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glgsg: unbind buffers after draw callback
Some libraries (eg. Kivy) leave their buffers bound, so this takes care of that.
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@ -10692,6 +10692,20 @@ reissue_transforms() {
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memset(_vertex_attrib_columns, 0, sizeof(const GeomVertexColumn *) * 32);
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memset(_vertex_attrib_columns, 0, sizeof(const GeomVertexColumn *) * 32);
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#endif
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#endif
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// Some libraries (Kivy) leave their buffers bound. How clumsy of them.
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if (_supports_buffers) {
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_glBindBuffer(GL_ARRAY_BUFFER, 0);
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_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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_current_vbuffer_index = 0;
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_current_ibuffer_index = 0;
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}
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#ifndef OPENGLES
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if (_supports_glsl) {
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_glDisableVertexAttribArray(0);
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_glDisableVertexAttribArray(1);
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}
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#endif
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// Since this is called by clear_state_and_transform(), we also should reset
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// Since this is called by clear_state_and_transform(), we also should reset
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// the states that won't automatically be respecified when clearing the
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// the states that won't automatically be respecified when clearing the
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// state mask.
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// state mask.
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