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CMake: Build p3bullet
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@ -290,10 +290,10 @@ package_option(GTK2)
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# Bullet
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find_package(Bullet QUIET)
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package_option(Bullet
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package_option(BULLET
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"Enable this option to support game dynamics with the Bullet physics library.")
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config_package(Bullet "Bullet physics")
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config_package(BULLET "Bullet physics")
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# ODE
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find_package(ODE QUIET)
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@ -68,6 +68,8 @@ add_subdirectory(src/testbed)
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# physics
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add_subdirectory(src/physics)
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add_subdirectory(src/particlesystem)
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# bullet
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add_subdirectory(src/bullet)
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# ode
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add_subdirectory(src/ode)
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@ -96,6 +98,10 @@ endif()
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if(HAVE_PYTHON)
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add_python_module(core ${CORE_MODULE_COMPONENTS} LINK panda)
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if(HAVE_BULLET)
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add_python_module(bullet p3bullet IMPORT panda3d.core)
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endif()
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if(HAVE_EGG)
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add_python_module(egg p3egg p3egg2pg LINK pandaegg IMPORT panda3d.core)
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endif()
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117
panda/src/bullet/CMakeLists.txt
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117
panda/src/bullet/CMakeLists.txt
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@ -0,0 +1,117 @@
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if(NOT HAVE_BULLET)
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return()
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endif()
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set(P3BULLET_HEADERS
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config_bullet.h
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bullet_includes.h
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bullet_utils.I bullet_utils.h
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bulletAllHitsRayResult.I bulletAllHitsRayResult.h
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bulletBaseCharacterControllerNode.I bulletBaseCharacterControllerNode.h
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bulletBodyNode.I bulletBodyNode.h
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bulletBoxShape.I bulletBoxShape.h
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bulletCapsuleShape.I bulletCapsuleShape.h
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bulletCharacterControllerNode.I bulletCharacterControllerNode.h
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bulletClosestHitRayResult.I bulletClosestHitRayResult.h
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bulletClosestHitSweepResult.I bulletClosestHitSweepResult.h
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bulletConeShape.I bulletConeShape.h
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bulletConeTwistConstraint.I bulletConeTwistConstraint.h
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bulletConstraint.I bulletConstraint.h
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bulletContactCallbackData.I bulletContactCallbackData.h
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bulletContactCallbacks.h
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bulletContactResult.I bulletContactResult.h
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bulletConvexHullShape.I bulletConvexHullShape.h
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bulletConvexPointCloudShape.I bulletConvexPointCloudShape.h
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bulletCylinderShape.I bulletCylinderShape.h
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bulletDebugNode.I bulletDebugNode.h
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bulletFilterCallbackData.I bulletFilterCallbackData.h
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bulletGenericConstraint.I bulletGenericConstraint.h
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bulletGhostNode.I bulletGhostNode.h
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bulletHeightfieldShape.I bulletHeightfieldShape.h
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bulletHelper.I bulletHelper.h
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bulletHingeConstraint.I bulletHingeConstraint.h
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bulletManifoldPoint.I bulletManifoldPoint.h
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bulletMinkowskiSumShape.I bulletMinkowskiSumShape.h
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bulletMultiSphereShape.I bulletMultiSphereShape.h
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bulletPersistentManifold.I bulletPersistentManifold.h
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bulletPlaneShape.I bulletPlaneShape.h
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bulletRigidBodyNode.I bulletRigidBodyNode.h
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bulletRotationalLimitMotor.I bulletRotationalLimitMotor.h
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bulletShape.I bulletShape.h
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bulletSliderConstraint.I bulletSliderConstraint.h
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bulletSoftBodyConfig.I bulletSoftBodyConfig.h
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bulletSoftBodyControl.I bulletSoftBodyControl.h
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bulletSoftBodyMaterial.I bulletSoftBodyMaterial.h
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bulletSoftBodyNode.I bulletSoftBodyNode.h
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bulletSoftBodyShape.I bulletSoftBodyShape.h
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bulletSoftBodyWorldInfo.I bulletSoftBodyWorldInfo.h
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bulletSphereShape.I bulletSphereShape.h
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bulletSphericalConstraint.I bulletSphericalConstraint.h
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bulletTickCallbackData.I bulletTickCallbackData.h
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bulletTranslationalLimitMotor.I bulletTranslationalLimitMotor.h
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bulletTriangleMesh.I bulletTriangleMesh.h
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bulletTriangleMeshShape.I bulletTriangleMeshShape.h
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bulletVehicle.I bulletVehicle.h
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bulletWheel.I bulletWheel.h
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bulletWorld.I bulletWorld.h)
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set(P3BULLET_SOURCES
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config_bullet.cxx
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bullet_utils.cxx
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bulletAllHitsRayResult.cxx
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bulletBaseCharacterControllerNode.cxx
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bulletBodyNode.cxx
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bulletBoxShape.cxx
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bulletCapsuleShape.cxx
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bulletCharacterControllerNode.cxx
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bulletClosestHitRayResult.cxx
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bulletClosestHitSweepResult.cxx
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bulletConeShape.cxx
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bulletConeTwistConstraint.cxx
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bulletConstraint.cxx
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bulletContactCallbackData.cxx
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bulletContactResult.cxx
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bulletConvexHullShape.cxx
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bulletConvexPointCloudShape.cxx
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bulletCylinderShape.cxx
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bulletDebugNode.cxx
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bulletFilterCallbackData.cxx
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bulletGenericConstraint.cxx
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bulletGhostNode.cxx
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bulletHeightfieldShape.cxx
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bulletHelper.cxx
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bulletHingeConstraint.cxx
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bulletManifoldPoint.cxx
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bulletMinkowskiSumShape.cxx
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bulletMultiSphereShape.cxx
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bulletPersistentManifold.cxx
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bulletPlaneShape.cxx
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bulletRigidBodyNode.cxx
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bulletRotationalLimitMotor.cxx
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bulletShape.cxx
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bulletSliderConstraint.cxx
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bulletSoftBodyConfig.cxx
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bulletSoftBodyControl.cxx
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bulletSoftBodyMaterial.cxx
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bulletSoftBodyNode.cxx
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bulletSoftBodyShape.cxx
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bulletSoftBodyWorldInfo.cxx
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bulletSphereShape.cxx
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bulletSphericalConstraint.cxx
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bulletTickCallbackData.cxx
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bulletTranslationalLimitMotor.cxx
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bulletTriangleMesh.cxx
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bulletTriangleMeshShape.cxx
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bulletVehicle.cxx
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bulletWheel.cxx
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bulletWorld.cxx)
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composite_sources(p3bullet P3BULLET_SOURCES)
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add_library(p3bullet ${P3BULLET_SOURCES} ${P3BULLET_HEADERS})
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set_target_properties(p3bullet PROPERTIES DEFINE_SYMBOL BUILDING_PANDABULLET)
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target_link_libraries(p3bullet panda)
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target_use_packages(p3bullet BULLET)
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target_interrogate(p3bullet ALL)
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install(TARGETS p3bullet DESTINATION lib RUNTIME DESTINATION bin)
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install(FILES ${P3BULLET_HEADERS} DESTINATION include/panda3d)
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