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https://github.com/panda3d/panda3d.git
synced 2025-10-02 09:52:27 -04:00
fix anisotropic filter settings bug
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0cb3570746
commit
25fbc0f86d
@ -797,7 +797,7 @@ dx_init(HCURSOR hMouseCursor) {
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scrn.pD3DDevice->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_DISABLE); // disables texturing
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// Init more Texture State
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_CurTexMagFilter=_CurTexMinFilter=Texture::FT_nearest;
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_CurTexMagFilter=_CurTexMinFilter=D3DTEXF_NONE;
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_CurTexWrapModeU=_CurTexWrapModeV=Texture::WM_clamp;
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_CurTexAnisoDegree=1;
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@ -3135,23 +3135,27 @@ apply_texture(TextureContext *tc) {
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uint aniso_degree=tex->get_anisotropic_degree();
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Texture::FilterType ft=tex->get_magfilter();
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if (aniso_degree<=1) {
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if (_CurTexMagFilter!=ft) {
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if(_CurTexAnisoDegree != aniso_degree) {
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scrn.pD3DDevice->SetTextureStageState(0,D3DTSS_MAXANISOTROPY,aniso_degree);
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_CurTexAnisoDegree = aniso_degree;
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}
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_CurTexMagFilter = ft;
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scrn.pD3DDevice->SetTextureStageState(0, D3DTSS_MAGFILTER,(ft==Texture::FT_nearest)? D3DTEXF_POINT : D3DTEXF_LINEAR);
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#ifdef _DEBUG
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if((ft!=Texture::FT_linear)&&(ft!=Texture::FT_nearest)) {
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dxgsg_cat.error() << "MipMap filter type setting for texture magfilter makes no sense, texture: " << tex->get_name() << "\n";
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}
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#endif
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D3DTEXTUREFILTERTYPE newMagFilter;
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if (aniso_degree<=1) {
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newMagFilter=((ft!=Texture::FT_nearest) ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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#ifdef _DEBUG
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if((ft!=Texture::FT_linear)&&(ft!=Texture::FT_nearest)) {
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dxgsg_cat.error() << "MipMap filter type setting for texture magfilter makes no sense, texture: " << tex->get_name() << "\n";
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}
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#endif
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} else {
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if (aniso_degree!=_CurTexAnisoDegree) {
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_CurTexAnisoDegree = aniso_degree;
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scrn.pD3DDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_ANISOTROPIC );
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scrn.pD3DDevice->SetTextureStageState(0, D3DTSS_MAXANISOTROPY,aniso_degree);
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}
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newMagFilter=D3DTEXF_ANISOTROPIC;
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}
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if(_CurTexMagFilter!=newMagFilter) {
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_CurTexMagFilter=newMagFilter;
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scrn.pD3DDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, newMagFilter);
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}
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#ifdef _DEBUG
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@ -3170,35 +3174,39 @@ apply_texture(TextureContext *tc) {
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ft=tex->get_minfilter();
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if ((ft!=_CurTexMinFilter)||(aniso_degree!=_CurTexAnisoDegree)) {
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#ifdef _DEBUG
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if(ft > Texture::FT_linear_mipmap_linear) {
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if(ft > Texture::FT_linear_mipmap_linear) {
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dxgsg_cat.error() << "Unknown tex filter type for tex: " << tex->get_name() << " filter: "<<(DWORD)ft<<"\n";
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return;
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}
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}
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#endif
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D3DTEXTUREFILTERTYPE minfilter = PandaToD3DMinType[(DWORD)ft];
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D3DTEXTUREFILTERTYPE mipfilter = PandaToD3DMipType[(DWORD)ft];
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D3DTEXTUREFILTERTYPE newMipFilter = PandaToD3DMipType[(DWORD)ft];
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#ifndef NDEBUG
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extern char *PandaFilterNameStrs[];
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if((!(dtc->_bHasMipMaps))&&(mipfilter!=D3DTEXF_NONE)) {
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dxgsg_cat.error() << "Trying to set mipmap filtering for texture with no generated mipmaps!! texname[" << tex->get_name() << "], filter("<<PandaFilterNameStrs[ft]<<")\n";
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mipfilter=D3DTEXF_NONE;
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}
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#endif
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#ifndef NDEBUG
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// sanity check
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extern char *PandaFilterNameStrs[];
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if((!(dtc->_bHasMipMaps))&&(mipfilter!=D3DTEXF_NONE)) {
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dxgsg_cat.error() << "Trying to set mipmap filtering for texture with no generated mipmaps!! texname[" << tex->get_name() << "], filter("<<PandaFilterNameStrs[ft]<<")\n";
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newMipFilter=D3DTEXF_NONE;
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}
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#endif
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if (aniso_degree>1) {
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minfilter=D3DTEXF_ANISOTROPIC;
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}
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scrn.pD3DDevice->SetTextureStageState(0, D3DTSS_MINFILTER, minfilter);
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scrn.pD3DDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, mipfilter);
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D3DTEXTUREFILTERTYPE newMinFilter = PandaToD3DMinType[(DWORD)ft];
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_CurTexMinFilter = ft;
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_CurTexAnisoDegree = aniso_degree;
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if(aniso_degree>=2) {
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newMinFilter=D3DTEXF_ANISOTROPIC;
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}
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if(newMinFilter!=_CurTexMinFilter) {
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_CurTexMinFilter = newMinFilter;
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scrn.pD3DDevice->SetTextureStageState(0, D3DTSS_MINFILTER, newMinFilter);
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}
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if(newMipFilter!=_CurTexMipFilter) {
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_CurTexMipFilter = newMipFilter;
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scrn.pD3DDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, newMipFilter);
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}
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// bugbug: does this handle the case of untextured geometry?
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@ -306,7 +306,7 @@ protected:
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// Cur Texture State
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TextureApplyAttrib::Mode _CurTexBlendMode;
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Texture::FilterType _CurTexMagFilter,_CurTexMinFilter;
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D3DTEXTUREFILTERTYPE _CurTexMagFilter,_CurTexMinFilter,_CurTexMipFilter;
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DWORD _CurTexAnisoDegree;
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Texture::WrapMode _CurTexWrapModeU,_CurTexWrapModeV;
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LMatrix4f _current_projection_mat;
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