device: attempt to fix DualShock 4 analog axis mapping

This commit is contained in:
rdb 2020-01-07 15:23:14 +01:00
parent 1c4773a8e4
commit 27fe133df5

View File

@ -70,16 +70,16 @@ static const struct DeviceMapping {
{"face_a", "face_b", 0, "face_x", "face_y", "rshoulder", "lshoulder", "rshoulder", 0, 0, 0, "start", 0, "lstick", "rstick", 0}
},
// Dualshock (PS4)
{0x054c, 0x05c4, InputDevice::DeviceClass::gamepad, 0,
{"face_x", "face_a", "face_b", "face_y", "lshoulder", "rshoulder", "ltrigger", "rtrigger", "back", "start", "lstick", "rstick", "guide", 0}
{0x054c, 0x05c4, InputDevice::DeviceClass::gamepad, QB_rstick_from_z,
{"face_x", "face_a", "face_b", "face_y", 0, 0, "ltrigger", "rtrigger", "back", "start", "lstick", "rstick", "guide", 0}
},
// Dualshock 2nd Gen (PS4 Slim)
{0x054c, 0x09cc, InputDevice::DeviceClass::gamepad, 0,
{"face_x", "face_a", "face_b", "face_y", "lshoulder", "rshoulder", "ltrigger", "rtrigger", "back", "start", "lstick", "rstick", "guide", 0}
{0x054c, 0x09cc, InputDevice::DeviceClass::gamepad, QB_rstick_from_z,
{"face_x", "face_a", "face_b", "face_y", 0, 0, "ltrigger", "rtrigger", "back", "start", "lstick", "rstick", "guide", 0}
},
// Dualshock 2nd Gen (PS4 wireless adapter)
{0x054c, 0x0ba0, InputDevice::DeviceClass::gamepad, 0,
{"face_x", "face_a", "face_b", "face_y", "lshoulder", "rshoulder", "ltrigger", "rtrigger", "back", "start", "lstick", "rstick", "guide", 0}
{0x054c, 0x0ba0, InputDevice::DeviceClass::gamepad, QB_rstick_from_z,
{"face_x", "face_a", "face_b", "face_y", 0, 0, "ltrigger", "rtrigger", "back", "start", "lstick", "rstick", "guide", 0}
},
{0},
};
@ -475,14 +475,26 @@ on_arrival(HANDLE handle, const RID_DEVICE_INFO &info, std::string name) {
break;
case HID_USAGE_GENERIC_RX:
if (_device_class == DeviceClass::gamepad) {
axis = Axis::right_x;
if (quirks & QB_rstick_from_z) {
if ((quirks & QB_no_analog_triggers) == 0) {
axis = Axis::left_trigger;
}
} else {
axis = Axis::right_x;
}
} else {
axis = Axis::pitch;
}
break;
case HID_USAGE_GENERIC_RY:
if (_device_class == DeviceClass::gamepad) {
axis = Axis::right_y;
if (quirks & QB_rstick_from_z) {
if ((quirks & QB_no_analog_triggers) == 0) {
axis = Axis::right_trigger;
}
} else {
axis = Axis::right_y;
}
} else {
axis = Axis::roll;
}