mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-01 09:23:03 -04:00
Compile on OpenGL ES, which doesn't have geometry shaders or tesselation shaders
This commit is contained in:
parent
5ba7076808
commit
256cb5c2f7
@ -1151,6 +1151,7 @@ glsl_compile_entry_point(GSG *gsg, Shader::ShaderType type) {
|
||||
case Shader::ST_fragment:
|
||||
handle = gsg->_glCreateShader(GL_FRAGMENT_SHADER);
|
||||
break;
|
||||
#ifndef OPENGLES
|
||||
case Shader::ST_geometry:
|
||||
if (gsg->get_supports_geometry_shaders()) {
|
||||
handle = gsg->_glCreateShader(GL_GEOMETRY_SHADER);
|
||||
@ -1166,6 +1167,7 @@ glsl_compile_entry_point(GSG *gsg, Shader::ShaderType type) {
|
||||
handle = gsg->_glCreateShader(GL_TESS_EVALUATION_SHADER);
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
if (!handle) {
|
||||
gsg->report_my_gl_errors();
|
||||
|
Loading…
x
Reference in New Issue
Block a user