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ray-polygon collision normals?
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@ -424,6 +424,7 @@ test_intersection_from_ray(CollisionHandler *record,
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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new_entry->set_into_intersection_point(plane_point);
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new_entry->set_into_surface_normal(get_normal());
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record->add_entry(new_entry);
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return 1;
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@ -474,6 +475,7 @@ test_intersection_from_segment(CollisionHandler *record,
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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new_entry->set_into_intersection_point(plane_point);
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new_entry->set_into_surface_normal(get_normal());
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record->add_entry(new_entry);
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return 1;
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