << "\n\nanimating child " << name << endl;
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if (_parent->is_joint() && !stec.flatten && !scale_joint ) {
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cout << "using local matrix\n";
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softegg_cat.spam() << "using local matrix\n";
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//get SAA orientation
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SAA_modelGetRotation( scene, skeletonPart, SAA_COORDSYS_LOCAL,
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@ -468,7 +470,7 @@ get_joint_transform(SAA_Scene *scene, EggGroup *egg_group, EggXfmSAnim *anim, b
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SAA_modelGetScaling( scene, skeletonPart, SAA_COORDSYS_LOCAL,
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&i, &j, &k );
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} else {
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cout << " using global matrix\n";
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softegg_cat.spam() << " using global matrix\n";
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//get SAA orientation
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SAA_modelGetRotation( scene, skeletonPart, SAA_COORDSYS_GLOBAL,
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@ -483,9 +485,9 @@ get_joint_transform(SAA_Scene *scene, EggGroup *egg_group, EggXfmSAnim *anim, b
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&i, &j, &k );
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}
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cout << "\nanim data: " << i << " " << j << " " << k << endl;
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cout << "\t" << p << " " << h << " " << r << endl;
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cout << "\t" << x << " " << y << " " << z << endl;
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softegg_cat.spam() << "\nanim data: " << i << " " << j << " " << k << endl;
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softegg_cat.spam() << "\t" << p << " " << h << " " << r << endl;
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softegg_cat.spam() << "\t" << x << " " << y << " " << z << endl;
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// make sure the ordering is correct
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anim->set_order(anim->get_standard_order());
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@ -502,55 +504,40 @@ get_joint_transform(SAA_Scene *scene, EggGroup *egg_group, EggXfmSAnim *anim, b
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anim->add_component_data("z", z);
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}
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else {
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cout << "Cannot build anim table - no skeleton\n";
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softegg_cat.spam() << "Cannot build anim table - no skeleton\n";
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: SoftNodeDesc::load_model
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// Function: SoftNodeDesc::load_poly_model
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// Access: Private
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// Description: Converts the indicated Soft polyset to a bunch of
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// EggPolygons and parents them to the indicated egg
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// group.
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////////////////////////////////////////////////////////////////////
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void SoftNodeDesc::
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load_model(SAA_Scene *scene, SAA_ModelType type) {
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load_poly_model(SAA_Scene *scene, SAA_ModelType type) {
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SI_Error result;
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const char *name = get_name().c_str();
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int i;
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int id = 0;
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// int anim_start;
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// int anim_end;
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// int anim_rate;
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// int pose_frame;
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// int verbose;
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// int flatten;
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// int shift_textures;
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// int ignore_tex_offsets;
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fullname = name;
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// if making a pose - get deformed geometry
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if ( stec.make_pose )
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gtype = SAA_GEOM_DEFORMED;
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// If the model is a NURBS in soft, set its step before tesselating
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if ( type == SAA_MNSRF )
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SAA_nurbsSurfaceSetStep( scene, _model, stec.nurbs_step, stec.nurbs_step );
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// If the model is a PATCH in soft, set its step before tesselating
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else if ( type == SAA_MPTCH )
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SAA_patchSetStep( scene, _model, stec.nurbs_step, stec.nurbs_step );
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// Get the number of triangles
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result = SAA_modelGetNbTriangles( scene, _model, gtype, id, &numTri);
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cout << "triangles: " << numTri << "\n";
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softegg_cat.spam() << "triangles: " << numTri << "\n";
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if ( result != SI_SUCCESS ) {
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cout << "Error: couldn't get number of triangles!\n";
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cout << "\tbailing on model: " << name << "\n";
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softegg_cat.spam() << "Error: couldn't get number of triangles!\n";
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softegg_cat.spam() << "\tbailing on model: " << name << "\n";
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return;
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}
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@ -563,24 +550,24 @@ load_model(SAA_Scene *scene, SAA_ModelType type) {
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// or is animated via constraint only ( these nodes are
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// tagged by the animator with the keyword "joint"
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// somewhere in the nodes name)
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cout << "is Skeleton? " << isSkeleton << "\n";
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softegg_cat.spam() << "is Skeleton? " << isSkeleton << "\n";
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/*************************************************************************************/
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// model is not a null and has no triangles!
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if ( !numTri ) {
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cout << "no triangles!\n";
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softegg_cat.spam() << "no triangles!\n";
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}
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else {
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// allocate array of triangles
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triangles = (SAA_SubElem *) new SAA_SubElem[numTri];
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if (!triangles) {
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cout << "Not enough Memory for triangles...\n";
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softegg_cat.spam() << "Not enough Memory for triangles...\n";
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exit(1);
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}
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// triangulate model and read the triangles into array
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SAA_modelGetTriangles( scene, _model, gtype, id, numTri, triangles );
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cout << "got triangles\n";
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softegg_cat.spam() << "got triangles\n";
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/***********************************************************************************/
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@ -590,10 +577,10 @@ load_model(SAA_Scene *scene, SAA_ModelType type) {
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materials = (SAA_Elem*) new SAA_Elem[numTri];
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SAA_triangleGetMaterials( scene, _model, numTri, triangles, materials );
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if (!materials) {
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cout << "Not enough Memory for materials...\n";
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softegg_cat.spam() << "Not enough Memory for materials...\n";
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exit(1);
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}
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cout << "got materials\n";
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softegg_cat.spam() << "got materials\n";
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/***********************************************************************************/
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@ -615,7 +602,7 @@ load_model(SAA_Scene *scene, SAA_ModelType type) {
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// get local textures if present
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if ( numTexLoc ) {
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cout << "numTexLoc = " << numTexLoc << endl;
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softegg_cat.spam() << "numTexLoc = " << numTexLoc << endl;
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// allocate arrays of texture info
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uScale = new float[numTri];
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@ -638,7 +625,7 @@ load_model(SAA_Scene *scene, SAA_ModelType type) {
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result = SAA_elementIsValid( scene, &textures[i], &valid );
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if ( result != SI_SUCCESS )
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cout << "SAA_elementIsValid failed!!!!\n";
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softegg_cat.spam() << "SAA_elementIsValid failed!!!!\n";
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|
||||
// texture present - get the name and uv info
|
||||
if ( valid ) {
|
||||
@ -646,27 +633,27 @@ load_model(SAA_Scene *scene, SAA_ModelType type) {
|
||||
// panda can now read the .pic files.
|
||||
texNameArray[i] = stec.GetTextureName(scene, &textures[i]);
|
||||
|
||||
cout << " tritex[" << i << "] named: " << texNameArray[i] << endl;
|
||||
softegg_cat.spam() << " tritex[" << i << "] named: " << texNameArray[i] << endl;
|
||||
|
||||
SAA_texture2DGetUVSwap( scene, &textures[i], &uv_swap );
|
||||
|
||||
if ( uv_swap == TRUE )
|
||||
cout << " swapping u and v...\n" ;
|
||||
softegg_cat.spam() << " swapping u and v...\n" ;
|
||||
|
||||
SAA_texture2DGetUScale( scene, &textures[i], &uScale[i] );
|
||||
SAA_texture2DGetVScale( scene, &textures[i], &vScale[i] );
|
||||
SAA_texture2DGetUOffset( scene, &textures[i], &uOffset[i] );
|
||||
SAA_texture2DGetVOffset( scene, &textures[i], &vOffset[i] );
|
||||
|
||||
cout << "tritex[" << i << "] uScale: " << uScale[i] << " vScale: " << vScale[i] << endl;
|
||||
cout << " uOffset: " << uOffset[i] << " vOffset: " << vOffset[i] << endl;
|
||||
softegg_cat.spam() << "tritex[" << i << "] uScale: " << uScale[i] << " vScale: " << vScale[i] << endl;
|
||||
softegg_cat.spam() << " uOffset: " << uOffset[i] << " vOffset: " << vOffset[i] << endl;
|
||||
|
||||
SAA_texture2DGetRepeats( scene, &textures[i], &uRepeat, &vRepeat );
|
||||
cout << "uRepeat = " << uRepeat << ", vRepeat = " << vRepeat << endl;
|
||||
softegg_cat.spam() << "uRepeat = " << uRepeat << ", vRepeat = " << vRepeat << endl;
|
||||
}
|
||||
else {
|
||||
cout << "Invalid texture...\n";
|
||||
cout << " tritex[" << i << "] named: (null)\n";
|
||||
softegg_cat.spam() << "Invalid texture...\n";
|
||||
softegg_cat.spam() << " tritex[" << i << "] named: (null)\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -679,21 +666,21 @@ load_model(SAA_Scene *scene, SAA_ModelType type) {
|
||||
// get the referenced texture
|
||||
SAA_modelRelationGetT2DGlbElements( scene, _model,
|
||||
TEX_PER_MAT, textures );
|
||||
cout << "numTexGlb = " << numTexGlb << endl;
|
||||
softegg_cat.spam() << "numTexGlb = " << numTexGlb << endl;
|
||||
// check to see if texture is present
|
||||
SAA_elementIsValid( scene, textures, &valid );
|
||||
if ( valid ) { // texture present - get the name and uv info
|
||||
SAA_texture2DGetUVSwap( scene, textures, &uv_swap );
|
||||
|
||||
if ( uv_swap == TRUE )
|
||||
cout << " swapping u and v...\n";
|
||||
softegg_cat.spam() << " swapping u and v...\n";
|
||||
|
||||
// according to drose, we don't need to convert .pic files to .rgb,
|
||||
// panda can now read the .pic files.
|
||||
texNameArray = new char *[1];
|
||||
*texNameArray = stec.GetTextureName(scene, textures);
|
||||
|
||||
cout << " global tex named: " << *texNameArray << endl;
|
||||
softegg_cat.spam() << " global tex named: " << *texNameArray << endl;
|
||||
|
||||
// allocate arrays of texture info
|
||||
uScale = new float;
|
||||
@ -706,19 +693,145 @@ load_model(SAA_Scene *scene, SAA_ModelType type) {
|
||||
SAA_texture2DGetUOffset( scene, textures, uOffset );
|
||||
SAA_texture2DGetVOffset( scene, textures, vOffset );
|
||||
|
||||
cout << " global tex uScale: " << *uScale << " vScale: " << *vScale << endl;
|
||||
cout << " uOffset: " << *uOffset << " vOffset: " << *vOffset << endl;
|
||||
softegg_cat.spam() << " global tex uScale: " << *uScale << " vScale: " << *vScale << endl;
|
||||
softegg_cat.spam() << " uOffset: " << *uOffset << " vOffset: " << *vOffset << endl;
|
||||
|
||||
SAA_texture2DGetRepeats( scene, textures, &uRepeat, &vRepeat );
|
||||
cout << "uRepeat = " << uRepeat << ", vRepeat = " << vRepeat << endl;
|
||||
softegg_cat.spam() << "uRepeat = " << uRepeat << ", vRepeat = " << vRepeat << endl;
|
||||
}
|
||||
else {
|
||||
cout << "Invalid Texture...\n";
|
||||
softegg_cat.spam() << "Invalid Texture...\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
cout << "got textures" << endl;
|
||||
softegg_cat.spam() << "got textures" << endl;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: SoftNodeDesc::load_nurbs_model
|
||||
// Access: Private
|
||||
// Description: Converts the indicated Soft polyset to a bunch of
|
||||
// EggPolygons and parents them to the indicated egg
|
||||
// group.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void SoftNodeDesc::
|
||||
load_nurbs_model(SAA_Scene *scene, SAA_ModelType type) {
|
||||
SI_Error result;
|
||||
const char *name = get_name().c_str();
|
||||
|
||||
// if making a pose - get deformed geometry
|
||||
if ( stec.make_pose )
|
||||
gtype = SAA_GEOM_DEFORMED;
|
||||
|
||||
// If the model is a NURBS in soft, set its step before tesselating
|
||||
if ( type == SAA_MNSRF )
|
||||
SAA_nurbsSurfaceSetStep( scene, _model, stec.nurbs_step, stec.nurbs_step );
|
||||
|
||||
// get the materials
|
||||
/***********************************************************************************/
|
||||
const void *relinfo;
|
||||
|
||||
SAA_modelRelationGetMatNbElements( scene, get_model(), FALSE, &relinfo,
|
||||
&numNurbMats );
|
||||
|
||||
softegg_cat.spam() << "nurbs surf has " << numNurbMats << " materials\n";
|
||||
|
||||
if ( numNurbMats ) {
|
||||
materials = new SAA_Elem[numNurbMats];
|
||||
if (!materials) {
|
||||
softegg_cat.spam() << "Out Of Memory on allocating materials\n";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
SAA_modelRelationGetMatElements( scene, get_model(), relinfo,
|
||||
numNurbMats, materials );
|
||||
|
||||
softegg_cat.spam() << "got materials\n";
|
||||
|
||||
// get the textures
|
||||
/***********************************************************************************/
|
||||
numNurbTexLoc = 0;
|
||||
numNurbTexGlb = 0;
|
||||
|
||||
// find out how many local textures per NURBS surface
|
||||
// ASSUME it only has one material
|
||||
SAA_materialRelationGetT2DLocNbElements( scene, &materials[0], FALSE, &relinfo, &numNurbTexLoc );
|
||||
|
||||
// if present, get local textures
|
||||
if ( numNurbTexLoc ) {
|
||||
softegg_cat.spam() << name << " had " << numNurbTexLoc << " local tex\n";
|
||||
nassertv(numNurbTexLoc == 1);
|
||||
|
||||
textures = new SAA_Elem[numNurbTexLoc];
|
||||
|
||||
// get the referenced texture
|
||||
SAA_materialRelationGetT2DLocElements( scene, &materials[0], TEX_PER_MAT, &textures[0] );
|
||||
|
||||
}
|
||||
// if no locals, try to get globals
|
||||
else {
|
||||
SAA_modelRelationGetT2DGlbNbElements( scene, get_model(), FALSE, &relinfo, &numNurbTexGlb );
|
||||
|
||||
if ( numNurbTexGlb ) {
|
||||
softegg_cat.spam() << name << " had " << numNurbTexGlb << " global tex\n";
|
||||
nassertv(numNurbTexGlb == 1);
|
||||
|
||||
textures = new SAA_Elem[numNurbTexGlb];
|
||||
|
||||
// get the referenced texture
|
||||
SAA_modelRelationGetT2DGlbElements( scene, get_model(), TEX_PER_MAT, &textures[0] );
|
||||
}
|
||||
}
|
||||
|
||||
if ( numNurbTexLoc || numNurbTexGlb) {
|
||||
|
||||
// allocate the texture name array
|
||||
texNameArray = new char *[1];
|
||||
// allocate arrays of texture info
|
||||
uScale = new float;
|
||||
vScale = new float;
|
||||
uOffset = new float;
|
||||
vOffset = new float;
|
||||
|
||||
// check to see if texture is present
|
||||
result = SAA_elementIsValid( scene, &textures[0], &valid );
|
||||
|
||||
if ( result != SI_SUCCESS )
|
||||
softegg_cat.spam() << "SAA_elementIsValid failed!!!!\n";
|
||||
|
||||
// texture present - get the name and uv info
|
||||
if ( valid ) {
|
||||
// according to drose, we don't need to convert .pic files to .rgb,
|
||||
// panda can now read the .pic files.
|
||||
texNameArray[0] = stec.GetTextureName(scene, &textures[0]);
|
||||
|
||||
softegg_cat.spam() << " tritex[0] named: " << texNameArray[0] << endl;
|
||||
|
||||
SAA_texture2DGetUVSwap( scene, &textures[0], &uv_swap );
|
||||
|
||||
if ( uv_swap == TRUE )
|
||||
softegg_cat.spam() << " swapping u and v...\n" ;
|
||||
|
||||
SAA_texture2DGetUScale( scene, &textures[0], &uScale[0] );
|
||||
SAA_texture2DGetVScale( scene, &textures[0], &vScale[0] );
|
||||
SAA_texture2DGetUOffset( scene, &textures[0], &uOffset[0] );
|
||||
SAA_texture2DGetVOffset( scene, &textures[0], &vOffset[0] );
|
||||
|
||||
softegg_cat.spam() << "tritex[0] uScale: " << uScale[0] << " vScale: " << vScale[0] << endl;
|
||||
softegg_cat.spam() << " uOffset: " << uOffset[0] << " vOffset: " << vOffset[0] << endl;
|
||||
|
||||
SAA_texture2DGetRepeats( scene, &textures[0], &uRepeat, &vRepeat );
|
||||
softegg_cat.spam() << "uRepeat = " << uRepeat << ", vRepeat = " << vRepeat << endl;
|
||||
}
|
||||
else {
|
||||
softegg_cat.spam() << "Invalid texture...\n";
|
||||
softegg_cat.spam() << " tritex[0] named: (null)\n";
|
||||
}
|
||||
}
|
||||
|
||||
softegg_cat.spam() << "got textures\n";
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -61,6 +61,7 @@ public:
|
||||
bool is_junk() const;
|
||||
void set_joint();
|
||||
bool is_joint_parent() const;
|
||||
bool is_partial(char *search_prefix);
|
||||
|
||||
SoftNodeDesc *_parent;
|
||||
typedef pvector< PT(SoftNodeDesc) > Children;
|
||||
@ -74,7 +75,6 @@ private:
|
||||
void check_pseudo_joints(bool joint_above);
|
||||
|
||||
SAA_ModelType type;
|
||||
const char *fullname;
|
||||
|
||||
SAA_Elem *_model;
|
||||
|
||||
@ -98,11 +98,18 @@ public:
|
||||
int uRepeat, vRepeat;
|
||||
float matrix[4][4];
|
||||
|
||||
const char *fullname;
|
||||
|
||||
int numTri;
|
||||
// int numShapes;
|
||||
int numTexLoc;
|
||||
int numTexGlb;
|
||||
|
||||
// if the node is a MNSRF
|
||||
int numNurbTexLoc;
|
||||
int numNurbTexGlb;
|
||||
int numNurbMats;
|
||||
|
||||
float *uScale;
|
||||
float *vScale;
|
||||
float *uOffset;
|
||||
@ -120,12 +127,8 @@ public:
|
||||
|
||||
void get_transform(SAA_Scene *scene, EggGroup *egg_group, bool global);
|
||||
void get_joint_transform(SAA_Scene *scene, EggGroup *egg_group, EggXfmSAnim *anim, bool global);
|
||||
void load_model(SAA_Scene *scene, SAA_ModelType type);
|
||||
|
||||
EggVertexPool *vpool;
|
||||
|
||||
EggVertexPool *get_vpool();
|
||||
void create_vpool(string vpool_name);
|
||||
void load_poly_model(SAA_Scene *scene, SAA_ModelType type);
|
||||
void load_nurbs_model(SAA_Scene *scene, SAA_ModelType type);
|
||||
|
||||
static TypeHandle get_class_type() {
|
||||
return _type_handle;
|
||||
|
@ -39,6 +39,7 @@
|
||||
SoftNodeTree::
|
||||
SoftNodeTree() {
|
||||
_root = new SoftNodeDesc(NULL, "----root");
|
||||
_root->fullname = "----root";
|
||||
_fps = 0.0;
|
||||
_use_prefix = 0;
|
||||
_search_prefix = NULL;
|
||||
@ -126,7 +127,7 @@ GetModelNoteInfo( SAA_Scene *scene, SAA_Elem *model ) {
|
||||
else
|
||||
modelNote[size] = '\0';
|
||||
|
||||
cout << "\nmodelNote = " << modelNote << endl;
|
||||
softegg_cat.spam() << "\nmodelNote = " << modelNote << endl;
|
||||
}
|
||||
|
||||
return modelNote;
|
||||
@ -175,7 +176,7 @@ build_complete_hierarchy(SAA_Scene &scene, SAA_Database &database) {
|
||||
SAA_Elem *models;
|
||||
|
||||
SAA_sceneGetNbModels( &scene, &numModels );
|
||||
cout << "Scene has " << numModels << " model(s)...\n";
|
||||
softegg_cat.spam() << "Scene has " << numModels << " model(s)...\n";
|
||||
|
||||
// This while loop walks through the entire Soft hierarchy, one
|
||||
// node at a time.
|
||||
@ -190,9 +191,9 @@ build_complete_hierarchy(SAA_Scene &scene, SAA_Database &database) {
|
||||
for ( int i = 0; i < numModels; i++ ) {
|
||||
int level;
|
||||
status = SAA_elementGetHierarchyLevel( &scene, &models[i], &level );
|
||||
cout << "model[" << i << "]" << endl;
|
||||
cout << " level " << level << endl;
|
||||
cout << " status is " << status << "\n";
|
||||
softegg_cat.spam() << "model[" << i << "]" << endl;
|
||||
softegg_cat.spam() << " level " << level << endl;
|
||||
softegg_cat.spam() << " status is " << status << "\n";
|
||||
|
||||
node = build_node(&scene, &models[i]);
|
||||
if (!level && node)
|
||||
@ -343,12 +344,12 @@ get_egg_group(SoftNodeDesc *node_desc) {
|
||||
nassertr(_egg_root != (EggGroupNode *)NULL, NULL);
|
||||
|
||||
// lets print some relationship
|
||||
cout << " group " << node_desc->get_name() << "(" << node_desc->_egg_group << ")";
|
||||
softegg_cat.spam() << " group " << node_desc->get_name() << "(" << node_desc->_egg_group << ")";
|
||||
if (node_desc->_parent)
|
||||
cout << " parent " << node_desc->_parent->get_name() << "(" << node_desc->_parent << ")";
|
||||
softegg_cat.spam() << " parent " << node_desc->_parent->get_name() << "(" << node_desc->_parent << ")";
|
||||
else
|
||||
cout << " parent " << node_desc->_parent;
|
||||
cout << endl;
|
||||
softegg_cat.spam() << " parent " << node_desc->_parent;
|
||||
softegg_cat.spam() << endl;
|
||||
|
||||
if (node_desc->_egg_group == (EggGroup *)NULL) {
|
||||
// We need to make a new group node.
|
||||
@ -361,7 +362,7 @@ get_egg_group(SoftNodeDesc *node_desc) {
|
||||
|
||||
if (!node_desc->_parent || node_desc->_parent == _root) {
|
||||
// The parent is the root.
|
||||
cout << "came hereeeee\n";
|
||||
softegg_cat.spam() << "came hereeeee\n";
|
||||
_egg_root->add_child(egg_group);
|
||||
} else {
|
||||
// The parent is another node.
|
||||
@ -388,15 +389,15 @@ get_egg_table(SoftNodeDesc *node_desc) {
|
||||
nassertr(node_desc->is_joint(), NULL);
|
||||
|
||||
// lets print some relationship
|
||||
cout << " group " << node_desc->get_name() << "(" << node_desc->_egg_group << ")";
|
||||
softegg_cat.spam() << " group " << node_desc->get_name() << "(" << node_desc->_egg_group << ")";
|
||||
if (node_desc->_parent)
|
||||
cout << " parent " << node_desc->_parent->get_name() << "(" << node_desc->_parent << ")";
|
||||
softegg_cat.spam() << " parent " << node_desc->_parent->get_name() << "(" << node_desc->_parent << ")";
|
||||
else
|
||||
cout << " parent " << node_desc->_parent;
|
||||
cout << endl;
|
||||
softegg_cat.spam() << " parent " << node_desc->_parent;
|
||||
softegg_cat.spam() << endl;
|
||||
|
||||
if (node_desc->_egg_table == (EggTable *)NULL) {
|
||||
cout << "creating a new table\n";
|
||||
softegg_cat.spam() << "creating a new table\n";
|
||||
// We need to make a new table node.
|
||||
// nassertr(node_desc->_parent != (SoftNodeDesc *)NULL, NULL);
|
||||
|
||||
@ -446,21 +447,21 @@ handle_null(SAA_Scene *scene, SoftNodeDesc *node_desc, char *node_name) {
|
||||
SAA_Elem *model = node_desc->get_model();
|
||||
|
||||
SAA_modelGetAlgorithm( scene, model, &algo );
|
||||
cout << " null algorithm: " << algo << endl;
|
||||
softegg_cat.spam() << " null algorithm: " << algo << endl;
|
||||
|
||||
if ( algo == SAA_ALG_INV_KIN ) {
|
||||
// MakeJoint( &scene, lastJoint, lastAnim, model, name );
|
||||
node_desc->set_joint();
|
||||
cout << " encountered IK root: " << name << endl;
|
||||
softegg_cat.spam() << " encountered IK root: " << name << endl;
|
||||
}
|
||||
else if ( algo == SAA_ALG_INV_KIN_LEAF ) {
|
||||
// MakeJoint( &scene, lastJoint, lastAnim, model, name );
|
||||
node_desc->set_joint();
|
||||
cout << " encountered IK leaf: " << name << endl;
|
||||
softegg_cat.spam() << " encountered IK leaf: " << name << endl;
|
||||
}
|
||||
else if ( algo == SAA_ALG_STANDARD ) {
|
||||
SAA_Boolean isSkeleton = FALSE;
|
||||
cout << " encountered Standard null: " << name << endl;
|
||||
softegg_cat.spam() << " encountered Standard null: " << name << endl;
|
||||
|
||||
SAA_modelIsSkeleton( scene, model, &isSkeleton );
|
||||
|
||||
@ -471,11 +472,11 @@ handle_null(SAA_Scene *scene, SoftNodeDesc *node_desc, char *node_name) {
|
||||
if ( isSkeleton || (strstr( name, "joint" ) != NULL) ) {
|
||||
// MakeJoint( &scene, lastJoint, lastAnim, model, name );
|
||||
node_desc->set_joint();
|
||||
cout << " animating Standard null!!!\n";
|
||||
softegg_cat.spam() << " animating Standard null!!!\n";
|
||||
}
|
||||
}
|
||||
else
|
||||
cout << " encountered some other NULL: " << algo << endl;
|
||||
softegg_cat.spam() << " encountered some other NULL: " << algo << endl;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -487,7 +488,7 @@ handle_null(SAA_Scene *scene, SoftNodeDesc *node_desc, char *node_name) {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
SoftNodeDesc *SoftNodeTree::
|
||||
build_node(SAA_Scene *scene, SAA_Elem *model) {
|
||||
char *name;
|
||||
char *name, *fullname;
|
||||
string node_name;
|
||||
int numChildren;
|
||||
int thisChild;
|
||||
@ -495,14 +496,16 @@ build_node(SAA_Scene *scene, SAA_Elem *model) {
|
||||
SAA_ModelType type;
|
||||
SAA_Boolean isSkeleton = FALSE;
|
||||
|
||||
fullname = GetFullName(scene, model);
|
||||
if (_use_prefix)
|
||||
name = GetFullName(scene, model);
|
||||
name = fullname;
|
||||
else
|
||||
name = GetName(scene, model);
|
||||
|
||||
node_name = name;
|
||||
|
||||
SoftNodeDesc *node_desc = r_build_node(NULL, node_name);
|
||||
node_desc->fullname = fullname;
|
||||
node_desc->set_model(model);
|
||||
SAA_modelIsSkeleton( scene, model, &isSkeleton );
|
||||
if (isSkeleton || (strstr(node_desc->get_name().c_str(), "joint") != NULL))
|
||||
@ -516,23 +519,25 @@ build_node(SAA_Scene *scene, SAA_Elem *model) {
|
||||
handle_null(scene, node_desc, name);
|
||||
|
||||
SAA_modelGetNbChildren( scene, model, &numChildren );
|
||||
cout << " Model " << node_name << " children: " << numChildren << endl;
|
||||
softegg_cat.spam() << " Model " << node_name << " children: " << numChildren << endl;
|
||||
|
||||
if ( numChildren ) {
|
||||
children = new SAA_Elem[numChildren];
|
||||
SAA_modelGetChildren( scene, model, numChildren, children );
|
||||
if (!children)
|
||||
cout << "Not enough Memory for children...\n";
|
||||
softegg_cat.spam() << "Not enough Memory for children...\n";
|
||||
|
||||
for ( thisChild = 0; thisChild < numChildren; thisChild++ ) {
|
||||
fullname = GetFullName(scene, &children[thisChild]);
|
||||
if (_use_prefix)
|
||||
node_name = GetFullName(scene, &children[thisChild]);
|
||||
node_name = fullname;
|
||||
else
|
||||
node_name = GetName(scene, &children[thisChild]);
|
||||
|
||||
cout << " building child " << thisChild << "...";
|
||||
softegg_cat.spam() << " building child " << thisChild << "...";
|
||||
|
||||
SoftNodeDesc *node_child = r_build_node(node_desc, node_name);
|
||||
node_child->fullname = fullname;
|
||||
node_child->set_model(&children[thisChild]);
|
||||
|
||||
// if (strstr(name, "joint") != NULL)
|
||||
@ -557,7 +562,7 @@ r_build_node(SoftNodeDesc *parent_node, const string &name) {
|
||||
// corresponding SoftNodeDesc immediately.
|
||||
NodesByName::const_iterator ni = _nodes_by_name.find(name);
|
||||
if (ni != _nodes_by_name.end()) {
|
||||
cout << " already built node " << (*ni).first;
|
||||
softegg_cat.spam() << " already built node " << (*ni).first;
|
||||
node_desc = (*ni).second;
|
||||
|
||||
if (stec.flatten)
|
||||
@ -575,7 +580,7 @@ r_build_node(SoftNodeDesc *parent_node, const string &name) {
|
||||
else
|
||||
node_desc = new SoftNodeDesc(parent_node, name);
|
||||
|
||||
cout << " node name : " << name << endl;
|
||||
softegg_cat.spam() << " node name : " << name << endl;
|
||||
_nodes.push_back(node_desc);
|
||||
|
||||
_nodes_by_name.insert(NodesByName::value_type(name, node_desc));
|
||||
|
@ -25,6 +25,7 @@
|
||||
#include "eggGroup.h"
|
||||
#include "eggTable.h"
|
||||
#include "eggVertex.h"
|
||||
#include "eggComment.h"
|
||||
#include "eggVertexPool.h"
|
||||
#include "eggNurbsSurface.h"
|
||||
#include "eggNurbsCurve.h"
|
||||
@ -218,15 +219,22 @@ ShowOpts()
|
||||
bool SoftToEggConverter::
|
||||
DoGetopts(int &argc, char **&argv) {
|
||||
bool okflag = true;
|
||||
int i = 1;
|
||||
int i = 0;
|
||||
softegg_cat.info() << "argc " << argc << "\n";
|
||||
if (argc <2) {
|
||||
Usage();
|
||||
okflag = false;
|
||||
}
|
||||
while( i < argc ) {
|
||||
strcat(_commandLine, argv[i]);
|
||||
strcat(_commandLine, " ");
|
||||
++i;
|
||||
}
|
||||
softegg_cat.info() << endl << _commandLine << endl;
|
||||
|
||||
i = 1;
|
||||
while ((i < argc-1) && (argv[i][0] == '-') && okflag) {
|
||||
softegg_cat.info() << "arg " << i << " is " << argv[i] << "\n";
|
||||
// softegg_cat.info() << argv[i] << ", " << argv[i+1];
|
||||
okflag = HandleGetopts(i, argc, argv);
|
||||
}
|
||||
return okflag;
|
||||
@ -509,7 +517,7 @@ GetTextureName( SAA_Scene *scene, SAA_Elem *texture ) {
|
||||
SAA_texture2DGetPicName( scene, texture, _MAX_PATH, tempName );
|
||||
|
||||
if (tex_path) {
|
||||
// cout << "tempName :" << tempName << endl;
|
||||
// softegg_cat.spam() << "tempName :" << tempName << endl;
|
||||
strcpy(fileName, tex_path);
|
||||
|
||||
// do some processing on the name string
|
||||
@ -520,7 +528,7 @@ GetTextureName( SAA_Scene *scene, SAA_Elem *texture ) {
|
||||
else
|
||||
tmpName = tempName;
|
||||
|
||||
// cout << "tmpName : " << tmpName << endl;
|
||||
// softegg_cat.spam() << "tmpName : " << tmpName << endl;
|
||||
strcat(fileName, "/");
|
||||
strcat(fileName, tmpName);
|
||||
}
|
||||
@ -529,7 +537,7 @@ GetTextureName( SAA_Scene *scene, SAA_Elem *texture ) {
|
||||
}
|
||||
|
||||
strcat(fileName, ".pic");
|
||||
// cout << "fileName : " << fileName << endl;
|
||||
// softegg_cat.spam() << "fileName : " << fileName << endl;
|
||||
|
||||
return fileName;
|
||||
}
|
||||
@ -576,10 +584,14 @@ convert_soft(bool from_selection) {
|
||||
|
||||
EggData egg_data;
|
||||
set_egg_data(&egg_data, false);
|
||||
cout << "eggData " << &get_egg_data() << "\n";
|
||||
softegg_cat.spam() << "eggData " << &get_egg_data() << "\n";
|
||||
|
||||
// append the command line
|
||||
softegg_cat.info() << _commandLine << endl;
|
||||
get_egg_data().insert(get_egg_data().begin(), new EggComment("", _commandLine));
|
||||
|
||||
if (_egg_data->get_coordinate_system() != CS_default) {
|
||||
cout << "coordinate system is not default\n";
|
||||
softegg_cat.spam() << "coordinate system is not default\n";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
@ -593,11 +605,11 @@ convert_soft(bool from_selection) {
|
||||
|
||||
char *root_name = _tree.GetRootName( eggFileName );
|
||||
|
||||
cout << "main group name: " << root_name << endl;
|
||||
softegg_cat.spam() << "main group name: " << root_name << endl;
|
||||
if (root_name)
|
||||
_character_name = root_name;
|
||||
|
||||
if (make_poly) {
|
||||
if (make_poly || make_nurbs) {
|
||||
if (!convert_char_model()) {
|
||||
all_ok = false;
|
||||
}
|
||||
@ -608,11 +620,11 @@ convert_soft(bool from_selection) {
|
||||
}
|
||||
|
||||
// reparent_decals(&get_egg_data());
|
||||
cout << softegg_cat.info() << "Converted Softimage file\n";
|
||||
softegg_cat.info() << softegg_cat.info() << "Converted Softimage file\n";
|
||||
|
||||
// write out the egg model file
|
||||
_egg_data->write_egg(Filename(eggFileName));
|
||||
cout << softegg_cat.info() << "Wrote Egg file " << eggFileName << endl;
|
||||
softegg_cat.info() << softegg_cat.info() << "Wrote Egg file " << eggFileName << endl;
|
||||
}
|
||||
if (make_anim) {
|
||||
if (!convert_char_chan()) {
|
||||
@ -620,11 +632,11 @@ convert_soft(bool from_selection) {
|
||||
}
|
||||
|
||||
// reparent_decals(&get_egg_data());
|
||||
cout << softegg_cat.info() << "Converted Softimage file\n";
|
||||
softegg_cat.info() << softegg_cat.info() << "Converted Softimage file\n";
|
||||
|
||||
// write out the egg model file
|
||||
_egg_data->write_egg(Filename(animFileName));
|
||||
cout << softegg_cat.info() << "Wrote Anim file " << animFileName << endl;
|
||||
softegg_cat.info() << softegg_cat.info() << "Wrote Anim file " << animFileName << endl;
|
||||
}
|
||||
return all_ok;
|
||||
}
|
||||
@ -723,7 +735,7 @@ convert_char_model() {
|
||||
MGlobal::viewFrame(frame);
|
||||
}
|
||||
#endif
|
||||
cout << "character name " << _character_name << "\n";
|
||||
softegg_cat.spam() << "character name " << _character_name << "\n";
|
||||
EggGroup *char_node = new EggGroup(eggGroupName);
|
||||
get_egg_data().add_child(char_node);
|
||||
char_node->set_dart_type(EggGroup::DT_default);
|
||||
@ -765,8 +777,8 @@ convert_char_chan() {
|
||||
SAA_sceneGetPlayCtrlEndFrame(&scene, &end_frame);
|
||||
SAA_sceneGetPlayCtrlFrameStep( &scene, &frame_inc );
|
||||
|
||||
cout << "animation start frame: " << start_frame << " end frame: " << end_frame << endl;
|
||||
cout << "animation frame inc: " << frame_inc << endl;
|
||||
softegg_cat.spam() << "animation start frame: " << start_frame << " end frame: " << end_frame << endl;
|
||||
softegg_cat.spam() << "animation frame inc: " << frame_inc << endl;
|
||||
|
||||
_tree._fps = output_frame_rate / frame_inc;
|
||||
// _tree.clear_egg(&get_egg_data(), NULL, root_node);
|
||||
@ -796,11 +808,11 @@ convert_char_chan() {
|
||||
end_frame = anim_end;
|
||||
for ( frame = start_frame; frame <= end_frame; frame += frame_inc) {
|
||||
SAA_frame2Seconds( &scene, frame, &time );
|
||||
// cout << "got time " << time << endl;
|
||||
// softegg_cat.spam() << "got time " << time << endl;
|
||||
if (!make_pose) {
|
||||
SAA_updatelistEvalScene( &scene, time );
|
||||
}
|
||||
cout << "\n> animating frame " << frame << endl;
|
||||
softegg_cat.spam() << "\n> animating frame " << frame << endl;
|
||||
|
||||
// if (softegg_cat.is_debug()) {
|
||||
// softegg_cat.debug(false)
|
||||
@ -815,7 +827,7 @@ convert_char_chan() {
|
||||
for (i = 0; i < num_nodes; i++) {
|
||||
SoftNodeDesc *node_desc = _tree.get_node(i);
|
||||
if (node_desc->is_joint()) {
|
||||
cout << "-----joint " << node_desc->get_name() << "\n";
|
||||
softegg_cat.spam() << "-----joint " << node_desc->get_name() << "\n";
|
||||
EggXfmSAnim *anim = _tree.get_egg_anim(node_desc);
|
||||
// following function fills in the anim structure
|
||||
node_desc->get_joint_transform(&scene, tgroup, anim, TRUE);
|
||||
@ -852,7 +864,7 @@ convert_hierarchy(EggGroupNode *egg_root) {
|
||||
int num_nodes = _tree.get_num_nodes();
|
||||
|
||||
_tree.clear_egg(&get_egg_data(), egg_root, NULL);
|
||||
cout << "num_nodes = " << num_nodes << endl;
|
||||
softegg_cat.spam() << "num_nodes = " << num_nodes << endl;
|
||||
for (int i = 0; i < num_nodes; i++) {
|
||||
if (!process_model_node(_tree.get_node(i))) {
|
||||
return false;
|
||||
@ -878,55 +890,65 @@ process_model_node(SoftNodeDesc *node_desc) {
|
||||
SAA_ModelType type;
|
||||
|
||||
name = node_desc->get_name().c_str();
|
||||
cout << "element name <" << name << ">\n";
|
||||
softegg_cat.spam() << "element name <" << name << ">\n";
|
||||
|
||||
if (node_desc->is_junk()) {
|
||||
cout << "no processing, it is junk\n";
|
||||
softegg_cat.spam() << "no processing, it is junk\n";
|
||||
return true;
|
||||
}
|
||||
|
||||
// split
|
||||
if (node_desc->is_partial(search_prefix)) {
|
||||
cout << endl;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
cout << endl << name << ":being processed" << endl;
|
||||
|
||||
egg_group = _tree.get_egg_group(node_desc);
|
||||
|
||||
// find out what type of node we're dealing with
|
||||
SAA_modelGetType( &scene, node_desc->get_model(), &type );
|
||||
|
||||
cout << "encountered ";
|
||||
softegg_cat.spam() << "encountered ";
|
||||
switch(type){
|
||||
case SAA_MNILL:
|
||||
cout << "null\n";
|
||||
softegg_cat.spam() << "null\n";
|
||||
break;
|
||||
case SAA_MPTCH:
|
||||
cout << "patch\n";
|
||||
softegg_cat.spam() << "patch\n";
|
||||
break;
|
||||
case SAA_MFACE:
|
||||
cout << "face\n";
|
||||
softegg_cat.spam() << "face\n";
|
||||
break;
|
||||
case SAA_MSMSH:
|
||||
cout << "mesh\n";
|
||||
softegg_cat.spam() << "mesh\n";
|
||||
node_desc->get_transform(&scene, egg_group, TRUE);
|
||||
make_polyset(node_desc, egg_group, type);
|
||||
break;
|
||||
case SAA_MJNT:
|
||||
cout << "joint";
|
||||
cout << " joint type " << node_desc->is_joint() << endl;
|
||||
softegg_cat.spam() << "joint";
|
||||
softegg_cat.spam() << " joint type " << node_desc->is_joint() << endl;
|
||||
break;
|
||||
case SAA_MSPLN:
|
||||
cout << "spline\n";
|
||||
softegg_cat.spam() << "spline\n";
|
||||
break;
|
||||
case SAA_MMETA:
|
||||
cout << "meta element\n";
|
||||
softegg_cat.spam() << "meta element\n";
|
||||
break;
|
||||
case SAA_MBALL:
|
||||
cout << "meta ball\n";
|
||||
softegg_cat.spam() << "meta ball\n";
|
||||
break;
|
||||
case SAA_MNCRV:
|
||||
cout << "nurbs curve\n";
|
||||
softegg_cat.spam() << "nurbs curve\n";
|
||||
break;
|
||||
case SAA_MNSRF:
|
||||
cout << "nurbs surf\n";
|
||||
softegg_cat.spam() << "nurbs surf\n";
|
||||
node_desc->get_transform(&scene, egg_group, TRUE);
|
||||
make_nurb_surface(node_desc, egg_group, type);
|
||||
break;
|
||||
default:
|
||||
cout << "unknown type: " << type << "\n";
|
||||
softegg_cat.spam() << "unknown type: " << type << "\n";
|
||||
}
|
||||
|
||||
if (node_desc->is_joint())
|
||||
@ -958,7 +980,7 @@ make_polyset(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
|
||||
|
||||
|
||||
SAA_modelGetNodeVisibility( &scene, node_desc->get_model(), &visible );
|
||||
cout << "model visibility: " << visible << endl;
|
||||
softegg_cat.spam() << "model visibility: " << visible << endl;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Only create egg polygon data if: the node is visible, and its not
|
||||
@ -975,7 +997,7 @@ make_polyset(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
|
||||
)
|
||||
{
|
||||
// load all node data from soft for this node_desc
|
||||
node_desc->load_model(&scene, type);
|
||||
node_desc->load_poly_model(&scene, type);
|
||||
|
||||
string vpool_name = name + ".verts";
|
||||
EggVertexPool *vpool = new EggVertexPool(vpool_name);
|
||||
@ -985,19 +1007,8 @@ make_polyset(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
|
||||
// solves a problem of soft-skinning trying to access
|
||||
// vertex pool before it is defined.
|
||||
|
||||
//_tree.get_egg_root()->add_child(vpool);
|
||||
_tree.get_egg_root()->insert(_tree.get_egg_root()->begin(), vpool);
|
||||
|
||||
//egg_group->add_child(vpool);
|
||||
|
||||
/*
|
||||
// create a copy of vpool in node_desc which will be used later
|
||||
// for soft_skinning
|
||||
node_desc->create_vpool(vpool_name);
|
||||
*/
|
||||
|
||||
// little detour...bear with me for now...TODO: move these to a new function
|
||||
|
||||
// We will need to transform all vertices from world coordinate
|
||||
// space into the vertex space appropriate to this node. Usually,
|
||||
// this is the same thing as world coordinate space, and this matrix
|
||||
@ -1035,7 +1046,7 @@ make_polyset(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
|
||||
SAA_DVector normals[3];
|
||||
SAA_ctrlVertexGetNormals( &scene, node_desc->get_model(), 3, cvertices, normals );
|
||||
for (i=0; i<3; ++i)
|
||||
cout << "normals[" << i <<"] = " << normals[i].x << " " << normals[i].y
|
||||
softegg_cat.spam() << "normals[" << i <<"] = " << normals[i].x << " " << normals[i].y
|
||||
<< " " << normals[i].z << " " << normals[i].w << "\n";
|
||||
|
||||
// allocate arrays for u & v coords
|
||||
@ -1056,11 +1067,11 @@ make_polyset(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
|
||||
3, uCoords, vCoords );
|
||||
}
|
||||
else
|
||||
cout << "Not enough Memory for texture coords...\n";
|
||||
softegg_cat.spam() << "Not enough Memory for texture coords...\n";
|
||||
|
||||
#if 1
|
||||
for ( i=0; i<3; i++ )
|
||||
cout << "texcoords[" << i << "] = ( " << uCoords[i] << " , " << vCoords[i] <<" )\n";
|
||||
softegg_cat.spam() << "texcoords[" << i << "] = ( " << uCoords[i] << " , " << vCoords[i] <<" )\n";
|
||||
#endif
|
||||
}
|
||||
else if (node_desc->numTexGlb) {
|
||||
@ -1078,7 +1089,7 @@ make_polyset(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
|
||||
node_desc->numTexGlb, node_desc->textures, uCoords, vCoords );
|
||||
}
|
||||
else
|
||||
cout << "Not enough Memory for texture coords...\n";
|
||||
softegg_cat.spam() << "Not enough Memory for texture coords...\n";
|
||||
}
|
||||
}
|
||||
|
||||
@ -1091,10 +1102,10 @@ make_polyset(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
|
||||
|
||||
_VCT_X_MAT( global, local, node_desc->matrix );
|
||||
|
||||
cout << "indices[" << i << "] = " << indices[i] << "\n";
|
||||
cout << "cvert[" << i << "] = " << cvertPos[i].x << " " << cvertPos[i].y
|
||||
softegg_cat.spam() << "indices[" << i << "] = " << indices[i] << "\n";
|
||||
softegg_cat.spam() << "cvert[" << i << "] = " << cvertPos[i].x << " " << cvertPos[i].y
|
||||
<< " " << cvertPos[i].z << " " << cvertPos[i].w << "\n";
|
||||
cout << " global cvert[" << i << "] = " << global.x << " " << global.y
|
||||
softegg_cat.spam() << " global cvert[" << i << "] = " << global.x << " " << global.y
|
||||
<< " " << global.z << " " << global.w << "\n";
|
||||
|
||||
// LPoint3d p3d(cvertPos[i].x, cvertPos[i].y, cvertPos[i].z);
|
||||
@ -1105,9 +1116,9 @@ make_polyset(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
|
||||
local = normals[i];
|
||||
_VCT_X_MAT( global, local, node_desc->matrix );
|
||||
|
||||
cout << "normals[" << i <<"] = " << normals[i].x << " " << normals[i].y
|
||||
softegg_cat.spam() << "normals[" << i <<"] = " << normals[i].x << " " << normals[i].y
|
||||
<< " " << normals[i].z << " " << normals[i].w << "\n";
|
||||
cout << " global normals[" << i <<"] = " << global.x << " " << global.y
|
||||
softegg_cat.spam() << " global normals[" << i <<"] = " << global.x << " " << global.y
|
||||
<< " " << global.z << " " << global.w << "\n";
|
||||
|
||||
LVector3d n3d(global.x, global.y, global.z);
|
||||
@ -1121,12 +1132,12 @@ make_polyset(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
|
||||
if ( valid ) {
|
||||
SAA_materialGetDiffuse( &scene, &node_desc->materials[idx/3], &r, &g, &b );
|
||||
SAA_materialGetTransparency( &scene, &node_desc->materials[idx/3], &a );
|
||||
vert.set_color(Colorf(r, g, b, 1.0));
|
||||
cout << "color r = " << r << " g = " << g << " b = " << b << " a = " << a << "\n";
|
||||
vert.set_color(Colorf(r, g, b, 1.0f - a));
|
||||
softegg_cat.spam() << "color r = " << r << " g = " << g << " b = " << b << " a = " << 1.0f - a << "\n";
|
||||
}
|
||||
else { // no material - default to white
|
||||
vert.set_color(Colorf(1.0, 1.0, 1.0, 1.0));
|
||||
cout << "default color\n";
|
||||
softegg_cat.spam() << "default color\n";
|
||||
}
|
||||
|
||||
// if texture present set the texture coordinates
|
||||
@ -1135,7 +1146,7 @@ make_polyset(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
|
||||
|
||||
u = uCoords[i];
|
||||
v = 1.0f - vCoords[i];
|
||||
cout << "texcoords[" << i << "] = " << u << " "
|
||||
softegg_cat.spam() << "texcoords[" << i << "] = " << u << " "
|
||||
<< v << endl;
|
||||
|
||||
vert.set_uv(TexCoordd(u, v));
|
||||
@ -1148,13 +1159,13 @@ make_polyset(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
|
||||
// keep a one to one copy in this node's vpool
|
||||
EggVertex *t_vert = new EggVertex(vert);
|
||||
if (!t_vert) {
|
||||
cout << "out of memeory " << endl;
|
||||
softegg_cat.spam() << "out of memeory " << endl;
|
||||
nassertv(t_vert != NULL);
|
||||
}
|
||||
node_desc->get_vpool()->add_vertex(t_vert, indices[i]);
|
||||
*/
|
||||
|
||||
cout << "\n";
|
||||
softegg_cat.spam() << "\n";
|
||||
}
|
||||
|
||||
// Now apply the shader.
|
||||
@ -1163,19 +1174,350 @@ make_polyset(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
|
||||
if (!strstr(node_desc->texNameArray[idx], "noIcon"))
|
||||
set_shader_attributes(node_desc, *egg_poly, node_desc->texNameArray[idx]);
|
||||
else
|
||||
cout << "texname :" << node_desc->texNameArray[idx] << endl;
|
||||
softegg_cat.spam() << "texname :" << node_desc->texNameArray[idx] << endl;
|
||||
}
|
||||
else {
|
||||
if (!strstr(node_desc->texNameArray[0], "noIcon"))
|
||||
set_shader_attributes(node_desc, *egg_poly, node_desc->texNameArray[0]);
|
||||
else
|
||||
cout << "texname :" << node_desc->texNameArray[0] << endl;
|
||||
softegg_cat.spam() << "texname :" << node_desc->texNameArray[0] << endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: SoftToEggConverter::make_nurb_surface
|
||||
// Access: Private
|
||||
// Description: Converts the indicated Soft nurbs set to a bunch of
|
||||
// EggPolygons and parents them to the indicated egg
|
||||
// group.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void SoftToEggConverter::
|
||||
make_nurb_surface(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
|
||||
string name = node_desc->get_name();
|
||||
int id = 0;
|
||||
|
||||
float *uCoords = NULL;
|
||||
float *vCoords = NULL;
|
||||
|
||||
|
||||
SAA_Boolean valid;
|
||||
SAA_Boolean visible;
|
||||
|
||||
int i, j, k;
|
||||
|
||||
|
||||
SAA_modelGetNodeVisibility( &scene, node_desc->get_model(), &visible );
|
||||
softegg_cat.spam() << "model visibility: " << visible << endl;
|
||||
softegg_cat.spam() << "nurbs!!!surface!!!" << endl;
|
||||
|
||||
///////////////////////////////////////
|
||||
// check to see if its a nurbs surface
|
||||
///////////////////////////////////////
|
||||
if ( (type == SAA_MNSRF) && ( visible ) && (( make_nurbs )
|
||||
|| ( !make_nurbs && !make_poly && make_duv )) )
|
||||
{
|
||||
// load all node data from soft for this node_desc
|
||||
node_desc->load_nurbs_model(&scene, type);
|
||||
|
||||
string vpool_name = name + ".verts";
|
||||
EggVertexPool *vpool = new EggVertexPool(vpool_name);
|
||||
|
||||
// add the vertices in the _tree._egg_root node, so that
|
||||
// they will be written out first in egg file. This
|
||||
// solves a problem of soft-skinning trying to access
|
||||
// vertex pool before it is defined.
|
||||
|
||||
//_tree.get_egg_root()->add_child(vpool);
|
||||
_tree.get_egg_root()->insert(_tree.get_egg_root()->begin(), vpool);
|
||||
|
||||
//egg_group->add_child(vpool);
|
||||
|
||||
/*
|
||||
// create a copy of vpool in node_desc which will be used later
|
||||
// for soft_skinning
|
||||
node_desc->create_vpool(vpool_name);
|
||||
*/
|
||||
|
||||
int uRows, vRows;
|
||||
int uKnots, vKnots;
|
||||
int uExtra, vExtra;
|
||||
int uDegree, vDegree;
|
||||
int uCurves, vCurves;
|
||||
|
||||
vector <double> Knots;
|
||||
|
||||
EggNurbsSurface *eggNurbs = new EggNurbsSurface( name );
|
||||
|
||||
// create nurbs representation of surface
|
||||
SAA_nurbsSurfaceGetDegree( &scene, node_desc->get_model(), &uDegree, &vDegree );
|
||||
softegg_cat.spam() << "nurbs degree: " << uDegree << " u, " << vDegree << " v\n";
|
||||
|
||||
SAA_nurbsSurfaceGetNbKnots( &scene, node_desc->get_model(), &uKnots, &vKnots );
|
||||
softegg_cat.spam() << "nurbs knots: " << uKnots << " u, " << vKnots << " v\n";
|
||||
|
||||
SAA_Boolean uClosed = FALSE;
|
||||
SAA_Boolean vClosed = FALSE;
|
||||
|
||||
SAA_nurbsSurfaceGetClosed( &scene, node_desc->get_model(), &uClosed, &vClosed);
|
||||
|
||||
uExtra = vExtra = 2;
|
||||
if ( uClosed ) {
|
||||
softegg_cat.spam() << "nurbs is closed in u...\n";
|
||||
uExtra += 4;
|
||||
}
|
||||
if ( vClosed ) {
|
||||
softegg_cat.spam() << "nurbs is closed in v...\n";
|
||||
vExtra += 4;
|
||||
}
|
||||
eggNurbs->setup(uDegree+1, vDegree+1,
|
||||
uKnots + uExtra, vKnots + vExtra);
|
||||
|
||||
softegg_cat.spam() << "from eggNurbs: num u knots " << eggNurbs->get_num_u_knots() << endl;
|
||||
softegg_cat.spam() << "from eggNurbs: num v knots " << eggNurbs->get_num_v_knots() << endl;
|
||||
softegg_cat.spam() << "from eggNurbs: num u cvs " << eggNurbs->get_num_u_cvs() << endl;
|
||||
softegg_cat.spam() << "from eggNurbs: num v cvs " << eggNurbs->get_num_v_cvs() << endl;
|
||||
|
||||
SAA_nurbsSurfaceGetNbVertices( &scene, node_desc->get_model(), &uRows, &vRows );
|
||||
softegg_cat.spam() << "nurbs vertices: " << uRows << " u, " << vRows << " v\n";
|
||||
|
||||
SAA_nurbsSurfaceGetNbCurves( &scene, node_desc->get_model(), &uCurves, &vCurves );
|
||||
softegg_cat.spam() << "nurbs curves: " << uCurves << " u, " << vCurves << " v\n";
|
||||
|
||||
if ( shift_textures ) {
|
||||
if ( uClosed )
|
||||
// shift starting point on NURBS surface for correct textures
|
||||
SAA_nurbsSurfaceShiftParameterization( &scene, node_desc->get_model(), -2, 0 );
|
||||
|
||||
if ( vClosed )
|
||||
// shift starting point on NURBS surface for correct textures
|
||||
SAA_nurbsSurfaceShiftParameterization( &scene, node_desc->get_model(), 0, -2 );
|
||||
}
|
||||
|
||||
SAA_nurbsSurfaceSetStep( &scene, node_desc->get_model(), nurbs_step, nurbs_step );
|
||||
|
||||
// Is this a double sided polygon? meaning check for back face flag
|
||||
char *modelNoteStr = _tree.GetModelNoteInfo( &scene, node_desc->get_model() );
|
||||
if ( modelNoteStr != NULL ) {
|
||||
if ( strstr( modelNoteStr, "bface" ) != NULL ) {
|
||||
eggNurbs->set_bface_flag(TRUE);
|
||||
softegg_cat.spam() << "Set backface flag\n";
|
||||
}
|
||||
}
|
||||
|
||||
double *uKnotArray = new double[uKnots];
|
||||
double *vKnotArray = new double[vKnots];
|
||||
result = SAA_nurbsSurfaceGetKnots( &scene, node_desc->get_model(), node_desc->gtype, 0,
|
||||
uKnots, vKnots, uKnotArray, vKnotArray );
|
||||
|
||||
if (result != SI_SUCCESS) {
|
||||
softegg_cat.spam() << "Couldn't get knots\n";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// Lets prepare the softimage knots and then assign to eggKnots
|
||||
add_knots( Knots, uKnotArray, uKnots, uClosed, uDegree );
|
||||
softegg_cat.spam() << "u knots: ";
|
||||
for (i = 0; i < (int)Knots.size(); i++) {
|
||||
softegg_cat.spam() << Knots[i] << " ";
|
||||
eggNurbs->set_u_knot(i, Knots[i]);
|
||||
}
|
||||
softegg_cat.spam() << endl;
|
||||
|
||||
Knots.resize(0);
|
||||
add_knots( Knots, vKnotArray, vKnots, vClosed, vDegree );
|
||||
softegg_cat.spam() << "v knots: ";
|
||||
for (i = 0; i < (int)Knots.size(); i++) {
|
||||
softegg_cat.spam() << Knots[i] << " ";
|
||||
eggNurbs->set_v_knot(i, Knots[i]);
|
||||
}
|
||||
softegg_cat.spam() << endl;
|
||||
|
||||
// lets get the number of vertices from softimage
|
||||
int numVert;
|
||||
SAA_modelGetNbVertices( &scene, node_desc->get_model(), &numVert );
|
||||
|
||||
softegg_cat.spam() << numVert << " CV's\n";
|
||||
|
||||
// get the CV's
|
||||
SAA_DVector *vertices = NULL;
|
||||
vertices = new SAA_DVector[numVert];
|
||||
|
||||
SAA_modelGetVertices( &scene, node_desc->get_model(), node_desc->gtype, 0, numVert, vertices );
|
||||
|
||||
LMatrix4d vertex_frame_inv = egg_group->get_vertex_frame_inv();
|
||||
|
||||
// create the buffer for EggVertices
|
||||
EggVertex *verts = new EggVertex[numVert];
|
||||
|
||||
softegg_cat.spam() << endl << eggNurbs->get_num_cvs() << endl << endl;
|
||||
|
||||
//for ( i = 0; i<eggNurbs->get_num_cvs(); i++ ) {
|
||||
for ( k = 0; k<numVert; k++ ) {
|
||||
SAA_DVector global;
|
||||
|
||||
/*
|
||||
int ui = eggNurbs->get_u_index(i);
|
||||
int vi = eggNurbs->get_v_index(i);
|
||||
|
||||
int k = vRows * ui + vi;
|
||||
|
||||
softegg_cat.spam() << i << ": ui " << ui << ", vi " << vi << ", k " << k << endl;
|
||||
|
||||
softegg_cat.spam() << "original cv[" << k << "] = "
|
||||
<< vertices[k].x << " " << vertices[k].y << " "
|
||||
<< vertices[k].z << " " << vertices[k].w << endl;
|
||||
*/
|
||||
|
||||
// convert to global coords
|
||||
_VCT_X_MAT( global, vertices[k], node_desc->matrix );
|
||||
|
||||
//preserve original weight
|
||||
global.w = vertices[k].w;
|
||||
|
||||
// normalize coords to weight
|
||||
global.x *= global.w;
|
||||
global.y *= global.w;
|
||||
global.z *= global.w;
|
||||
|
||||
/*
|
||||
softegg_cat.spam() << "global cv[" << k << "] = "
|
||||
<< global.x << " " << global.y << " "
|
||||
<< global.x << " " << global.w << endl;
|
||||
*/
|
||||
|
||||
LPoint4d p4d(global.x, global.y, global.z, global.w);
|
||||
p4d = p4d * vertex_frame_inv;
|
||||
verts[k].set_pos(p4d);
|
||||
|
||||
// check to see if material is present
|
||||
if (node_desc->numNurbMats) {
|
||||
float r,g,b,a;
|
||||
SAA_elementIsValid( &scene, &node_desc->materials[0], &valid );
|
||||
// material present - get the color
|
||||
if ( valid ) {
|
||||
SAA_materialGetDiffuse( &scene, &node_desc->materials[0], &r, &g, &b );
|
||||
SAA_materialGetTransparency( &scene, &node_desc->materials[0], &a );
|
||||
verts[k].set_color(Colorf(r, g, b, 1.0f - a));
|
||||
//softegg_cat.spam() << "color r = " << r << " g = " << g << " b = " << b << " a = " << a << "\n";
|
||||
}
|
||||
else { // no material - default to white
|
||||
verts[k].set_color(Colorf(1.0, 1.0, 1.0, 1.0));
|
||||
softegg_cat.spam() << "default color\n";
|
||||
}
|
||||
}
|
||||
vpool->add_vertex(verts+k, k);
|
||||
eggNurbs->add_vertex(vpool->get_vertex(k));
|
||||
|
||||
if ( uClosed ) {
|
||||
// add first uDegree verts to end of row
|
||||
if ( (k % uRows) == ( uRows - 1) ) {
|
||||
for ( i = 0; i < uDegree; i++ ) {
|
||||
// add vref's to NURBS info
|
||||
eggNurbs->add_vertex( vpool->get_vertex(i+((k/uRows)*uRows)) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check to see if the NURB is closed in v
|
||||
if ( vClosed && !uClosed ) {
|
||||
// add first vDegree rows of verts to end of list
|
||||
for ( int i = 0; i < vDegree*uRows; i++ )
|
||||
eggNurbs->add_vertex( vpool->get_vertex(i) );
|
||||
}
|
||||
// check to see if the NURB is closed in u and v
|
||||
else if ( vClosed && uClosed ) {
|
||||
// add the first (degree) v verts and a few
|
||||
// extra - for good measure
|
||||
for ( i = 0; i < vDegree; i++ ) {
|
||||
// add first vDegree rows of verts to end of list
|
||||
for ( j = 0; j < uRows; j++ )
|
||||
eggNurbs->add_vertex( vpool->get_vertex(j+(i*uRows)) );
|
||||
|
||||
// if u is closed to we have added uDegree
|
||||
// verts onto the ends of the rows - add them here too
|
||||
for ( k = 0; k < uDegree; k++ )
|
||||
eggNurbs->add_vertex( vpool->get_vertex(k+(i*uRows)+((k/uRows)*uRows)) );
|
||||
}
|
||||
}
|
||||
|
||||
// We add the NURBS to the group down here, after all of the vpools
|
||||
// for the trim curves have been added.
|
||||
egg_group->add_child(eggNurbs);
|
||||
|
||||
// Now apply the shader.
|
||||
if (node_desc->textures != NULL) {
|
||||
if (!strstr(node_desc->texNameArray[0], "noIcon"))
|
||||
set_shader_attributes(node_desc, *eggNurbs, node_desc->texNameArray[0]);
|
||||
else
|
||||
softegg_cat.spam() << "texname :" << node_desc->texNameArray[0] << endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: add_knots
|
||||
// Access: Public
|
||||
// Description: Given a parametric surface, and its knots, create
|
||||
// the appropriate egg structure by filling in Soft's
|
||||
// implicit knots and assigning the rest to eggKnots.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void SoftToEggConverter::
|
||||
add_knots( vector <double> &eggKnots, double *knots, int numKnots, SAA_Boolean closed, int degree ) {
|
||||
|
||||
int k = 0;
|
||||
double lastKnot = knots[0];
|
||||
double *newKnots;
|
||||
|
||||
// add initial implicit knot(s)
|
||||
if ( closed ) {
|
||||
int i = 0;
|
||||
newKnots = new double[degree];
|
||||
|
||||
// need to add (degree) number of knots
|
||||
for ( k = numKnots - 1; k >= numKnots - degree; k-- ) {
|
||||
// we have to know these in order to calculate
|
||||
// next knot value so hold them in temp array
|
||||
newKnots[i] = lastKnot - (knots[k] - knots[k-1]);
|
||||
lastKnot = newKnots[i];
|
||||
i++;
|
||||
}
|
||||
for ( k = degree - 1; k >= 0; k-- ) {
|
||||
eggKnots.push_back( newKnots[k] );
|
||||
softegg_cat.spam() << "knots[" << k << "] = " << newKnots[k] << endl;
|
||||
}
|
||||
}
|
||||
else {
|
||||
eggKnots.push_back( knots[k] );
|
||||
softegg_cat.spam() << "knots[" << k << "] = " << knots[k] << endl;
|
||||
}
|
||||
|
||||
// add the regular complement of knots
|
||||
for (k = 0; k < numKnots; k++) {
|
||||
eggKnots.push_back( knots[k] );
|
||||
softegg_cat.spam() << "knots[" << k+1 << "] = " << knots[k] << endl;
|
||||
}
|
||||
|
||||
lastKnot = knots[numKnots-1];
|
||||
|
||||
// add trailing implicit knots
|
||||
if ( closed ) {
|
||||
// need to add (degree) number of knots
|
||||
for ( k = 1; k <= degree; k++ ) {
|
||||
eggKnots.push_back( lastKnot + (knots[k] - knots[k-1]) );
|
||||
softegg_cat.spam() << "knots[" << k << "] = " << lastKnot + (knots[k] - knots[k-1]) << endl;
|
||||
lastKnot = lastKnot + (knots[k] - knots[k-1]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
eggKnots.push_back( knots[k-1] );
|
||||
softegg_cat.spam() << "knots[" << k+1 << "] = " << knots[k-1] << endl;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: FindClosestTriVert
|
||||
// Access: Public
|
||||
@ -1197,9 +1539,9 @@ FindClosestTriVert( EggVertexPool *vpool, SAA_DVector *vertices, int numVert ) {
|
||||
EggVertexPool::iterator vi;
|
||||
for (vi = vpool->begin(); vi != vpool->end(); ++vi, ++i) {
|
||||
EggVertex *vert = (*vi);
|
||||
cout << "vert external index = " << vert->get_external_index() << endl;
|
||||
// cout << "found vert " << vert << endl;
|
||||
// cout << "vert [" << i << "] " << vpool->get_vertex(i+1);
|
||||
softegg_cat.spam() << "vert external index = " << vert->get_external_index() << endl;
|
||||
// softegg_cat.spam() << "found vert " << vert << endl;
|
||||
// softegg_cat.spam() << "vert [" << i << "] " << vpool->get_vertex(i+1);
|
||||
LPoint3d p3d = vert->get_pos3();
|
||||
|
||||
// find closest model vertex
|
||||
@ -1218,12 +1560,12 @@ FindClosestTriVert( EggVertexPool *vpool, SAA_DVector *vertices, int numVert ) {
|
||||
}
|
||||
vertMap[i] = closest;
|
||||
|
||||
cout << "mapping v " << i << " of " << vpoolSize-1 << ":( "
|
||||
softegg_cat.spam() << "mapping v " << i << " of " << vpoolSize-1 << ":( "
|
||||
<< p3d[0] << " "
|
||||
<< p3d[1] << " "
|
||||
<< p3d[2] << ")\n";
|
||||
|
||||
cout << " to cv " << closest << " of " << numVert-1 << ":( "
|
||||
softegg_cat.spam() << " to cv " << closest << " of " << numVert-1 << ":( "
|
||||
<< vertices[closest].x << " "
|
||||
<< vertices[closest].y << " "
|
||||
<< vertices[closest].z << " )\tdelta = " << closestDist << endl;
|
||||
@ -1244,13 +1586,17 @@ make_soft_skin() {
|
||||
SoftNodeDesc *node_desc;
|
||||
SAA_Boolean isSkeleton;
|
||||
|
||||
cout << endl << "----------------------------------------------------------------" << endl;
|
||||
softegg_cat.spam() << endl << "----------------------------------------------------------------" << endl;
|
||||
|
||||
for (int i = 0; i < num_nodes; i++) {
|
||||
node_desc = _tree.get_node(i);
|
||||
SAA_modelIsSkeleton( &scene, node_desc->get_model(), &isSkeleton );
|
||||
|
||||
if (isSkeleton && node_desc->is_joint()) {
|
||||
|
||||
if (node_desc->is_partial(search_prefix))
|
||||
continue;
|
||||
|
||||
// Now that we've added all the polygons (and created all the
|
||||
// vertices), go back through the vertex pool and set up the
|
||||
// appropriate joint membership for each of the vertices.
|
||||
@ -1265,17 +1611,17 @@ make_soft_skin() {
|
||||
|
||||
SAA_skeletonGetNbEnvelopes( &scene, model, &numEnv );
|
||||
if ( numEnv == 0 ) {
|
||||
cout << "no soft skinning for joint " << node_desc->get_name() << endl;
|
||||
softegg_cat.spam() << "no soft skinning for joint " << node_desc->get_name() << endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
// it's got envelopes - must be soft skinned
|
||||
cout << endl << "found skeleton part( " << node_desc->get_name() << ")!\n";
|
||||
cout << "numEnv = " << numEnv << endl;
|
||||
softegg_cat.spam() << endl << "found skeleton part( " << node_desc->get_name() << ")!\n";
|
||||
softegg_cat.spam() << "numEnv = " << numEnv << endl;
|
||||
// allocate envelope array
|
||||
envelopes = new SAA_Elem[numEnv];
|
||||
if ( envelopes == NULL ) {
|
||||
cout << "Out Of Memory" << endl;
|
||||
softegg_cat.spam() << "Out Of Memory" << endl;
|
||||
exit(1);
|
||||
}
|
||||
int thisEnv;
|
||||
@ -1284,26 +1630,26 @@ make_soft_skin() {
|
||||
|
||||
SAA_skeletonGetEnvelopes( &scene, model, numEnv, envelopes );
|
||||
for ( thisEnv = 0; thisEnv < numEnv; thisEnv++ ) {
|
||||
cout << "env[" << thisEnv << "]: ";
|
||||
softegg_cat.spam() << "env[" << thisEnv << "]: ";
|
||||
SAA_envelopeGetType( &scene, &envelopes[thisEnv], &envType );
|
||||
|
||||
if ( envType == SAA_ENVTYPE_NONE ) {
|
||||
cout << "envType = none\n";
|
||||
softegg_cat.spam() << "envType = none\n";
|
||||
}
|
||||
else if ( envType == SAA_ENVTYPE_FLXLCL ) {
|
||||
cout << "envType = flexible, local\n";
|
||||
softegg_cat.spam() << "envType = flexible, local\n";
|
||||
hasEnvVertices = 1;
|
||||
}
|
||||
else if ( envType == SAA_ENVTYPE_FLXGLB ) {
|
||||
cout << "envType = flexible, global\n";
|
||||
softegg_cat.spam() << "envType = flexible, global\n";
|
||||
hasEnvVertices = 1;
|
||||
}
|
||||
else if ( envType == SAA_ENVTYPE_RGDGLB ) {
|
||||
cout << "envType = rigid, global\n";
|
||||
softegg_cat.spam() << "envType = rigid, global\n";
|
||||
hasEnvVertices = 1;
|
||||
}
|
||||
else {
|
||||
cout << "envType = unknown\n";
|
||||
softegg_cat.spam() << "envType = unknown\n";
|
||||
}
|
||||
|
||||
}
|
||||
@ -1321,9 +1667,9 @@ make_soft_skin() {
|
||||
int totalEnvVertices = 0;
|
||||
for( i = 0; i < numEnv; i++ ) {
|
||||
totalEnvVertices += numEnvVertices[i];
|
||||
cout << "numEnvVertices[" << i << "] = " << numEnvVertices[i] << endl;
|
||||
softegg_cat.spam() << "numEnvVertices[" << i << "] = " << numEnvVertices[i] << endl;
|
||||
}
|
||||
cout << "total env verts = " << totalEnvVertices << endl;
|
||||
softegg_cat.spam() << "total env verts = " << totalEnvVertices << endl;
|
||||
if ( totalEnvVertices == 0 )
|
||||
continue;
|
||||
|
||||
@ -1332,25 +1678,25 @@ make_soft_skin() {
|
||||
result = SAA_envelopeGetCtrlVertices( &scene, model,
|
||||
numEnv, envelopes, numEnvVertices, envVertices);
|
||||
if (result != SI_SUCCESS) {
|
||||
cout << "error: GetCtrlVertices\n";
|
||||
softegg_cat.spam() << "error: GetCtrlVertices\n";
|
||||
exit(1);
|
||||
}
|
||||
// loop through for each envelope
|
||||
for ( i = 0; i < numEnv; i++ ) {
|
||||
float *weights = NULL;
|
||||
int vertArrayOffset = 0;
|
||||
cout << "envelope[" << i << "]: ";
|
||||
softegg_cat.spam() << "envelope[" << i << "]: ";
|
||||
weights = new float[numEnvVertices[i]];
|
||||
if ( weights ) {
|
||||
char *envName;
|
||||
int *vpoolMap = NULL;
|
||||
for ( j = 0; j < i; j++ )
|
||||
vertArrayOffset += numEnvVertices[j];
|
||||
cout << "envVertArray offset = " << vertArrayOffset;
|
||||
softegg_cat.spam() << "envVertArray offset = " << vertArrayOffset;
|
||||
|
||||
/*
|
||||
if (vertArrayOffset == totalEnvVertices) {
|
||||
cout << endl; vpoolMap = FindClosestTriVert( vpool, globalModelVertices, modelNumVert );
|
||||
softegg_cat.spam() << endl; vpoolMap = FindClosestTriVert( vpool, globalModelVertices, modelNumVert );
|
||||
|
||||
break;
|
||||
}
|
||||
@ -1371,26 +1717,26 @@ make_soft_skin() {
|
||||
envName = _tree.GetName( &scene, &envelopes[i] );
|
||||
}
|
||||
|
||||
cout << " envelop name is [" << envName << "]" << endl;
|
||||
softegg_cat.spam() << " envelop name is [" << envName << "]" << endl;
|
||||
|
||||
if (result != SI_SUCCESS) {
|
||||
cout << "warning: this envelop doesn't have any weights\n";
|
||||
softegg_cat.spam() << "warning: this envelop doesn't have any weights\n";
|
||||
continue;
|
||||
}
|
||||
|
||||
result = SAA_modelGetType( &scene, &envelopes[i], &type );
|
||||
if (result != SI_SUCCESS) {
|
||||
cout << "choked on get type\n";
|
||||
softegg_cat.spam() << "choked on get type\n";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
cout << "envelope model type ";
|
||||
softegg_cat.spam() << "envelope model type ";
|
||||
if ( type == SAA_MSMSH )
|
||||
cout << "MESH\n";
|
||||
softegg_cat.spam() << "MESH\n";
|
||||
else if ( type == SAA_MNSRF )
|
||||
cout << "NURBS\n";
|
||||
softegg_cat.spam() << "NURBS\n";
|
||||
else
|
||||
cout << "OTHER\n";
|
||||
softegg_cat.spam() << "OTHER\n";
|
||||
|
||||
int *envVtxIndices = NULL;
|
||||
envVtxIndices = new int[numEnvVertices[i]];
|
||||
@ -1400,7 +1746,7 @@ make_soft_skin() {
|
||||
&envVertices[vertArrayOffset], envVtxIndices );
|
||||
|
||||
if (result != SI_SUCCESS) {
|
||||
cout << "error: choked on get indices\n";
|
||||
softegg_cat.spam() << "error: choked on get indices\n";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
@ -1437,7 +1783,7 @@ make_soft_skin() {
|
||||
string s_name = envName;
|
||||
SoftNodeDesc *mesh_node = find_node(s_name);
|
||||
if (!mesh_node) {
|
||||
cout << "error: node " << s_name << " not found in tree\n";
|
||||
softegg_cat.spam() << "error: node " << s_name << " not found in tree\n";
|
||||
exit(1);
|
||||
}
|
||||
string vpool_name = s_name + ".verts";
|
||||
@ -1445,13 +1791,13 @@ make_soft_skin() {
|
||||
|
||||
// find the mapping of the vertices that match this envelop
|
||||
if (vpool) {
|
||||
cout << "found vpool of size " << vpool->size() << endl;
|
||||
softegg_cat.spam() << "found vpool of size " << vpool->size() << endl;
|
||||
if ( !make_nurbs || (type == SAA_MSMSH) ) {
|
||||
vpoolMap = FindClosestTriVert( vpool, globalModelVertices, modelNumVert );
|
||||
}
|
||||
}
|
||||
else {
|
||||
cout << "error: vpool " << vpool_name << " not found\n";
|
||||
softegg_cat.spam() << "error: vpool " << vpool_name << " not found\n";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
@ -1465,9 +1811,13 @@ make_soft_skin() {
|
||||
&& ( envVtxIndices[j] >= 0 )) {
|
||||
if ( (type == SAA_MNSRF) && make_nurbs ) {
|
||||
// assign all referenced control vertices
|
||||
EggVertex *vert = vpool->get_vertex(envVtxIndices[j]+1);
|
||||
EggVertex *vert = vpool->get_vertex(envVtxIndices[j]);
|
||||
if (!vert) {
|
||||
softegg_cat.spam() << "possible error: index " << envVtxIndices[j] << ": vert is " << vert << endl;
|
||||
continue;
|
||||
}
|
||||
joint->ref_vertex( vert, scaledWeight );
|
||||
cout << j << ": adding vref to cv " << envVtxIndices[j]
|
||||
softegg_cat.spam() << j << ": adding vref to cv " << envVtxIndices[j]
|
||||
<< " with weight " << scaledWeight << endl;
|
||||
|
||||
/*
|
||||
@ -1480,18 +1830,18 @@ make_soft_skin() {
|
||||
else {
|
||||
//assign all the tri verts associated
|
||||
// with this control vertex to joint
|
||||
cout << j << "--trying to find " << envVtxIndices[j] << endl;
|
||||
softegg_cat.spam() << j << "--trying to find " << envVtxIndices[j] << endl;
|
||||
for ( k = 0; k < (int)vpool->size(); k++ ) {
|
||||
if ( vpoolMap[k] == envVtxIndices[j] ) {
|
||||
EggVertex *vert = vpool->get_vertex(k+1);
|
||||
// EggVertex *vert = mesh_node->get_vpool()->get_vertex(vpoolMap[k]+1);
|
||||
if (!vert) {
|
||||
cout << "possible error: index " << k+1 << ": vert is " << vert << endl;
|
||||
softegg_cat.spam() << "possible error: index " << k+1 << ": vert is " << vert << endl;
|
||||
break;
|
||||
}
|
||||
|
||||
joint->ref_vertex(vert, scaledWeight);
|
||||
cout << j << ": adding vref from cv " << envVtxIndices[j]
|
||||
softegg_cat.spam() << j << ": adding vref from cv " << envVtxIndices[j]
|
||||
<< " to vert " << k+1 << " with weight " << scaledWeight
|
||||
<< "(vpool)\n";
|
||||
/*
|
||||
|
@ -44,7 +44,6 @@ class EggVertexPool;
|
||||
class EggNurbsCurve;
|
||||
class EggPrimitive;
|
||||
class EggXfmSAnim;
|
||||
//class MayaShaderColorDef;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -89,36 +88,13 @@ private:
|
||||
bool convert_hierarchy(EggGroupNode *egg_root);
|
||||
bool process_model_node(SoftNodeDesc *node_desc);
|
||||
|
||||
/*
|
||||
void get_joint_transform(const MDagPath &dag_path, EggGroup *egg_group);
|
||||
|
||||
// I ran into core dumps trying to pass around a MFnMesh object by
|
||||
// value. From now on, all MFn* objects will be passed around by
|
||||
// reference.
|
||||
void make_nurbs_surface(const MDagPath &dag_path,
|
||||
MFnNurbsSurface &surface,
|
||||
EggGroup *group);
|
||||
EggNurbsCurve *make_trim_curve(const MFnNurbsCurve &curve,
|
||||
const string &nurbs_name,
|
||||
EggGroupNode *egg_group,
|
||||
int trim_curve_index);
|
||||
void make_nurbs_curve(const MDagPath &dag_path,
|
||||
const MFnNurbsCurve &curve,
|
||||
EggGroup *group);
|
||||
*/
|
||||
void make_polyset(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type);
|
||||
/*
|
||||
void make_locator(const MDagPath &dag_path, const MFnDagNode &dag_node,
|
||||
EggGroup *egg_group);
|
||||
bool get_vertex_weights(SoftNodeDesc *node_desc,
|
||||
pvector<EggGroup *> &joints, vector<float> &weights);
|
||||
*/
|
||||
void make_nurb_surface(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type);
|
||||
void add_knots( vector <double> &eggKnots, double *knots, int numKnots, SAA_Boolean closed, int degree );
|
||||
|
||||
void set_shader_attributes(SoftNodeDesc *node_desc, EggPrimitive &primitive, char *texName);
|
||||
void apply_texture_properties(EggTexture &tex, int uRepeat, int vRepeat);
|
||||
/*
|
||||
bool compare_texture_properties(EggTexture &tex,
|
||||
const MayaShaderColorDef &color_def);
|
||||
*/
|
||||
|
||||
bool reparent_decals(EggGroupNode *egg_parent);
|
||||
|
||||
string _program_name;
|
||||
@ -140,7 +116,7 @@ public:
|
||||
const char *_commandName;
|
||||
|
||||
// This is the entire command line.
|
||||
const char *_commandLine;
|
||||
char _commandLine[4096];
|
||||
|
||||
char *rsrc_path;
|
||||
char *database_name;
|
||||
@ -179,20 +155,11 @@ public:
|
||||
|
||||
char *GetTextureName( SAA_Scene *scene, SAA_Elem *texture );
|
||||
|
||||
/*
|
||||
MayaShaders _shaders;
|
||||
*/
|
||||
EggTextureCollection _textures;
|
||||
/*
|
||||
PT(MayaApi) _maya;
|
||||
*/
|
||||
|
||||
bool _polygon_output;
|
||||
double _polygon_tolerance;
|
||||
/*
|
||||
bool _respect_maya_double_sided;
|
||||
bool _always_show_vertex_color;
|
||||
*/
|
||||
|
||||
enum TransformType {
|
||||
TT_invalid,
|
||||
TT_all,
|
||||
|
Loading…
x
Reference in New Issue
Block a user