changed pitch and roll asserts to set the pitch and roll to zero

This commit is contained in:
Dave Schuyler 2004-04-27 04:22:42 +00:00
parent ba511e303a
commit 24e5b433ec

View File

@ -340,8 +340,11 @@ class GravityWalker(DirectObject.DirectObject):
# more pass to ensure we aren't standing in a wall.
self.oneTimeCollide()
if active:
assert self.avatarNodePath.getP() == 0.0 # maybe we should just setP(0.0)
assert self.avatarNodePath.getR() == 0.0 # maybe we should just setR(0.0)
if 1:
# Please let skyler or drose know if this is causing a problem
# This is a bit of a hack fix:
self.avatarNodePath.setP(0.0)
self.avatarNodePath.setR(0.0)
self.cTrav.addCollider(self.cWallSphereNodePath, self.pusher)
if self.wantFloorSphere:
self.cTrav.addCollider(self.cFloorSphereNodePath, self.pusherFloor)
@ -409,19 +412,19 @@ class GravityWalker(DirectObject.DirectObject):
"""
For debug use.
"""
onScreenDebug.add("controls", "GravityWalker")
onScreenDebug.add("w controls", "GravityWalker")
onScreenDebug.add("airborneHeight", self.lifter.getAirborneHeight())
onScreenDebug.add("falling", self.falling)
onScreenDebug.add("isOnGround", self.lifter.isOnGround())
#onScreenDebug.add("gravity", self.lifter.getGravity())
#onScreenDebug.add("jumpForce", self.avatarControlJumpForce)
onScreenDebug.add("contact normal", self.lifter.getContactNormal())
onScreenDebug.add("mayJump", self.mayJump)
onScreenDebug.add("impact", self.lifter.getImpactVelocity())
onScreenDebug.add("velocity", self.lifter.getVelocity())
onScreenDebug.add("isAirborne", self.isAirborne)
onScreenDebug.add("hasContact", self.lifter.hasContact())
onScreenDebug.add("w airborneHeight", self.lifter.getAirborneHeight())
onScreenDebug.add("w falling", self.falling)
onScreenDebug.add("w isOnGround", self.lifter.isOnGround())
#onScreenDebug.add("w gravity", self.lifter.getGravity())
#onScreenDebug.add("w jumpForce", self.avatarControlJumpForce)
onScreenDebug.add("w contact normal", self.lifter.getContactNormal().pPrintValues())
onScreenDebug.add("w mayJump", self.mayJump)
onScreenDebug.add("w impact", self.lifter.getImpactVelocity())
onScreenDebug.add("w velocity", self.lifter.getVelocity())
onScreenDebug.add("w isAirborne", self.isAirborne)
onScreenDebug.add("w hasContact", self.lifter.hasContact())
def handleAvatarControls(self, task):
"""
@ -511,8 +514,22 @@ class GravityWalker(DirectObject.DirectObject):
# rotMat is the rotation matrix corresponding to
# our previous heading.
rotMat=Mat3.rotateMatNormaxis(self.avatarNodePath.getH(), Vec3.up())
rotMat2=Mat3.rotateMatNormaxis(0.0, self.lifter.getContactNormal())
step=rotMat.xform(rotMat2.xform(self.vel)) + (self.priorParent * dt)
forward = Vec3(rotMat.xform(Vec3.forward()))
up = Vec3(rotMat.xform(self.lifter.getContactNormal()))
rotMat2=Mat3()
headsUp(rotMat2, forward, up)
#rotMat2=Mat3.rotateMatNormaxis(0.0, )
step=rotMat2.xform(self.vel) + (self.priorParent * dt)
if 1:
onScreenDebug.add("a getH()", self.avatarNodePath.getH())
onScreenDebug.add("a forward", forward.pPrintValues())
onScreenDebug.add("a up", up.pPrintValues())
onScreenDebug.add("a Vec3.forward()", Vec3.forward().pPrintValues())
onScreenDebug.add("a Vec3.up()", Vec3.up().pPrintValues())
onScreenDebug.add("a Vec3.right()", Vec3.right().pPrintValues())
onScreenDebug.add("a contactNormal()", self.lifter.getContactNormal().pPrintValues())
onScreenDebug.add("a rotMat", rotMat.pPrintValues())
onScreenDebug.add("a rotMat2", rotMat2.pPrintValues())
self.avatarNodePath.setFluidPos(Point3(
self.avatarNodePath.getPos()+step))
self.avatarNodePath.setH(self.avatarNodePath.getH()+rotation)