fix projected shadows

This commit is contained in:
David Rose 2009-02-13 20:06:06 +00:00
parent 4444c3b020
commit 25ce8c30e4

View File

@ -675,9 +675,9 @@ begin_draw_primitives(const GeomPipelineReader *geom_reader,
{
CPT(TransformState) render_transform =
_cs_transform->compose(_scene_setup->get_world_transform());
CPT(TransformState) world_transform =
_internal_transform->invert_compose(render_transform);
tcdata[si]._mat = world_transform->get_mat();
CPT(TransformState) world_inv_transform =
render_transform->invert_compose(_internal_transform);
tcdata[si]._mat = world_inv_transform->get_mat();
}
if (target_tex_matrix->has_stage(stage)) {
tcdata[si]._mat = tcdata[si]._mat * target_tex_matrix->get_mat(stage);
@ -1372,10 +1372,11 @@ framebuffer_copy_to_texture(Texture *tex, int z, const DisplayRegion *dr,
if (!setup_gltex(gltex, tex->get_x_size(), tex->get_y_size(), 1)) {
return false;
}
gltex->border_color.v[0] = 0.0f;
gltex->border_color.v[1] = 0.0f;
gltex->border_color.v[2] = 0.0f;
gltex->border_color.v[3] = 0.0f;
Colorf border_color = tex->get_border_color();
gltex->border_color.v[0] = border_color[0];
gltex->border_color.v[1] = border_color[1];
gltex->border_color.v[2] = border_color[2];
gltex->border_color.v[3] = border_color[3];
PIXEL *ip = gltex->levels[0].pixmap + gltex->xsize * gltex->ysize;
PIXEL *fo = _c->zb->pbuf + xo + yo * _c->zb->linesize / PSZB;