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glgsg: Better error when invalid ShaderPtrSpec type is encountered
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@ -2255,7 +2255,12 @@ issue_parameters(int altered) {
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break;
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break;
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default:
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default:
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nassertd(false) continue;
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#ifndef NDEBUG
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GLCAT.error()
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<< "Invalid ShaderPtrSpec type " << (int)ptr_data->_type
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<< " for shader input '" << spec._id._name << "'\n";
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#endif
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continue;
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}
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}
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switch (spec._dim[1]) {
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switch (spec._dim[1]) {
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